So within the past few days my server has started suffering a severe lack of Hostile Mobs spawning. Even in caves and mineshafts our Hostile mobs are a rare find indeed. When you find a Zombie however you will eventually get swarmed but it's find that zombie or any other mob in the first place that we're having trouble with... Here is what my bukkit.yml settings are as far as spawnings go: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler spawn-limits: monsters: 80 animals: 15 water-animals: 2 ambient: 5 chunk-gc: period-in-ticks: 600 load-threshold: 0 ticks-per: animal-spawns: 400 monster-spawns: 1 autosave: 0 Here is a list of plugins: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler afkTerminator AntiXRay AutoSaveWorld BuyRegion ChestShop CommandSigns CoreProtect dynmap Enjin Minecraft Plugin Essentials ItemSlotMachine Jobs Lottery mcMMO OnTime PermissionsBukkit SBC Simple Prefix TreeAssist Vault Votifier PetProtect WorldBorder WorldEdit WorldGuard MyPet MyPetNPC Citizens2 LWC Towny Questionaire Blacksmith (For Citizens2) The only changes I have made recently (before the spawning issue) was add Towny. I had given Orebfuscator a try, but it was causing a drop in FPS and I just didnt' like the way it was effecting things and uninstalled it and all of it's files. I have raided every file I could think of that affects the server's world and checked for spawn settings, deleted any listings from Towny about wild mobs and made sure all mob spawnings in Essentials were enabled (even though this wasn't an issue before the Towny add). I have spoken with someone very knowledgeable about Towny directly, if not one of the Dev's of the plugin and assured that Towny didn't effect the way mobs spawned in the world... I have no idea where else to look and how to fix this issue. Can someone please help me and suggest where else I might need to look?