Hi, I am currently working on a "wands" plugin. In this plugin players have access to different types of wands (I use the stick item) that do different things. One of them, on right click, shoots a flint item. I want to make it so that when it hits a player (or comes within one block of a player) then the flint will despawn and set them on fire. I am sure that I can figure out despawning the item and setting the player on fire, but I'm not sure how to get nearby entities. I've searched around on the internet and have found threads relating to getting entities near a location, but not an item. Here is the code that is used to spawn and "shoot" the flint: Code: Location loc = player.getEyeLocation(); int x = loc.getBlockX(); double y = loc.getBlockY() - 0.5; int z = loc.getBlockZ(); Location newLoc = new Location(player.getWorld(), x, y, z); Entity drop = (Entity) player.getWorld().dropItemNaturally(newLoc, new ItemStack(Material.FLINT)); drop.setVelocity(e.getPlayer().getLocation().getDirection().multiply(4)); Not sure how to track if there are any entities nearby though, any help is appreciated!