[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    This plugin still work? xD
  3. Hey, I have a question :) In my server, cowcraft.dyndns.org My MobArena Keeps playing the rounds it doesn't wait for the previous mo bs to die.. Help please ?
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    As this hasn't been officially updated to reflect a lot of new MC features, there are going to be some issues. Dyed leather armor, for example, won't work. I'm not sure what you mean by #2. Books are going to be blank. Skeletons having no equipment is a bug, as is the non-attacking wolves, in Bukkit. slipcor made a version that fixes skeletons, found in the IRC chat channel.

    At the moment, armor is going to stay the way it is. if you want to make it invincible, give it a negative data value, and a quantity of 1. If you don't understand how to do that, I'm not going to help, as it's not intended behavior.When Bukkit decides to add in an API to equip monsters with different weapons, we'll see about making this possible. at the moment, it's not able to be done. As far as I'm aware, you should be able to build iron golems if you have the materials.

    as I said, I'm pretty sure you can make them if you give a class the right materials.

    as far as I'm aware it does, is it not working for you?

    change the arena setting "clear-wave-before-next: false" to "clear-wave-before-next: true" in your config.yml
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    So you give them the required materials to summon the irongolem ? or is it an special item ?

    Its possible to summon the irongolem as an allie but he doesnt harm/hurt the mobs!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    I read the last 3 pages or so to make sure this hasn't come up recently, didn't find it so....
    I want to set up a leaderboard for my arena named HardCoreMelee. I cannot fit the whole name on the sign after the [MA] tag. Obviously I could just shorten the name but my players would not want that (I for one don't either, lol). Is there a way for me to just add the arena NUMBER instead?

    Also, as a side note to that issue earlier about using your own items in the arena, you could just use an ender chest...
    I actually want to do this now, sounds like fun. I think if you just set there to be one class, with no items, and have players put everything they want into an enderchest first, it could work. Put another ender chest inside the arena near the warp, set maybe like a 30 second first wave delay, ya. The real trick is getting your items back OUT of the arena. Unless you WANT players to lose their items if they dont win...
    This does give me an idea though, you could add some basic container support to the enderchest. Basically you would save what the participating players inventories in the ender chest were beforehand, then restore it afterwards (basically treat it just like the normal inventories). Although the work to implement this vs adding an "owngear" class seems redundant.... I'll have to do some testing on my server to see if theres a workaround that doesn't require a "code thaw"
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    how do I get the soft-restore feature to restore the blocks damaged/removed by the player?
    Currently it only repairs the blocks damaged by creeper explosions.
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    Odd, it works quite well for me. Do you have some sort of region protection running for the arena besides MA?
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    Never mind. I found what it was: I have AntiCreeper3 to prevent creepers, endermen, ghasts and TNT from damaging the map. For a moment I deactivated the option for TNT because I needed but forgot to reactivate it. Then the TNT would damage the arena but MobArena would not restore the TNT damage nor blocks destroyed by the player.
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    MobArena when in 1.4.5 ?
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    Grammar when level good?
    garbagemule likes this.
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    Mobs are not attacking the players once joining arena please help!
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    Are you using a plugin that prevents mobs from attacking the players? Perhaps you're using Factions and your arena is built in a SafeZone (happened to me).
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    I got a question can you make it so your power doesnt go down in factions why you die in mob arena? Good Plugin
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    In the factions plugin folder open up conf.json and look for this:
    "warZonePowerLoss": false,
    Yours will be true by default so set it to false and then type /f autoclaim warzone and fly around the arena until its covered with warzone and none of it is wilderness.
  16. Can someone help me with this problem? I just reloaded my server and then the plugin doesn't work! :( Totaly of no reason! :( Please help!
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    Hi Reg Leaderboards: for some reason leaderboards are not working for me. I have replaced the signs and it verified each one had been placed but the signs below do not show the stats anymore. I have no idea when this happened exactly unfortunately. It worked scince updating bukkit to 1.4.5 R03. I'm sorry I'm not sure what changed. Any Ideas?
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    Just out of interst. Is your leaderbord anywhere close to x:0 z:0 I am having a bugg on my server where signs clos to these coordinates appear blanc clientside...
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    Do you have spawn protection on?
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    I've set spawn protection to 0. It appears as if only signs, up to a certain distance, to the south-east are affected. (furthest affected is at x 60; y 60)
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    would you say that this plugin is up to date?
    As well as safe to use in the 1.4.6 release?
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    well everyone is better off using the devbukkit link in the description.. then click forum tab for info on how to get help
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    New build for 1.4.5/1.4.6 right here: Clicky
    Motorman and EmpiricalDepth like this.
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    muley, the bug with the leaderboards is still present in the above build. Thought you'd like to know
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    Which one, exactly? I haven't been keeping up the past couple of months :(
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    I had to pinch myself to make sure I was awake and saw that correctly. :D

    Thank you so much!!!
    garbagemule and EmpiricalDepth like this.
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    Sorry, the leaderboards do not work. You can set them up with [MA]ma1 etc and they format properly but after a fight the stats are not shown on the statboards beneath.
    EmpiricalDepth likes this.
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    DAE have a problem where during an arena battle hundreds of zombies begin spawning in the lobby nonstop until you leave?
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    I'll look into this soon. Thanks for bringing it up :)

    I haven't noticed anything like this at all. Can you provide any more information? How many arenas going at the same time? How many players in each?
    CJHacker and LiLChris like this.
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    1 arena, only one on the server. 1 player in the arena. fight. die. boards are blank

    Lol. I thought this was to me . I was half asleep

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016

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