EggTimer - Timed Item Dropoffs Version: v1.1 Tested on: RB 684, likely to work on previous and later builds. Redskye on IRC requested this and I figured it'd be a quick plugin. I got all the coding done in one night a few days ago but didn't get a chance to test it due to being busy with schoolwork, but here it is now. EggTimer is a small Bukkit plugin to allow the creation of timed item dropoffs in chests around the map, for things like providing extra resources to factions who can hold a control point, allow easy grabbing of items on a creative server, loot in dungeons, and other situations. Features: Works with Chests, Dispensers, and Furnaces (and automatically works with any future containers). By default, chests are only updated if the chunk is already loaded. This is configurable (see below). By default, chests are cleared before the first item is added. This is configurable (see below), and chests can also be cleared manually if global clearing is off. Multiple items can be added to a chest - just specify the same chest multiple times in the locations file. Items can be added in any amount, including amounts greater than 64 (in which case the items will spread over multiple slots). Metadata for items can also be selected. For tools, this is the damage value, and for other items this is a value from 0-16 with meaning varying by type (most items should be left at 0). Multiworld is supported and item spawn intervals are configurable down to the second. Known issues: Double chests may act weird and so may Furnaces. Configuration: EggTimer's configuration is stored in plugins/EggTimer/locations.txt. Each line in the locations file can be one of these (or a blank line): #Comment $configOption=value world,x,y,z=item,count,data,interval Comments can be used so you don't forget what's what. Available configuration options are: $requireLoaded=true|false - Whether chunk must be loaded for items to be added. $clear=true|false - Whether to clear chest by default (use 0 as an item type to clear) On item stack lines, world is the name of the world, x, y and z are block coordinates, item is the id of the item, count is the amount, data is the metadata value, and interval is the number of seconds between the respawn of the item. OPs may use '/eggtimer reload' to reload the config file from in-game (Permissions support possibly coming soon). Downloads: Download: EggTimer v1.1 Source code: GitHub (MIT License) Changelog: Version 1.1 (April 23) Added configuration for requireLoaded and clear. Added compatibility with all container objects. Added ability to add multiple items to a chest. Version 1.0 (March 24) Initial release.