[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    hey garbagemule, I love your mod, I'm working on implementing it on my server (with multiverse), and I've worked out most of the things I've had trouble with, however I have a few questions

    1. The most important: I don't seem to be getting any rewards for clearing rounds, it says that it's giving them to me, but nothing ever gets added to our inventory. Any ideas?

    2. Do you plan on continuing the leaderboards? Right now it's a little silly, I would love it if it had the all time high scores of an arena.

    3. I know you said you didn't want time in between rounds, but I would really prefer it. I have "clear-wave-before-next: true" set, but I don't like how the next wave comes instantly, I never have time to drink potions or get ready! I think "wave-interval" should still work when that's set to true. Please! Formal request right here!

    here's my config file: http://pastebin.com/FitiGyXP
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    1. Rewards are accumulated in a list throughout the session and given to players when they die/leave.
    2. If I ever get around to finishing 1.0, lots of different types of statistics will be stored permanently in a local database (with remote database cloning as an option). It will be possible to pull this data out and on to leaderboards in-game, so yes.
    3. MobArena is on a feature freeze, so nothing new will get added to the current project unless I find a window of spare time and I just happen to want to work a bit on the current project. I'm currently pulling 60+ hours a week at uni, and I'll be adding 8-10 more starting next month, so the spare time I do have, I spend on catching up with friends and family, watching relaxing TV shows, etc. I'm sure you understand :) As for 1.0, nothing's certain, but there's a good chance of an in-between delay.
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    Thanks so much for replying, I was worried that I wouldn't get a response.

    As for number one, we mostly play creative, so that doesn't really help us, but I guess changing it would be a new feature, so I don't expect it. Keep it in the back of your head.

    I really wish I could do something to help develop, but my skills are limited, as I only know super basic programming. And learning enough java (+java for minecraft) would take months and drive me crazy. But I understand that you're busy.

    edit: our arena keeps getting destroyed by creepers while we play, how do we make it unbreakable?
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    You can do it like this...found in the config.

    detonate-damage: [true|false] - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires detonate-creepers: true.
    or this

    soft-restore: [true|false] - If true, all destroyed blocks will be saved in a "repair list", which will be used to restore blocks at arena end. This is different from force-restore in that no data is saved to the harddrive - it is also much faster (no lag). Note that this setting, if true, ignores both force-restore and protect.
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    skeddles - Supply Waves and Upgrade Waves are the only ways to get new items during the session. As for creeper destruction, it's one of two things: 1) Your region is not well-defined and does not cover enough of the arena, which means the blocks that get destroyed are not technically arena blocks, or 2) You have a conflict with WorldGuard or a similar region-based plugin.
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    1. I do have world guard, do you know what setting makes this happen? I defined a region around my arena, creepers still break it, I would set "creeper-explosion" to false, but I'm afraid that it would stop them from damaging people in the arena

    2. And there's something up with the restoration after the level, its seems that things such as redstone and painting don't get restored , players could break paintings in game).

    3. One last thing, I don't supposed that it's possible to make food work as a healing item in arenas?

    Sorry to drive you crazy!
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    First, super nice plugin you made. :D
    But I've got a problem, I'd like to use the player inventories instead of the classes, is that possible?
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    skeddles - I never used WorldGuard so I don't know. I think there's a thread on the BukkitDev MobArena forums about it. As for restoration, if your arena has redstone, paintings, sand/gravel or other "special" blocks, chances are soft-restore won't work optimally. Food as health potions is what FastFood did (a plugin I made for this exact reason after the 1.8 MC beta). It doesn't work anymore though, and I won't update it because health potions exist now.

    ITGeist - Hello! Thanks for the kind words. You can't use player inventories in MobArena, sorry.
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    Hmm, sad to hear, do you know an alternative plugin for my needs?
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    Will hard restore work better then?

    couple more lol:

    1. does 1spider 2zombie = 5spider 10zombie? if so you should post an example in the wiki to make that clearer.

    2. is there an announcement variable for the bosses name?

