How to approach creating a cosmetic plugin?

Discussion in 'Plugin Development' started by ItsComits, Aug 17, 2017.

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    ItsComits

    Hello, I am pretty unsure on how to approach and start creating a cosmetic plugin and what I should expect and should consider while creating the plugin. The main concern I am worrying about is overthinking the situation. Any help is greatly appreciated :D
     
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    timtower Administrator Administrator Moderator

    @ItsComits Depends on what it would do.
    Would you activate by command or by GUI? Maybe even by permissions.
    What cosmetics will it have?

    But mostly: What do YOU want in it?
     
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    ItsComits

    @timtower There will be over 6 categories of cosmetics (Particles, Morphs, Pets, etc) which when the command /cosmetics is run, the cosmetics menu will open. This will then give the player access to the other categories.

    I want the player to be able to move smoothly throughout the GUI.
     
  4. Last edited by a moderator: Feb 9, 2021
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    timtower Administrator Administrator Moderator

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    ItsComits

    I do know this. But the problem I am facing the most is how would I go around organizing this. Also, what would be the best way to reduce lag for the player when using the cosmetic menu?
     
    Last edited by a moderator: Feb 9, 2021
  7. @timtower

    Morphs and Particles.

    @ItsComits

    Organise it in Classes, have different classes for each of the different things. It shouldn't lag the players client?
     
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    timtower Administrator Administrator Moderator

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