Grappling Hooks

Discussion in 'Archived: Plugin Requests' started by bikboii, Aug 4, 2012.

  1. Offline

    bikboii

    Here's my idea for a Grappling Hook plugin:

    Item for grapple: Fishing rod.

    Config:
    - Max range: [block no.]
    - Blocks not able to be hooked to: [id id id...]
    - Cooldown: [no. of seconds]

    Things to keep in mind:
    • Grapple will NOT work on blocks in with water over them (so fishing works.)
    • Each grapple done should use up the durability of normal fishing.
    Permission: grapple.use

    That's about it! My Skype is BikBoii if you need to contact me. Thanks!
     
  2. Offline

    fredghostkyle1

    if you can format this, it would help.
     
  3. Offline

    -_Husky_-

    Someone's makIng somethIng like this... Forgot his name
     
  4. Offline

    bikboii

    Formatted
     
  5. Offline

    Deathmarine

    Do you want a cooldown?
     
  6. Offline

    bikboii

    Yes, thanks for the idea, I'll add it in. Can it be configurable in seconds?
     
  7. Offline

    Deathmarine

    I made it but instead of scanning for a block over water, I made a command to enable and disable it. The item is always the fishing pole. The grappling hooks is default off.
    Source:
    https://github.com/deathmarine/GrapplingHook
    Download:
    https://github.com/downloads/deathmarine/GrapplingHook/GrapplingHook.jar
    Command:
    /ghook -Toggles on and off
    Permissions:
    grapplinghook.use - enables use of the command
    Config:
    #ID#s of block that can't be locked onto#
    Blocked:
    - 0
    - 10
    - 11
    #Distance Configurable#
    Distance: 10
    #Time in seconds#
    Cooldown: 15
     
  8. Offline

    bikboii

    This is really great, thanks so much.
    I only have two requests for it:
    1) Could you make it so the player goes to the spot after the bob on the fishing pole hits the block?
    2) Could you make it so instead of teleporting there, they quickly move to the point, as if pulled?
    Once again, thanks so much.
     

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