Inactive [FUN] SimpleSpleef v3.0.16 - Simple Spleef Plugin [RB 1.2.5][Vault][WorldEdit][WorldGuard]

Discussion in 'Inactive/Unsupported Plugins' started by ronix, Apr 5, 2011.

  1. Offline


    SimpleSpleef - Simple Spleefing:
    Version: v3.0.9

    SimpleSpleef has moved to a dev.bukkit page. Please look there for the most recent information!

    SimpleSpleef is not so simple anymore - many, many, many features in the plugin :)
    wallu33 and dabram71 like this.
  2. Offline


    Just got a report from my staff that players were abusing the Spleef plugin somehow in order to be invincible in pvp. Any ideas how this could have happened? I have to disable no-pvp til this gets fixed. Thanks in advanced.
    EDIT: Apparently players can bug themselves when they join and leave the Spleef game really fast.
  3. Offline


    You can turn on/off pvp during the game in the config. RTFM ;-)
  4. Offline


    The players were bugging the Spleef Plugin to PVP outside of Spleef Arena with invincibility. Not really sure how they did it, but disabling PVP for Spleef Arena seems to have fixed it. I've also been having to reset the Spleef Arena once every day because it glitches out saying "Spleef Arena is currently in progress" but no one's playing. Other than those issues, flawless plugin :)
  5. Offline


    I get the following message when I "or any other user" performs the command "spl join".

    "Error in command execution - command was not found in exuctor. Contact SimpleSpleef programmer!"

    This comes up in the chat. I have the latest version of the plugin, as well as the latest Dev Build for Bukkit 1.2. Please update/fix. Everyone on my server loves to spleef :p This plugin was soo helpful for that purpose. Really enjoy it, hope you can fix soon.
  6. Offline


    I won't support 1.2 until it is RB.
  7. Offline


    release a dev build?
  8. Offline


    Thanks so much for the update! My users and I can finally spleef again! Yay !
  9. Is there a way to use the sign-commands also via redstone?

    Could you set an option so game is ready when players enter the floor?
    In my arena, there is a small control room, where i want to have switches to open the doors for the players.
    So when the doors are open, they can enter the arena and are marked as ready?
    And game start should only be done by admins, is that possible? :)

    I prefer that the users walk to their destinations instead of teleporting :)
  10. Offline


  11. As far I've read this will not work, because player is not recognized... :-(
  12. Offline


    Ah, well, that is right. You can post an enhancement ticket on devbukkit. Maybe I can implement something like this some day, but I won't promise anything ;-)
  13. Offline


    I have a problem when I enable this plugin. The problem is that mobs which are disable from spawning in certain worlds start spawning again and I don't want this to happen. The spawning is disable by multiverse. Is this because SimpleSpleef is not in 1.2.3-R0.2 or is it causing confliction?
  14. Offline


    Interesting problem - there should not be any conflict... I will look into it!
  15. Offline


  16. Offline


    Ok, I have changed the priority of the spawning event in the next version. Did you change the setting "disallowCreatureSpawns" to false and have checked if that changed the behavior?
  17. Offline


    You are one of the most helpful plugin developers I have ever met but I believe that the problem is not your plugin. Most likely Multiverse isn't very compatible with many plugins. Yesterday I tried plugins like TreeAssist and it even got similar error messages. I did change ''disallowCreatureSpawns'' to false but it gave the same errors. If you're curious to know what the error msgs look like you can msg back but if I don't know if it's necessary because it's the MV plugins fault. Thank you anyways.

    I fixed the problem by downloading a new version of MultiVerse which is 3 days old. Sorry for making you do extra work that was unnecessary. This is a great plugin BTW and the people in my server enjoy using it.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
  18. Offline


    Thanks for the flowers :) Yeah, MV had some trouble keeping up with the latest changes. There were quite a number of MC core updates that plugin developers had to cope with.
  19. Offline


    im having a bug. all the commands are working, ive set up the arena like the video, but when we start the game it says that im not allowed to break the blocks tht have been set for the arena
  20. Offline


    Please post a detailed ticket, otherwise I can't help you.
  21. Offline


    How Do i Actually Make The Arena, Plz Help
    Skype: Craygo212
  22. Offline


  23. Offline


    cant wait for world edit to update so i can dowload this:)
  24. Offline


    This setting in the config isn't working, Everytime the person win/loses they will still be changed to creative. Please fix?

    changeGameModeBackToCreative: false
  25. Offline


    hey, the plugin runs beautifully. us at united pvp made an outstanding arena, and have a ton of fun. a player recently came across a strange bug. i could simply tell my players not to recreate the bug, but i don't want ti happening on accident. the default countdown is at 10 seconds. for some reason, players can remove blocks, and fall through. the block quickly spawns back because the game didnt start, but the victim loses all their items. has this bug been reported before? or did i screw something up :eek:

  26. Offline


    one problem, how do i stop them from killing each other first?
  27. Offline


    i have a problem because the palyers get changed into creativ mode after everygame even though I use this setup
    changeGameModeBackToCreative: false
    maybe it is because of CreativeControl?
    pls help me
  28. Offline


    spleef is a game in minecraft
  29. Offline


    When I start a battle and I try to dig it says "You can not dig here!" Help!!!
  30. Offline


    I get this error constantly:
            ... 18 more
    2012-12-28 16:25:31 [SEVERE] Could not pass event EntityChangeBlockEvent to Simp
    leSpleef v3.0.17
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
            at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.j
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
            at org.bukkit.craftbukkit.v1_4_5.event.CraftEventFactory.callEntityChang
            at org.bukkit.craftbukkit.v1_4_5.event.CraftEventFactory.callEntityChang
            at net.minecraft.server.v1_4_5.EntityEnderman.c(
            at net.minecraft.server.v1_4_5.EntityLiving.j_(
            at net.minecraft.server.v1_4_5.EntityMonster.j_(
            at net.minecraft.server.v1_4_5.World.entityJoinedWorld(
            at net.minecraft.server.v1_4_5.WorldServer.entityJoinedWorld(WorldServer
            at net.minecraft.server.v1_4_5.World.playerJoinedWorld(
            at net.minecraft.server.v1_4_5.World.tickEntities(
            at net.minecraft.server.v1_4_5.WorldServer.tickEntities(
            at net.minecraft.server.v1_4_5.MinecraftServer.r(
            at net.minecraft.server.v1_4_5.DedicatedServer.r(
            at net.minecraft.server.v1_4_5.MinecraftServer.q(
    Caused by: java.lang.NoSuchMethodError: org.bukkit.event.entity.EntityChangeBloc
            at sun.reflect.GeneratedMethodAccessor43.invoke(Unknown Source)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
            at java.lang.reflect.Method.invoke(Unknown Source)
            ... 18 more
  31. Offline


    deltacon123 did you configure your zone correctly? You have to set the spleef floor when making the zone.

Share This Page