[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    garbagemule

    @Semirotta - Oh! My apologies! I'll get that sorted out! Thanks for bringing this to my attention! :)

    @wisby - Okay! I get it now. I don't currently know of any way to bypass the monster-spawn limitations of server.properties or other plugins, but I'll look into it :)

    @Rpa;otj - I'm very happy to hear that you are able to balance out the classes so well! It's a bit difficult for me to really balance it out with MobArena alone, because some users might prefer their own added functionality - like you. I should probably compile a list of plugins that work well for class extendability outside of the default functionality of items.

    I'm really excited about all these added bonuses for certain items, as well as rewards only obtainable through MobArena. It seems like the perfect way to encourage people to use it. If I ever get a chance to fork Fight and update it, this could be another way to obtain different kinds of special rewards.

    The classes in MobArena are extremely customizable. You can have 1 class, or 100 classes if you want. Just make sure to have a sign in the lobby and a class-node in the config-file for each class you have. You can even have a bunch of "test"-classes in your config-file, and only put up the signs for them whenever you want to test them.

    All of your ideas are so inspiring and motivational. I just need to find a way to allow more customization in the waves without breaking the overall usability, and without bloating the code too much. Make sure to /ma check updates every once in a while to see if there's a new version out :3
     
  3. Offline

    Missnostalgia

    I see, thank you for the information, I am not sure usually the wolves die too quick for that to happen. I am not sure if the wolves would warp with you or not. I will have to test this, and find out the results. The bones work well, they are tamed like any normal wolves, not sure about taming (red eyed) wolves, the normal ones work fine though. I thought you couldn't leave a arena until you were done?

    Would it be possible in the future to add the ability to have the players not leave the arena until they are dead? Or maybe tamed wolves will despawn (if that is possible)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  4. Offline

    Rpa;otj

    Yeah you can /ma leave if you have permissions for it or if not you can just simply disconnect/reconnect and any wolves you have tamed while in the arena stay with you after leaving. Also, you can bring tamed wolves in that you already had previously which means that if you do try to allow a taming system inside your arenas, players can keep taming first wolf wave, disconnect, reconnect, etc etc.
     
  5. Offline

    Missnostalgia

    That can be a problem then hmm.
     
  6. Offline

    wisby

  7. Offline

    mnopjh

    Can you make it, so that you can add a 'Wolf Tamer' class?
    either u start out with a wolf or u can tame the wolf that comes in [special] waves....
    That will be neat... :)
     
  8. Offline

    garbagemule

    @Missnostalgia @mnopjh - Wolves and "pet classes" is something I will definitely be looking into, but I'm sure you can imagine the kind of data management it involves, so you won't see it till v1.0, that's for sure. But it's a good idea, and I'd like to see it as well :3

    @Freddyk - Make sure you are running CB 818. The waves spawn every 20 seconds, so try timing the wave interval, and then see if anything happens after that amount of time after wave 4. Other than that, there is really nothing I can do to help you. You have -something- conflicting with MobArena, and I have no idea what it could possibly be. Have you confirmed that this happens on a fresh server as well?
     
  9. Offline

    Shatters

    Actually, his plugin is heavly based on the fight plugin(the classes system and the join system is almost indentically), and since the fight plugin isnt getting updated anymore, i might i would give it a try.
     
  10. Offline

    Oscarius

    Congrats on finishing your exams, garbagemule!

    What can we expect in the next version of MobArena?

    Also, where do you hang out on IRC? Can't find you on #bukkit
     
  11. Offline

    garbagemule

    @Oscarius - Thanks, but unfortunately it was just one out of three! I won't be done till June 24th :3 As for the next version of MobArena - bugfixes and a few extra settings in the config-file; boring, I know, but it's gotta be done. When I'm on IRC, I reside in the #bukkitdev channel :)

    @Fyndler - That's because only swords get unlimited durability. Apparently other plugins use item durability for altering the behaviour of those items, so I'm not too keen on upping the durability on axes as well :(

    @Shalobee - Haha, that's a nice simple arena you guys have there! Glad you're liking it!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Sep 9, 2018
  12. Offline

    Spl1tz

    I'm having an issue that MobArena just doesn't want to start the game after some players join and hit the Iron to be ready...
    EDIT: When i Reload the server it fixes, but not permanently. Happened twice today.
     
  13. Offline

    tuderen

    @Shatters I was referring more to fight being against other players, which doesn't fall under the whole "MobArena" umbrella, but garbagemule went in another direction of what I thought anyway, so doesn't matter much.. :p

    @Spl1tz try checking the /ma notready list to see if someone's on the list that isn't ready. Might have a griefer or someone that got disconnected.
     
  14. Offline

    JCACC

    Love your mod! Great work! Everyone on my server is having a great time with your arena. Excited to see where this mod goes.
     
  15. Offline

    Fyndler

    Does anyone know why axes are getting destoryed when in arena ? :(
     
  16. Offline

    Shalobee

  17. Offline

    Fyndler

    Ah made so many fun classes :( Guess i have to use the old
     
  18. Offline

    G1R Productions

    Nah id rather not.
     
  19. Offline

    FreekyGun

    A few ideas for this plugin, Im sorry if they have already been said:


    Code:
    - The ability to, when typing join command, have your inventory stored and returned to you after the fight.
    - The ability to have a new round that spawns passive mobs, with the chance of pigs for meat.
    - Some buffs or something (probably a bit hard) but items that give you a speed boost or damage boost, if possible.
    - Having the option to disable a certain monster, eg creepers, until a certain round (creepers wont spawn until you reach round 6).
    
    All together me and my friend on the server love this plugin. Good job.

