How do you make the change from coding HMOD Plugins to Bukkit Plugins?

Discussion in 'Plugin Development' started by GH0STX05, Jan 4, 2011.

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    So I just started to learn how to code plugins for hmod, but now I want to switch over to Bukkit. Whats the difference between coding the two?
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    When we feel that Bukkit is ready for active plugin development, we'll be providing the community with plenty of resources to get them going.
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    nice :)
    want to create plugins :D
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    So how are people posting ports then?
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    they know how to make plugins from reading the source of bukkit
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    Ben S

    It's kind of rough porting right now because some of the hooked functions have a :
     * Not implemented yet
    associated with the hook. So theoretically we can get our plugin written because the API is available, however much of it still hasn't been implemented.
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    Thanks for the reply guys. Guess I'll have to wait a bit longer then.
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    Yeah mines on the list, but not implemented yet.
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