Discussion in 'Archived: Plugin Releases' started by fromgate, Nov 13, 2011.
It's possible obtain a list with all soud effect like:
sfx gshriek = ghast sound
1. blz (alias - blaze) - blaze sound
2. bow - sound of shooting bow
3. click1 - mouse click sound,
4. click2 - next type of mouse clicking
5. door - creaking door sound,
6. extinguish (alias - "psh") - fire-extinguishing sound
7. gshoot - ghast shoot
8. gshriek - ghast's "meow"
And you can use numbers. /smoke sfx=6 is same to /smoke sfx=psh and smoke sfx=extinguish
it is really wonderful, plz man, update it for mc 1.1
'cause when I try to execute any command, nothing happens, just the "/smoke help" message.
Yesterday I tested No Smoking v0.0.2 with latest craftbukkit devbuild. It worked fine. I will not test it with every craftbukkit build, until RB released.
Strange... So, do you have an idea why I have the "/smoke help" problem ?
On lastest bukkit version 1772 doesn't work.
Unfortunately I can not be checked and recode plugin with bukkit's devbuild. I think the best way is to focus on the RB, when it will be done.
One idea Using permissions is disabled by default. If you are not OP and trying to type /smoke command you will get "/smoke help" message. So if you are not OP, but you have access to config.yml you must stop server, edit config.yml - change line "use-permissions: false" and set it to "use-permissions: true"
Than you must start server again, and if you have permissions (no-smoking.smoke required for everyone who must use plugin) you can try command /smoke again.
If you are already OP, and have a "/smoke help problem" check server log for No Smoking errors (if any - send it to me). If you are using craftbukkit devbuild, please wait until RB released. I'm planning new version release after expected RB.
Running 1772 running fine with No_Smoking...
New version released.
v.0.0.4 MCCity edition
Using permissions is "on" by default
Now NS-signs activating by redstone power
Added new sign "[ns-toggle] to toggle effect by redstone
Signs are colored now, and displaying effect state as color of effect name.
Fixed memory overload problem with entity based effects
Some code optimization, including new bukkit event system support
Updated link to file (previous was wrong)
EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Is this updated for R5? If not, please do. Thank you.
I think it will. There's no any deprecated code. I've tested few days ago.
Craftbukkit 1.2.3-R0.1 supported.
New sound effect added: zombie iron and wooden door chew, zombie destroying wooden door sound.
256 (and more) height supported.
Is there any way to make the effects happen on players? Such as lightning when you join or smoke on teleporting?
May be in later versions, not now.
Is there going to be a void fog update or is that somehow impossible? I'm making a magic shop on my server and i think that effect would be ideal for it. Thanks!
Sorry it is not possible yet. There's no effect of fog or something. In our server, we created Diablo-style portal to Nether - we filled it with random-directions smokes...
Polish No Smoking! tutorial. Thank you very much Treekt
Video created by Treekt
ca will be cool to add the hearts of qand you aprivoised a dog
Yeah! It will be cool... but it not possible yet...
not working for me... the plugin is loaded but when i /smoke the smoke don't appear :-?
/smoke command just toggles the wand mode. If wand mode enabled you can use wand item (default - coal) to place effect above the clicked block.
To select effect use command /smoke eff=<type>
All command list are present in the first page of this thread. And you can watch a tutorial demo. It was created for earlier version, but it is actual and you can learn how to place effects from this video.
And don't forget if you're not a OP you must setup permissions for your player before using plugin.
Looks like a pretty cool plugin. One thing I could suggest though is maybe add in a feature where you can change the color of the smoke. Because I'm working on a Pokemon server and for the ice gym, I would like some sort of mist/smoke hovering around the floor to give it a more realistic feel.
Sorry, but it not possible to change smoke color.
Added new effect: explosions (it supports rates 1...10, 50, 100)
Ender Pearl effect was removed (due to craftbukitt's limitations). All ender pearls effects will be shown as three ender signals.
New pointlist file format. All previous files will be converted (including v0.0.1 pointlist file)
Plugin renamed (space removed, now it called NoSmoking. Don't forget to rename plugin's data folder.
Added Metrics and update checker.
i tried using the pearl effect but its the same as the eye effect
Ability to spawn EnderPearl entity is removed from craftbukkit since 1.3.x version. So this effect in No Smoking was replaced. I'm waiting to new versions of craftbukkit: may be ender pearl will come back...
why is it that lightning has to have 10, 50, or 100 for its rate? i was trying to set up a system to make lightning flash whenever you push a button, but its difficult to get the timing down right wiht other special effects since the lightning tends to happen slower and more random even with a rate of 10
Is there a chance of making custom sound effect support with this plugin?
F.e.: With a Sounds direrctory, and if i put some .mp3 files there, it will plays the music when i activate it?
Separate names with a comma.