TradeCraft - Chest/Gold Based Economy Version: 0.7 Features Make infinite shops - place gold or items in the chest, right click the sign, and watch the magic happen! Become entrepreneurs! Have a lot of extra goods? Create a shop to let people easily buy or sell! Change the currency if you don't like gold Download and Source All credit for the core of this mod goes to the github user jdiamond (injektilo on the hey0 forums). All I'm doing is porting it at the moment, but I'll probably add more features down the road. I haven't been able to test it extensively so far, so expect problems! If you don't have Permissions, it will resort to only letting ops make or destroy shops, but all players can buy/sell at shops. The TradeCraft.txt and TradeCraft.properties files are IN the jar, open it up with a archive manager program and extract them to the same folder as your craftbukkit.jar. I know they should be in something like plugins/TradeCraft, and I'll change that soon. For the readme, please go to the source page and look there. It is also included in the jar file if you open it with an archive manager. Permissions: TradeCraft.canBuy TradeCraft.canSell TradeCraft.canMakeInfShops TradeCraft.canMakePlayerShops TradeCraft.canDestroyShops Commands: /setCurrency - use the id number, or the material name (using _ as spaces) /displayCurrency - Shows the current currency /canPlayer - debugging info if there are problems with permissions - outputs to the console. /myShops - displays the personal shops you have and their current inventory/gold To Do: Repair shops? Some basic structure is in the old hmod plugin, could probably get it working without too much trouble. iConomy interaction? For example, back up iConomy $$$ with gold or something? Not sure how that would work out, or if people would find it useful. If theres any more comments or questions, please let me know!