    3. can we add a problem/solution page to the wiki?

    for example my life would have been a lot easier if you had this:

    problem: mob arena has an error
    solution: look in server logs and try to find what went wrong, then look it up in this table

    problem: something about leaderboards in server logs
    solution: delete all leaderboards entries in the config file and reload, then redo the leaderboards
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    ITGeist - Nope, sorry.

    skeddles - The distribution values are explained in the Wiki and in all MobArena config tutorial videos ever posted, including the review by James Costen, the how-to by Samkio, and the official instructional video by me. The bosses don't have 'names' from MobArena's point of view, so you can't announce the names. The Wiki is semi-dated, but some of the problems you mention are already answered in the FAQ (which no one barely ever reads anyway, so it's kind of pointless the majority of the time). I'd like to reiterate the feature freeze - anything that isn't a dire bug (i.e. one that breaks the plugin so a basic setup doesn't work) will not get any attention due to lack of time, including the Wiki and most tickets and posts on BukkitDev.
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    I downloaded the newset version, created some classes, an arena and worked perfectly for an hour or so but then this appeared: YOU HAVE AN ERROR! Find the error in the server log, copy it into http://pastebin.com and then paste the link in the IRC or the forums.
    This is the error:
  14. Hey. I run a small Skyblock server where i focus on hardcore survival. I wanted to get mob arena and use its reward system to seed rarer items into the economy. But i wanted risk to be involved and i was wondering if its possible for people to bring their own items to the arena. Basically resources are extremely scarce on the server, and i wanted people to gather their own iron and prepare for a game of MA with their own equipment, risking it so speaks. Naturally the better prepared you are, the further you will get.

    Is it possible to add a config option where peoples inventories are not clearned when joining arena?
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    Unfortunately this is not possible, sorry
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    Reworking on my arena, a few questions popped into my head.

    Is it possible to disable McMMO in the mob arena to prevent players from one hit killing bosses with high level passive skills, but not disabling it globally for normal PVE outside the arena?

    Also, would it be possible to integrate in-game arena only chat to prevent players from spamming others outside the arena?
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    Unless you got someone to fork MA and recode the entrance code?
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    yea pretty much. it'd have to alter what the parameters for being allowed to join/warp to lobby are. Although it'd probably be a lot easier to have a specific class name be reserved by MobArena, such as "owngear" or something, and just have it give the player their stuff back. That way the entry is the same, it's just the class that's different. Just saying, that's how I would try to get it done. That way it could also have a permission and a class limit.

    DISCLAIMER: this is all theoretical/how I would see it done, and is not actually implemented.
  19. Hey im having a little problem with my mob arena rewards.

    When i try to make the rewards like the following, the reward 4:7 which is 7 cobble stone every 3 round

                        '2': 366, 364, 320
                        '3': 4:7
                        '4': dirt
    it changes the code to the following after someone joins MA, and MA throws an error in game at round 3 saying problems with the rewards please notify server host. Does anyone know what im doing wrong?

                        '2': 366, 364, 320
                        '3': 247
                        '4': dirt:2
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    How do you make it so that when 1 wave ends, the net 1 begins?
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    hi, for some reason my leaderboard overwrites the first person everytime the arena is used, is there a way to have it store for all that use or atleast top 4 and only overwrtie if it beats 1 of them?
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    I have a couple of bugs to report:

    1. When you have a boss with a lightning ability, it keeps using the ability even after it dies

    2. boss fireballs have barely any effect.

    3. some boss' abilities seem to damage them. Eg. fireballs and lightning abilities
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    Maybe can you add abbility to kick afk players at lobby? (players which dont be ready after .. 10 second example)
    jjacobson and LiLChris like this.
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    Found the force start command, going to give this to a few players.

    Though I would love a config for a timer countdown like Minigames Plugin.
    If X players have joined, countdown will start, if no class picked will be automatically kicked
    Adrenaline likes this.
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    Hey I am writing a plugin and I do not know how to code for the inventory saver can you help me with that?
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    Any update on the 1.0. ?
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    All I can say is that 1.0 won't be a thing before Christmas, maybe not even before February, depending on how much preparation my exams require. I apologize for my absence, but the current workload at the university is beyond crazy, and I haven't had any time to look at anything MobArena-related for months. I do plan on continuing the project once I get more time on my hands, though, so no worries :)
    Parrothead and ACStache like this.
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    Thanks for the update.
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    Will 1.0 include the new mobs like Witches or will a smaller patch add them in the meantime? Thanks for this plugin it's been over a year now and I still enjoy playing it daily.
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    There are no plans to exclude any mobs, so the lack of support is simply due to lack of time. Perhaps ACStache can stick the witches in there if he has time :)

    I'm glad you have and still are enjoying the plugin! Always nice to hear from happy users :)
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    Hope you can update it soon man..

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