[FUN] Weed v1.1.3 - Smoke weed every day! [1.4.7-R1.0]

Discussion in 'Archived: Plugin Releases' started by vildaberper, Feb 18, 2012.

  1. Offline

    vildaberper

    Weed - Smoke weed every day!
    Version: Latest - Download
    Source: Included in the .jar
    Changelog & more: BukkitDev
    Mod (Renames Grass to Weed): Weed
    Remember to delete the META-INF folder if you use the mod!

    This plugin is a mod that lets you get high (or anything really) in Minecraft!
    Weed is extremely configurable, more info on BukkitDev.
    Even animals and monsters can get high!


    Config used in video:
    Code:
    Weed:
        activation: BURN
        activation_argument: 'LONG_GRASS:1 5 true'
        effects:
            0:
                potion_SPEED: '30 =5 5'
                potion_CONFUSION: '30 =100 100'
                potion_JUMP: '30 =10 10'
                damage_FALL: '30 =0'
                damage_FIRE: '30 =0'
                damage_FIRE_TICK: '30 =0'
     
  2. Offline

    Smex

    Perfect
    Edit: Not perfect, does not work.
     
    Chiller and MetalMadness like this.
  3. Offline

    vildaberper

    Define "does not work".
     
  4. Offline

    Smex

    I shear some grass, place the grass, light the grass on, sniff smoke, me not get high.
     
  5. Offline

    vildaberper

    You need to drop the grass on the fire.

    Edit: But good idea, ill add it! :D

    Edit again: Added in 1.0.1!
     
  6. Offline

    Smex

    Wah, you should mention that.
    It works perfectly, I want to get highhh...soo...
     
  7. Offline

    Seadragon91

    Very nice plugin... :D:D:D
     
  8. Offline

    gameswereus

    I don't like this plugin. Kids these days have too positive a view on "weed".
     
    stefa168 likes this.
  9. Offline

    vildaberper

    Thanks!

    It's just a game, not real life. Although you kind of get a headache if you look at the effect for too long. :p
     
    emericask8ur and Smex like this.
  10. Offline

    darklust

    Win.
     
    Malchus likes this.
  11. Offline

    gameswereus

    Haha good response :)
     
  12. Offline

    Junrall

    Pothead thread
     
    zeenixx likes this.
  13. Offline

    kahlilnc

    :( Pot not bad for you. Has no bad effect me dont understand why it must be illegal. But since it is "bad" I think you should replace weed with chicken or anotehr code word for it. :/ For the kids!
     
  14. Offline

    vildaberper

    Nope.avi

    Please, no arguments for or against drugs IRL in this thread. I don't want it to be spammed.

    It would kind of loose its charm if it was called "chicken", don't you think? It's named after what you get - weed in Minecraft.
     
    Smex likes this.
  15. Offline

    emericask8ur

    What Vector did you use for the Jump? Also, how did you create the effect Confusion?
     
  16. Offline

    vildaberper

    It's less complicated than you think. It actually uses potion effects (as you can see if you open your inventory while high).

    player.addPotionEffect(PotionEffect pe, int ticksDuration, int amplitude);
    Code:
    player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 600, 5));
    player.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, 600, 100));
    player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 600, 10));
     
    Smex and Steffion like this.
  17. Offline

    emericask8ur

    Oh wow. That is easier :p
     
  18. Offline

    bobyjon22

    added plugin, logged in, changed my gamemode, and dropped a few pieces of grass on a fire and this is what i get from pail server manager:

    09:34 PM [INFO] Kid. [----ip-----] logged in with entity id 52 at ([Temple] 27.6875, 16.1875, -356.0)
    09:34 PM [INFO] Kid.: Setting Kid. to game mode 1
    09:34 PM [SEVERE] Could not pass event org.bukkit.event.entity.EntityCombustEvent to Weed
    09:35 PM [SEVERE] Could not pass event org.bukkit.event.entity.EntityCombustEvent to Weed
    09:35 PM [SEVERE] Could not pass event org.bukkit.event.entity.EntityCombustEvent to Weed
    09:35 PM [SEVERE] Could not pass event org.bukkit.event.entity.EntityCombustEvent to Weed
    09:35 PM [SEVERE] Could not pass event org.bukkit.event.entity.EntityCombustEvent to Weed
    09:35 PM [SEVERE] Could not pass event org.bukkit.event.entity.EntityCombustEvent to Weed

    let me know if you want full log, ^^^ but i think that's the only part that matters here
     
  19. Offline

    vildaberper

    I need the full log, and your CB version would help too. :)
     
    Smex likes this.
  20. Awesome plugin!
    Though could you add some random bad effects, so the players don't just use it to go to places faster or jump to unaccessable blocks?
    Maybe a random chance to set the player on fire or something... in any case I'm using this plugin :D
     
  21. Offline

    vildaberper

    Thanks!

    Well, the next release will be a lot better, there will be different stages of the "getting high" effect:
    1. player run fast
    2. 1 + jump + hunger bar filled
    3. 2 + confusion
    4. confusion + blindness
    5. confusion + poison + hunger bar getting lower faster (getting less and less effective, until the effect has worn off).

    The effect will last for about 10 minutes, and if you smoke again, you are back to 1.

    Everything will be configurable though.
     
    Smex likes this.
  22. Offline

    darklust

    Put this on my personal server, and I asked my friend who has not played Minecraft for very long if she would like to get high with me. Blew her mind with this one, she's sad it's not built into the game xD
     
  23. Offline

    vildaberper

    Haha, sounds nice.
    Next version will be more "realistic", with weed beeing more addictive. :D
     
    Smex likes this.
  24. Offline

    Rexel

    'permissions' to get high? :D
     
  25. Offline

    vildaberper

    Nice idea, I'll add it to the next update.
     
  26. Offline

    Steffion

    Why i tested this? Now im dizzy..... xD
     
  27. Offline

    Galzen

    I'm making a race track in my server where people are always high to jump over fences, cross destroyed bridges or things like that, but that's hard to create systems which throws automatically the weed in fire in all my track. Will it be possible to have an infinite effect until we cure (touching water or using an item) ?
     
  28. Offline

    nala3

    I can only to reply to this with a meme.. so here we go
    [​IMG]
     
    Kohle likes this.
  29. Offline

    vildaberper

    Hmm, interesting idea. I'll see what I can do. :)

    Haha, I'm glad you like it! :D
     
  30. Offline

    DrAgonmoray

    • Was told not to do this.
    mbaxter
    Would be cool if you approved this.
     

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