Getting HD texture packs to download

Discussion in 'Plugin Development' started by Agentleader1, Apr 29, 2015.

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    Agentleader1

    I'm working on a resource pack for my server, but I need HD resource packs, as they are 64x64. And, I looked at another post, and the post said that the maximum resource pack pixels is 32, or something, or else it will not apply.

    I want to know how to apply an HD texture pack with 64x64 (or more) to a server without failing. If I must program a plugin, tell me in code, other wise, let's use server.properties.

    Also, you may think this is impossible, but then, how would Mineplex be able to do this then? I extracted Mineplex's texture packs, and their textures are 64x64 or 128x128 I believe.
     
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    mine-care

    @Agentleader1 You need to be careful with those :3 not all pc's can support them.
    Anyway code wise, in the past i have messed with it and found how to force them on but i didnt find any such limit so i supose it is up to Minecraft client
     
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    Agentleader1

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    mine-care

    @Agentleader1
    Either player#setResourcepack or something like that or send a custom Payload packet with String param "MC|RPack"
     
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    Agentleader1

    How do you send a custom payload packet?
     
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    mine-care

    @Agentleader1
    1. create an instance of the packet
    2. cast Player to its implementation (CraftPlayer)
    3. getHandle()
    4. acess variable "playerConnection"
    5. invoke sendPacket(Packet param); with the instance from step 1
    done!
     
  7. Moved to Plugin Development I guess :D
     
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    Agentleader1

    @mine-care Which packet? And how should I handle the packet?
     
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