Code: package me.cahya.BreakRnd.Listeners; import java.util.Random; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.potion.PotionEffectType; import me.cahya.BreakRnd.Main; public class BreakRnd implements Listener { private Main plugin; public PotionEffectType[] pots; public BreakRnd(Main plugin) { this.plugin = plugin; this.pots = PotionEffectType.values(); Bukkit.getPluginManager().registerEvents(this, plugin); } @EventHandler public void breakEvent(BlockBreakEvent e) { Player p = e.getPlayer(); Random rnd = new Random(); Material i = p.getInventory().getItemInMainHand().getType(); int chance = rnd.nextInt(100); p.updateInventory(); if (i.equals(null)) return; if (i.equals(Material.AIR)) return; if (i == Material.WOODEN_AXE || i == Material.WOODEN_HOE || i == Material.WOODEN_PICKAXE || i == Material.WOODEN_SHOVEL || i == Material.STONE_AXE || i == Material.STONE_HOE || i == Material.STONE_PICKAXE || i == Material.STONE_SHOVEL || i == Material.GOLDEN_AXE || i == Material.GOLDEN_HOE || i == Material.GOLDEN_PICKAXE || i == Material.GOLDEN_SHOVEL || i == Material.IRON_AXE || i == Material.IRON_HOE || i == Material.IRON_PICKAXE || i == Material.IRON_SHOVEL || i == Material.DIAMOND_AXE || i == Material.DIAMOND_HOE || i == Material.DIAMOND_PICKAXE || i == Material.DIAMOND_SHOVEL) if (chance <= 10) p.getInventory().removeItem(new ItemStack(i)); p.updateInventory(); I am new to plugin development and it may seem easy to you guys but I'm trying to code myself a plugin that when you breaks blocks with a tool, it has a 10% chance of breaking the tool. The 10% break tool part i've done it but Whenever the tools lost durability (where you see the green bar at the bottom) my code doesn't work anymore. EDIT : I figure it out with the PlayerItemDamageEvent and putting setDamage()
Just a tip, you can reduce the checks inside if by using: Code: if (Material.matchMaterial("hoe") || Material.matchMaterial("axe") || Material.matchMaterial("pickaxe") || Material.matchMaterial("shovel")) { // Do stuff }