[Idea][More REALISTIC Minecraft[MRM]

Discussion in 'Archived: Plugin Requests' started by Toys, Aug 14, 2011.

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    start now, make a github, and even if this doesn't come to fruition (all of it) we could still have a portion of it. Like i said mine has been WIP since February due to performance constraints
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    So, are you in the team now?
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    I'll keep working on my plugin as i have been re-coding it from the ground up to get multi-threading in it, though if you guys need help PM me and could take a look
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    Add me to the list of Developers (and Designers)
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    I don't know how to use multi-threading, but I can take a look at the source code. You, PM me.

    I can't edit the main thread, but I'll add you to the private conversation if @Toys is ok. I released a start code on GutHub (everything is on the conv').
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    Sweet. I'm glad to join the team :D
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    i still have to get the github setup (ie delete the old one and make the new ones), as my fluid behaviour is now a suite of plugins
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    Ok, fine.
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    These are plugin's already made, however, some do not exactly suite MRM, idea's you could say.

    Hunger: (hunger)

    Waste Product: (toilet)

    Broken Fingers:

    AngryWolves: (agressive/hellhounds)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    I don't know where to put this, but here's a quick name hiding plugin: <Edit by Moderator: Redacted mediafire url>
    Multiworld-enabled, requires Spout/Spoutcraft.
    Last edited by a moderator: Nov 12, 2016
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    I'll take a look at this when I can, thanks!
    Last edited by a moderator: Nov 12, 2016
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    Daniel Heppner

    Oh guys. Wait for 1.8 before doing this, please.
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    Why so?
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    because he thinks that some of this will be in the survival update, i would just go ahead and code this and if Notch does do this then we can remove the plugin from the suite, that's why i advocate a lot of small plugins as opposed to one large one

    on another hand i don't think RealFluids will be bothered by the update in terms of features
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    Absolutely. And besides, I can use the practice. :)
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    Would the developer be able to post the Plugin which makes arrows destroy torches and glass? It would help greatly for my Hardcore RP server!

    Thanks! :)
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    Im glad you like MY ideas World_Hopper :) Btw, the reason i left is because you guys are the coders.... and as one of you said (IDK which one anymore) "I need to let you developers develop like you want, im just an idealist." D:
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    I was thinking for your chest idea....You can allow a admin to rank a player/NPC to be able to unlock chest at a price.Also instead of a key (qhich could possible be hard to code for a server) Give them a password..They click on the chest/enter in the password/and the hest is unlocked

    2. maybe give dirt physics
    3. And any manmade tunnels need a log(material) of somesort every x number of blocks or the cave will collapse
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    Hmm im gonna follow this topic, this is a great idea for make a server basec on this plugin, good luck!
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    Guitarpro : I'm intrigued by your third suggestion, tunnel supports. I believe there's a plugin that creates random cave-ins, but this would seem a bit more realistic. For testing purposes I threw together a simple plugin that basically does that; however, I need to figure out a way to reduce the CPU usage when recursively checking a large cave/room. Also, it would probably want adjustable properties, based on the material of the ceiling, i.e. wood ought to be able to extend further than stone or dirt without need of supports, etc.
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    building off that idea, Activat0r, how many layers of material is above the ceiling would be a good thing to keep in mind. for example, it wouldn't make sense if a tunnel with a plank ceiling collapses after x amount of blocks 15 layers of dirt blocks down and also collapses after the same amount of blocks when only 1 layer of dirt blocks down.
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    HappyGrenades : Good point, I hadn't thought of that. I'll see what I can do. Unfortunately, this already involves a lot of recursive checking, which can get power-thirsty fast.
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    Wow, that was a nice five months old thread bump!
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    just food for thought lol
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    i don't managing managing the team and what not........ if i have the time.
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    feildmaster Retired Staff

    Yeah.. this is dead.
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    :( ok, it looks to be a good idea!!!!!!! PM me if it comes back up......
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