[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    morizuki

    I'm having an issue.. all of it's working fine except:

    Switching to Random and any other class..(I tried random, then i switched myself to a Tamer, and switched again to Random then switched it again to Tamer but when the Arena Start, it gives me Random)

    When the arena is finished or one of us died, we're still in the Arena not in the Spectator

    I tried with no plugins, my arena is in another world, I've setup my Arena again over and over and it's still pursuing.. but no errors on Console..
     
  3. Offline

    fatmarley

    I noticed that if you die to a supercharged creeper, you aren't ported out of the arena on death.

    Also, I tried to set my entry fee to 340:2, but on load this is what it says 20402
     
  4. Offline

    Dimitrias

    Code:
    13:11:18 [INFO] [ModTRS] Need to download 2 file(s)
    >
    13:11:18 [INFO] [ModTRS] - Downloading file: sqlite.jar
    >
    13:11:18 [SEVERE] javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    >
    13:11:18 [SEVERE] at sun.security.ssl.Alerts.getSSLException(Alerts.java:192)
    >
    13:11:18 [SEVERE] at sun.security.ssl.SSLSocketImpl.fatal(SSLSocketImpl.java:1665)
    >
    13:11:18 [SEVERE] at sun.security.ssl.Handshaker.fatalSE(Handshaker.java:258)
    >
    13:11:18 [SEVERE] at sun.security.ssl.Handshaker.fatalSE(Handshaker.java:252)
    >
    13:11:18 [SEVERE] at sun.security.ssl.ClientHandshaker.serverCertificate(ClientHandshaker.java:1165)
    >
    13:11:18 [SEVERE] at sun.security.ssl.ClientHandshaker.processMessage(ClientHandshaker.java:154)
    >
    13:11:18 [SEVERE] at sun.security.ssl.Handshaker.processLoop(Handshaker.java:610)
    >
    13:11:18 [SEVERE] at sun.security.ssl.Handshaker.process_record(Handshaker.java:546)
    >
    13:11:18 [SEVERE] at sun.security.ssl.SSLSocketImpl.readRecord(SSLSocketImpl.java:913)
    >
    13:11:18 [SEVERE] at sun.security.ssl.SSLSocketImpl.performInitialHandshake(SSLSocketImpl.java:1158)
    >
    13:11:18 [SEVERE] at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1185)
    >
    13:11:18 [SEVERE] at sun.security.ssl.SSLSocketImpl.startHandshake(SSLSocketImpl.java:1169)
    >
    13:11:18 [SEVERE] at sun.net.www.protocol.https.HttpsClient.afterConnect(HttpsClient.java:440)
    >
    13:11:18 [SEVERE] at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:185)
    >
    13:11:18 [SEVERE] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1139)
    >
    13:11:18 [SEVERE] at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:254)
    >
    13:11:18 [SEVERE] at java.net.URL.openStream(URL.java:1029)
    >
    13:11:18 [SEVERE] at com.griefcraft.lwc.Updater.update(Updater.java:257)
    >
    13:11:18 [SEVERE] at com.griefcraft.lwc.Updater.loadVersions(Updater.java:215)
    >
    13:11:18 [SEVERE] at yetanotherx.bukkitplugin.ModTRS.ModTRS.onEnable(ModTRS.java:113)
    >
    13:11:18 [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126)
    >
    13:11:18 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:857)
    >
    13:11:18 [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:264)
    >
    13:11:18 [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:151)
    >
    13:11:18 [SEVERE] at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:136)
    >
    13:11:18 [SEVERE] at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:358)
    >
    13:11:18 [SEVERE] at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:281)
    >
    13:11:18 [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    >
    13:11:18 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:298)
    >
    13:11:18 [SEVERE] at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:711)
    >
    13:11:18 [SEVERE] at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:676)
    >
    13:11:18 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:669)
    >
    13:11:18 [SEVERE] at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    >
    13:11:18 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    >
    13:11:18 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
    >
    13:11:18 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    >
    13:11:18 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    >
    13:11:18 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    >
    13:11:18 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    >
    13:11:18 [SEVERE] Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    >
    13:11:18 [SEVERE] at sun.security.validator.PKIXValidator.doBuild(PKIXValidator.java:324)
    >
    13:11:18 [SEVERE] at sun.security.validator.PKIXValidator.engineValidate(PKIXValidator.java:224)
    >
    13:11:18 [SEVERE] at sun.security.validator.Validator.validate(Validator.java:235)
    >
    13:11:18 [SEVERE] at sun.security.ssl.X509TrustManagerImpl.validate(X509TrustManagerImpl.java:147)
    >
    13:11:18 [SEVERE] at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(X509TrustManagerImpl.java:230)
    >
    13:11:18 [SEVERE] at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(X509TrustManagerImpl.java:270)
    >
    13:11:18 [SEVERE] at sun.security.ssl.ClientHandshaker.serverCertificate(ClientHandshaker.java:1144)
    >
    13:11:18 [SEVERE] ... 34 more
    >
    13:11:18 [SEVERE] Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    >
    13:11:18 [SEVERE] at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(SunCertPathBuilder.java:197)
    >
    13:11:18 [SEVERE] at java.security.cert.CertPathBuilder.build(CertPathBuilder.java:255)
    >
    13:11:18 [SEVERE] at sun.security.validator.PKIXValidator.doBuild(PKIXValidator.java:319)
    >
    13:11:18 [SEVERE] ... 40 more
    >
    13:11:18 [INFO] [ModTRS] Neither Permissions or GroupManager found. Using ops.txt for permission handling
    >
    13:11:18 [INFO] [ModTRS] Plugin enabled! (version 1.4)
    Also, when people disconnect during the arena or from the lobby, they are teleported out and they keep their class items. Also sometimes when I do just /ma leave, I also keep my class items. Why is this?

