If there is something like this. Link it and I will love you. -- The idea, if it can be implemented, is to track when and where and explosion happens. And eventually the world will heal, be it block by block or all at once if that's all that's possible. I know it's difficult to record the position of every block in a non-laggy way so maybe it would use the world seed and position of explosion to regenerate that piece based on the seed. Like using WorldEdit to regenerate a small selected area based off the seed. Also as a consequence, this would mean that builds get damaged by explosions, Cool, more challenge. But when you have a server of more than 4 people, the amount of holes in the natural landscape won't eventually grow out of control. As a result, we can blow up huge builds with TNT, but not the world. Maybe limit the regeneration to like 10 blocks under sealevel and up to reduce lag. Or make this configurable. Also so underground explosions can still happen.