Obviously there's no way for me to detect hits if you disable all pvp damage on the server, how am I supposed to fix that? when the game is over they DO get teleported to where they were before, and no, the texture goes to the default texture pack with paintballs instead of snowballs, custom projectiles aren't supported in Spout so the snowball must be used, and it looks much better with the texture pack. You can change the URL in the description to whatever you like, but it will continue to do that. I can add config options for that in 0.7 Obviously it's been considered, but that would result in some heavy spawn camping and I don't want to implement a spawning system, it's fine how it is. I can definitely add some sort of killstreak system, but it won't be in the next version (most likely).