BetterMechanics - The Mechanics Plugin: Version: v1.10 Works on the latest RB (1000). This plugin is written to replace CraftBook and CraftBookMechaisms, because they lacked some features I needed on the server. I've also added a new feature, called the pen. Features: CraftBook-stuff (take a look at the CraftBook wiki to find out how you build these): Door Gate Bridge Lift Hidden switch Cauldron -> Updated the cauldron completely, now leaves non-recipe blocks intact. Using new recipe format as of 1.7 Ammeter Bridges, Gates and Doors need a chest with the items, so they're not spawned. Added: Small door (door with width 1, sign label is [sDoor]/[sDoor Up]/[sDoor Down]) Small bridge (bridge with width 1, sign label is [sBridge]/[sBridge End] Pen you can put text in your memory and paste it on a sign. This only works if you can build in the area. Very useful if you have a plugin like MinecartMania running. How this works: Commands: /pen set <text> » set the sign text (the char '^' is a line break) /pen setline <line> <text> » set one line of the text (lines start at 0) /pen clear » clears the current text /pen dump » dumps the current text /pen clearline <line> » clears the line (set to "", lines start at 0) Control: Right clicking a sign will either place the text on the sing, or, if your memory is emtpy, load the text in your memory. The tool can be changed in the config, but the default tool is a piece of (char)coal. All these features have permission nodes, and a (Meaglin's) Zones and/or WorldGuard check is possible. Just edit the config to enable or disable these features. The permission nodes are: Permission nodes (Move your mouse to reveal the content) Permission nodes (open) Permission nodes (close) Code: bettermechanics.small_bridge.use bettermechanics.small_bridge.create bettermechanics.bridge.use bettermechanics.bridge.create bettermechanics.small_gate.use bettermechanics.small_gate.create bettermechanics.gate.use bettermechanics.gate.create bettermechanics.small_door.use bettermechanics.small_door.create bettermechanics.door.use bettermechanics.door.create bettermechanics.lift.use bettermechanics.lift.create bettermechanics.hidden_switch.use bettermechanics.hidden_switch.create bettermechanics.ammeter bettermechanics.cauldron bettermechanics.pen And for reloading the config: bettermechanics.reloadconfig Download BetterMechanics Zip: https://github.com/downloads/Edoxile/BetterMechanics/BetterMechanics_v1.10.zip Source code: https://github.com/Edoxile/BetterMechanics If you find any bugs, or if you have a brilliant new feature that should be added, please let me know! Credits go to sk89q for both the idea, and pieces of code that I've used of him. Also thanks to Meaglin and GuntherDW for fixing some bugs. Changelog: Version 1.10 Fixed a -1 block issue. Chest-searching now starts with the nearest blocks. Version 1.9 Added a /bettermechanics reload (cauldron) command. Alias is /bm, so you can reload with /bm reload as well. Previous changes (Move your mouse to reveal the content) Previous changes (open) Previous changes (close) Version 1.8a Removed redundant (debug) logs. Version 1.8 Added tallgrass to non-solid blocks, and removed cobweb from it. Added /pen clearline <line> Added new permission nodes/checks Version 1.7a Fixed some bug of never-changing gates. If it still occurs, use [dgate] instead of [gate]. Version 1.7 Cauldron now uses new file (YAML) and format Version 1.6.1 Implemented small bridges Version 1.6 Cauldron now supports a glass floor. Keep in mind that the recipe shouldn't contain glass, else you'll probably get an error saying the recipe does not exist, or your glass floor will disappear! Version 1.5.1 Fixed some dupe bug Version 1.5 Implemented small doors Version 1.4.1 Fixed a typo Using a better comparing function for MatieralData Version 1.4 Fixed the last bugs, it's ready for the bukkit forum now. More details of changes can be found at github.