    I had this problem too. When people died they returned to arena instead of to the spectator area. To fix this you should allow warping in the configuration. As going to spectator apparently is considered warp.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  5. Offline

    morizuki

    how about the Random? and the Tamer isn't working.. it doesn't spawn wolf..
     
  6. Same problem here as above, ppl after dying dont return to spectator area. Next error is if you will do /ma j, then pick any class, then /ma l you have restored your inventory but with items from picked class! Its really big error, I have created custom class of mages where they get item that is totally unique only for arena, but if they leave arena they can still use this class items in normal game and cast all spells binded to this unique item, cause they still have it..
     
  7. Offline

    misutaanime


    As far as not going to the spectator area on death in the arena and having to type /ma leave, I set 'spectate-on-death: false', they wont warp to the spectator area but they will be booted from the arena on death.... Its a simple temp fix..​
     
  8. Mule, Ive just tried to update from 0.92.3 to 0.93.2 with the problem that I could suddenly /ma leave and kept my equipment! Bug or can you help me? (We used our previous MA config file on CB1000)
     
  9. Offline

    morizuki

    it fixed on using teleportation: true.. changed that on the config file.. but the getting of the items.. i don't know that XD
     
  10. Offline

    Dimitrias

    Do you know a mod for creating custom items?
     
  11. Offline

    Ratchet

    confirmed.. just tested it myself. worked first time. disabled all arenas for now :/
     
  12. Offline

    ACStache

    @garbagemule I had a thought: would you be able to use the same system you use for 'sharing' items in the lobby for when people go to the spectator area?
     
  13. Offline

    Agnate

    I believe you have to surround it in single-quotation marks: '340:2'

    It's a weird YAML thing. [sheep]

    I sent a pull request to @garbagemule to fix the issue where players in the lobby can keep their inventory, and also for the issue of dying resulting in weird situations (ie. not leaving the arena, monsters still spawning, keeping inventory, etc.). Hopefully this will resolve a couple issues when the request is pulled.

    Thanks to everyone who provided the server logs of the errors, and extra thanks to those who tacked on a "what I did before it happened" description! Those things really help programmers get these bugs fixed fast. :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  14. Offline

    garbagemule

    So, it turns out MobArena is a bit unstable as of late. I can explain why, but I'm still not sure how to fix it. When players die, they get teleported and removed from everything they need to get removed from. The problem is that if I give the player rewards in the death event, the player won't actually get them for some reason. So I have to delay the reward-giving, meaning it will happen very shortly after the death event is over. The problem is then that when the last player dies, his rewards are given after the death event, which triggers the arena ending as well, which means the arena ends before the character's rewards are actually given. This whole thing means I have to do a little bit of hacking to work around everything, and that's what is causing all these errors. Just thought I would give you guys some sort of insight into what's going on, and why it's difficult to fix. If anyone has any suggestions - or better yet, solutions that are tested and confirmed to be working - PLEASE let me know :)

    Also, some more credit must go to Agnate for helping out with a lot of the recent bug squashing :)

    On to the responses..!

