SquidLimiter - Stop squids from taking over Version: v1.1 This is a fork of VicWhiten's MobLimiter, with three main changes: No Permissions/GroupManager support -- didn't need it, too lazy to figure it out No "mob blacklist" feature Only applies to Squids I wrote this for a very specific purpose: I have some multiworlds that are mostly water, and the squids were spawning in massive amounts (500+), causing clients (not the server mind you) to lag to death. Like 30+ seconds between breaking a block and getting a drop and so on. All the other mob control plugins were either outdated, buggy, or didn't do what I needed. So I took MobLimiter and modified it to suit my needs. Posting it here in case others find it useful Features: Puts a limit on the number of Squids that can exist per world Download SquidLimiter Source Code Changelog: Version 1.1 Initial public release Configuration: Run the plugin once, and it'll create a config file, with a single option, mob-max. Setting it to -1 means no limit, setting it to 0 means no squids at all, otherwise pick a number that you want to be the maximum number of squids per world. 50 is probably a good number, but you can try whatever you want. Once there are that many squids in a world, it will block any more squids from spawning. Commands: Type '/moblimiter purge' to kill all squids on your current map. Do this only after setting the limit, otherwise there's a chance they'll re-spawn again right away.