Hi, all! I wanted to come in and mention that I'm putting together a Gameplay library to encapsulate some nice functionality that may not be in Bukkit (just yet, in some cases- two items are already marked off my list! ) This is a library, not a plugin- it's just for devs. I'm also putting together a very in-depth tutorial on how to get set up for Bukkit dev- this will be using Eclipse, git, EGit, and Maven. Using this guide, you'll not only be able to build your own plugins and step through them in a debugger, you can even step into the core bukkit code to see how things tick! This tutorial will also include a "SamplePlugin" bootstrap project, mainly oriented around using Gameplay and Persistence, but could be used as a starting place for your own plugin, whether or not you want to use those two systems. SamplePlugin is actually a fully functioning nickname "plugin". Admins can assign players a nickname, and players can check each other's nicknames. It's very simple, but it excercises quite a few powerful features: Persistent data storage, for player-specific data The Persistence command dispatch framework Automatic permissions integration Data-driven messaging, so it's localizeable I hope this helps! Gameplay is live, the tutorial should be up later tonight.