    @Sayshal - It is most likely on my (or MobArena's) end, yes, and I am trying to get it sorted, but as explained above, it's not quite as easy as 1-2-3 :( As for the pet bug, found and fixed in v0.93.3 :) Heal upon join is not gonna happen, because then players can use MobArena as a quick healing station (especially with require-empty-inv-join: false). Players are healed upon arena start.

    @Agnate - I found the reason for this bug, and I have fixed it now (I think). With logging on, no exception is thrown upon players dying. Hopefully, it's fixed for everyone else too!

    @Shooty - Ah, a cooldown of sorts. Certainly possible, but very low priority right now. What do you mean, "add maximum people for each arena"? Isn't that what player-limit does?

    @zippolino - /ma expandregion out will expand your arena region in all directions but up and down, i.e. North, South, East, and West (as the Wiki aso says). You use it if you simply want to add a little more "thickness" to your region. And no, there's no way to shrink the region atm. It is extremely easy to add, though, so expect to see it implemented in the next release :)

    @thestriker095 - Confirmed. Thanks for the report. I have fixed it, though, so grab v0.93.3 as soon as it's out :)

    @BlueChoco - I definitely think a separate chest plugin would be better. I can recommend Lockette, but perhaps you need something more specific. As in, when someone puts something in a chest with an empty sign next to it, that chest is locked to them. And when the chest is emptied, it will be freed. I could probably whip up something like that fairly quickly if it doesn't exist. Loving both the storage area and the arena btw :)

    @ThiefKnight - I have confirmed the bone/pet bug, and I have also fixed it in v0.93.3 :) As for the warps shifting, I don't think so. The reason you "drop" a block is because of some bug in the Minecraft code when warping to a location where the chunk isn't loaded. Unfortunately, I haven't been able to find a fix for this issue :(

    @awstnurcl3 - Okay, then what happens? I need to know what you're doing and exactly what happens. Like I said, help me help you. Give me more information.

    @VoidingNixx - Thank you, sir! I'm sorry you've joined the MobArena userbase in such a buggy time where I have very little spare time on my hands to really fix stuff :( Hopefully you aren't experiencing many bugs, though! :) As for Powered Creepers destroying blocks - try with a repair-delay of either 8-10 or 0. 0 will disable explosions completely (but also the animation, unfortunately).

    @Ratchet - It looks like you're using a version of MobArena older than v0.93.2 (and maybe even older than v0.93.1). There is no line 1005 in Arena.java anymore :p And when did this happen, and under what circumstances. Please update to v0.93.3 when I push it later today, and in the next bug report, please provide more information :( Item-retain-bug should be fixed with v0.93.3.

    @darth2499 - A couple of people have reported this, but I can't reproduce it. I need more information.

    @NotYetRated - Looks like a conflict, yes. When I push v0.93.3, I will compile a special version for you which has Towny as a soft dependency. Please try that out and report back with your results - note, however, that this error is only thrown when there are players in the arena or spectator list.

    @killerhunt0 - I appreciate the effort, but the command is actually /ma enable (for MobArena in its entirety). /ma disable for the opposite effect. /ma enable <arena name> for a specific arena.

    @KrazyBonez - I have a lot of large bugs on my hands :p The one you mentioned was extremely tiny (with regards to effort needed to fix it), however ;) Grab v0.93.3 when it's out later today.

    @GoSox2525 - Check your config-file; do you see arena, lobby, spectator, p1, p2 and spawnpoints? If so, you're probably in editmode.

    @Joy - Fixed in v0.93.3 - grab it when it's pushed!

    @superboy25 - Read the title of the thread.

    @morizuki - The random class bug is fixed in v0.93.3, and so is the pet bug :) I can't reproduce the warp issue, though, so let's hope it's gone as well in v0.93.3.

    @fatmarley - Like Agnate says, if you're specifying just one item and using the data value, you need apostrophes around the item. As he also says, it's a YAML-thing.

    @Dimitrias - Doesn't look like a MobArena issue. There is nothing about MobArena in that stacktrace. The class item stuff is fixed in v0.93.3. Grab it when it's out.

    @smola - I can't reproduce the warp bug. I need more information. Class item bug is fixed in v0.93.3.

    @Zothen - Bug. Fixed in v0.93.3 :)
     
  15. Offline

    Ratchet

    i'm definitely using 93.2

    2011-07-19 06:00:26 [INFO] [MobArena] Payment method found (iConomy version: 5)
    2011-07-19 06:00:26 [INFO] [MobArena] v0.93.2 enabled.
     
