Looking for the current build number? It has moved to the thread title. Players can only hear other players within a 200-block-ish radius. The actual shape, for performance, is not actually a sphere, but a cuboid with its diagonals parallel to the world's axes. Generally, if a player is in sight, (s)he will be heard. Players out-of-sight should not be heard. Shouting/yelling can be accomplished with the /shout command. Shouts are surrounded by red angled brackets, instead of the normal white brackets. I can make this customizable upon request. Aliases for the /shout command are /sh, /yell, and /y--be sure to take that into account if you utilize GroupUsers for permissions, as you will need to treat them as separate commands! Holding bedrock will enable two features: you will always shout, and you will hear all local chatter, no matter how far away you are. Just in case someone invents a cool plugin to enable hopping between the normal world and the Nether, the plugin takes the world type into account. Just in case. If anyone is interested in the source code, let me know, and I'll upload it. Download the JAR or get the source code Copy for wget command: Code: wget http://www.earth2me.com/x/minecraft/bukkit/AreaChat.jar Copy for curl command: Code: curl -o AreaChat.jar http://www.earth2me.com/x/minecraft/bukkit/AreaChat.jar Commands /shout, /sh, /yell, /y: Sends a global message /areachat: Reloads the configuration Holding bedrock: Listens to all chat and always shouts Configuration players-can-shout: true to enable shouting, false to disable shouting. Overridden by bedrock. Default: true shout-radius: approximate distance between two players under which to consider them within earshot. Default: 200 shout-prefix: prefixes each shout message, in red. Default: "[Shout]"