Solved Global Muting

Discussion in 'Plugin Development' started by UnbreakingIV, Mar 28, 2014.

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    In OnChat, all you need to have is
    2. //Check if global mute is true
    3. if (globalmute){
    4. //Check if the player has the permission to bypass
    5. if (e.getPlayer.hasPermission("bannamute.bypass")){
    6. //Return breaks the method before cancelling, thus the event isnt cancelled if the player can bypass
    7. return;
    8. }
    9. //Cancels the event so that chat isnt sent
    10. e.setCancelled(true);
    11. }

    Also, note:
    • Methods should start with a lowercase, ie: onChat
    • Variables names should be capitalized at the start of each word (except the first), ie: globalMute
    These make no real difference, but are just the standard convention
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    UnbreakingIV What's funny, is your cancelling the event if the player is an op, but you're letting the normal players speak.
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    That^, and why do you force the player to perform that command every time they chat?
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    Brett Basinger

    How does he plan on unmuting them?

    Zwander do you agree?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 7, 2016
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    Brett Basinger He/she has got that sorted, the command is a toggle.
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    Brett Basinger

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