  16. Offline

    garbagemule

    @Ratchet - Very strange. As you can see in the source code, there is no line 1005 :confused: Anyway, since you're online, can you try this build, please? It has a couple of bugfixes :)
     
  17. Offline

    ACStache

    I know it's low priority, but any thoughts as to my other post above?

     
  18. Offline

    GoSox2525

    Nevermind, i figured it out. The problem was that even if you have spectator set to false, you must still have one set. Its working fine now, thanks alot, i used it to make a NaziZombies game mode an d a workaround for having the Zombiecraft mod
     
  19. Offline

    KrazyBonez

    Please tag me when you have news about MobArena, i would like to be as up to date on this as i can be, love the plugin but hate the bugs :)
     
  20. Offline

    Agnate

    @KrazyBonez You can watch the thread (top-right corner of the top post). That's what I do. ^_^
     
  21. Offline

    Dimitrias

    Where can I get a older but yet compatible version of mobarena without the bugs of this version? (as in people keeping items etc.)
     
  22. Offline

    Flamers

    @garbagemule about the spawn system is it just >16 blocks? Would it be possible to add a check for 2> blocks away or its impossible to not be hit by a zombie if your on/1 block away from the spawn point :)
     
  23. Offline

    garbagemule

    @ACStache - I'm so sorry for missing your post! D: I could probably implement this, yes. Is it in fear of spectators dropping items into the arena?

    @GoSox2525 - That's correct! :) Your project sounds interesting! Make sure to post screenshots of your arena if you built it yourself ;)

    @KrazyBonez - I'll tag you when 0.93.3 is out. Would you mind testing the current dev build? It has a bunch of bugfixes in it (most of the ones mentioned for 0.93.2). If you use it, please let me know if the bugs are fixed :)

    @Dimitrias - You will have to dig through github to find older versions. But try the current dev build, and please report back with your findings (if the bugs are fixed or not).

    @Flamers - It is indeed impossible not to get mauled by zombies and blown up by creepers if it's < 2 blocks. I just want to clarify, because I've got a feeling you may have misunderstood how it works: On every wave, the Valid Spawn Points (VSPs) are calculated. A VSP is a spawnpoint from the list of spawnpoints you defined with /ma addspawn <name>, which has a distance of less than a 16-block radius to any one player in the arena. Thus, if you have a 50x50 arena with spawnpoints in every corner, and all players are standing in one corner, mobs will only spawn from that spawnpoint, which will be the only VSP. If, however, all players are in the middle (~25 blocks from each spawnpoint), mobs will spawn from all the spawnpoints (which is bad). I plan on possibly spawning the monsters 5 blocks from the players, if no VSPs are found. The reason I picked 16 blocks is that that's the maximum distance in the game/server code.
     
  24. Offline

    Flamers

    @garbagemule Oh I understood but thanks for the full explanation. I was asking about the zombies spawning on you :p Don't worry about it too much :)
     
  25. Offline

    darth2499

    Ok, basically when you are playing in the arena alone you obviously die at one point. When you die you dont get teleported to where you typed /ma join, you end up inside the arena and the only way to get out is to type /ma leave. So can you fix so that when you or everyone dies it automatically does the /ma leave command so some people wont forget or at least will be able to get out of the arena?
     
  26. Offline

    ACStache

    @garbagemule Not at all, it was a thought to have it so people couldn't "cheat" the system and take stuff from the arena with them when they die by holding it. I keep my arena covered and separate from the spectator area personally, although I may make a new one soon that has an open roof :)

    and I don't mind being skipped, you had more important stuff to deal with ^_^
     
  27. Offline

    Dimitrias

    Just tested that dev build, people keeping items when disconnecting, and being teleported into arena instead of spectator point both seem fixed in that one. Thanks! :D
     
  28. Offline

    garbagemule

    @darth2499 - Already implemented. Please read the Wiki :)

    @ACStache - Ahh, I see. Yes, perhaps! I'll look into it :3

    @Dimitrias - Great! Thanks for testing, and thanks for reporting back! :)
     
  29. Offline

    darth2499

    well this is true but that only applies to people playing with others, if you are playing alone it wont work. Maybe its a bug or something but. Also can you add a option to have minimum player requirement? So lets say the arena needs at least 2 player to get started.
     
  30. Offline

    Dimitrias

    EDIT! We started using the arena mod normally and then someone didn't get warped to spectator. This bug is still there.
    Though no items are kept and thats great =)
     
  31. Offline

    Ratchet

    is fixes being able to logout and back in with the items. thanks.
     

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