    Also with my download problem I went to a different browser and it worked fine so its all cool =]
     
    garbagemule likes this.
  20. Offline

    snowbazle

    Hey, I have multiple worlds and im trying to get this to work it worked fine during the setup, and then when I go to type in /ma join, it teleports me into my other world. I dont know what the problem is? Can anyone help me?

     
  21. Offline

    Redyugi

    Read. It's good for you.
     
    Bradley Hilton likes this.
  22. Ok NEW BUG:
    I had half hp left approx 7 heart left.
    Archer skeleton shot me ONCE and i died.?
    seriously this bug needs to be fixed.
    Creeper explosion is insta kill ok i can understand that but why does archers kill by 1 shot? :O
     
  23. Offline

    Ratchet

    I'm having trouble trying to use mobarena with WorldGuard

    I have the arena inside a protected WorldGuard region with mob-spawning set to deny.
    So I placed a new region around the arena, made it higher priority, and set mob-spawning to allow within it. Problem is, monsters still aren't spawning in the arena.
     
  24. why do u protect arena with worldguard anyway? or did u build the arena into place where worldguard already excisted and had the protection for mobs spawn?
    IF so, delete excisting region , create new 1 which does not include the mob arena if u really want to protect it with guard.
    But the normal mob arenas protection should work alone. (Admins cant even destroy or place blocks without worldedit at mobarena area)

    NEW BUG:
    I had half hp left approx 7 heart left.
    Archer skeleton shot me ONCE and i died.?
    seriously this bug needs to be fixed.
    Creeper explosion is insta kill ok i can understand that but why does archers kill by 1 shot? :O
     
  25. Offline

    Shatters

    Ok thats awsome, thanks :D
     
  26. Offline

    Rpa;otj

    Ok after so much testing the #1 thing my server would like to see is an option in config to be something that allows all the mobs in your current wave to HAVE to be dead before the next wave starts. I had to make my arena a lot smaller to prevent people from camping in 1 corner making all the other mobs not aggro them, and now people are just using cakes and cobwebs to buy extra time in the corners for the wave timers/rewards.

    Allowing us to customize spawns per wave and whether or not to have to clear all mobs to proceed to the next wave would be amazing!
     
  27. Offline

    garbagemule

    Tested against CB 860.

    @Semirotta - I read all posts in this thread, so you don't have to post the same bug report twice. The bugs will not be fixed faster if you post them twice.

    @snowbazle - Like Redyugi (implicitly) says, your problem is in the FAQ, and the solution is in the instructions.

    @Rpa;otj - Like I've already said, the whole point of MobArena is not to be able to sit in a corner and camp, or kite around a bunch of mobs to not get killed. It's about swarms, so if you don't keep fighting, you die. The targeting-system is not optimized right now to allow the monsters to wander around, but I'm hoping I can get that sorted out. MobArena allows as many spawnpoints as you want, and the best solution to your problem is probably to add a couple more spawnpoints, and to not have any "campable corners", if that makes sense. In v0.90, explosions destroy all user-placed blocks, so "forting" won't be easy.

    I think probably the biggest issue with preventing new waves until the previous wave is cleared is that it involves some bloaty checking. Right now, every 20 seconds a new wave spawns. Then if there are still monsters alive, I would have to start a check that repeats every second or so to avoid people exploiting the wave ticker for , which will most likely bloat everything on larger servers :(

    It seems a lot of people are requesting this feature lately. I'll look into a simple way of making it a toggle (off by default).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  28. Offline

    tuderen

    @Rpa;otj it comes down to one thing. Do you want people to kite mobs around forever and maybe end up waiting 15-20 minutes longer before you can join the next game, or have them get swarmed faster so more games can be played?

    If they exploit camping and cobwebs, make it impossible for them to do so, either by denying cobwebs until they start playing civilized or making it harder to find a decent camp spot.
     
  29. Offline

    popdog15

    This is the BEST Plugin Ever , Im having a ton of fun doing this with my friends![diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond][diamond]
     
    garbagemule likes this.
  30. Offline

    GreatAdam

    My friends and I LOVE this plugin. Beautifully made and easy to use. Here's my config for classes, anyone can feel free to use it. We have a few different plugins that we use with Mob Arena like Mob Tamer (which is why the mage has bedrock).
    I also have a picture of our 40x40 arena. Just as a suggestion to Mob Arena users, make an item bank with lockette or lwc near your arena so players can dump off their rewards after they play.
    Code:
    world: world
    classes:
        Barbarian:
            items: diamond_axe, pumpkin, grilled_pork:3, cake, bow, arrow:50
            armor: 311,312,313
        Medic:
            items: stone_sword, bread:6, grilled_pork:4, cake:3
            armor: 314,315,316,317
        Gladiator:
            items: diamond_sword:2, golden_apple:2, grilled_pork:5
            armor: 298, 299, 300, 301
        Tank:
            items: iron_sword, grilled_pork:2
            armor: 310,311,312,313
        Knight:
            items: diamond_sword, cookie:3, bow, arrow:25, grilled_pork:2
            armor: 306,307,308,309
        Archer:
            items: stone_sword, bow, arrow:192, grilled_pork:3
            armor: 298,307,308,309
        Supplier:
            items: iron_sword:3, grilled_pork:6, arrows:64
            armor: 306,307,308,309,306,307,308,309
        Mage:
            items: fire:30, iron_sword, bedrock:3, stick, grilled_pork:3
            armor: 315,316,317
     

    Attached Files:

  31. Offline

    tuderen

    @GreatAdam cool classes, but why multiple swords? Don't you run into the issue that people take the Gladiator so they can provide less offensive classes with a diamond sword aswell? Or do you have some sort of dual wielding plugin?
     

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