MagicSpells - Add magic to your server! View the plugin on BukkitDev! MagicSpells is a plugin that creates spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. Each spell can be assigned customized reagent (item) costs, cooldowns. durations, ranges, and so on. Spells can be cast by using the /cast command, swinging a wand, or both. It's all customizable. Download Important: Read before downloading! There is a lot of information in this post. I know, it's a lot to read. However, I spent quite a while writing it all in what I hope is a clear, informative, and understandable manner. So, please, read the entire post before asking a question. Chances are, the answer is already here. I also suggest taking a nice look through the configuration file. Is it a massive file? Yes, it is. But if your question is "can I do this?" then a look through the configuration options would be a good idea. Download From BukkitDev Config File [2.5] Source Plugin Manual There is a lot of useful information in the plugin manual, which can be found here: MagicSpells Plugin Manual Usage Spells can be cast either by using the /cast command or by using a wand item. To cast a spell, a player must first know the spell. Server operators know all spells by default. They can teach spells to other players by using the teach spell. For example, to teach bob the blink spell, an operator would type: /cast teach bob blink. Bob can now use the blink spell. He can either cast it by command, by typing /cast blink, or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast. If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message. If mana is enabled, a player can use the /mana command to see how much mana they currently have. Spells View Spell List Configuration The zip file contains a config.yml file that should go into the MagicSpells folder within your plugins directory. The default configuration has appropriate spell costs, durations, and messages for each spell. However, you will most likely want to customize this to fit your server. You can modify the config.yml file directly, or you can choose to leave it intact and instead create an alternate config file, by default altConfig.yml. Any configuration values in this alternate file will override the values in the main config file. There are some general configuration options that apply to all spells, as well as options for each individual spell. Important: The default configuration file does NOT contain all config options, it is just an example. Just because a config option isn't in the default doesn't mean it is not available. For example, it's possible to add a duration to any buff spell, even though the default configuration file does not have a duration on all buff spells. To reload the configuration, simply cast the fake reload spell (/cast reload). Only server operators can do this (it can also be done from the command line). Please see the plugin manual for information about all of the various configuration options. Frequently Asked Questions Help me! Why isn't it working? If - after reading through this entire post - you can't figure out why it isn't working, please take the time to submit a proper help request. You can post your request either on in this thread or in the MagicSpells forum. You should provide the following information: The CraftBukkit build you're using. The MagicSpells version you're using. Which permissions plugin (if any) you are using. The error in the console, if there is one. Your config file(s). Please don't post them directly , use a service like http://pastebin.com and just post the link. It says I need reagents whenever I cast a spell! Where do I get reagents? One of the main ideas behind this plugin is to give players cool abilities, but with a cost. The reagents are the spell's cost. This can be configured in the config.yml file individually for every spell. The config option name is "cost". You can also add your name to the list of exceptions in the general.cast-for-free option. Can I unbind spells from items? Yes. Simply use the bind spell to bind the spell to your empty hand, and it will no longer be bound to any item. Why can't my players cast spells? Why does it say "You cannot cast that spell right now" when I try to cast any spell? If you're using Permissions, please make sure your permissions are all set up correctly. Look in the Configuration: Permissions section for more information. Also double check and make sure your use-permissions config option is set to true. What are the Permissions nodes? The nodes are listed on the permissions information page in the plugin manual. I can't get my Permissions working! Can you help me? Remember that all nodes use the "real" spell name, rather than the name you define with the "name" option. If you cannot get your permissions working, feel free to ask for help. Make sure you specify which permissions plugin you are using, and all of the items from the "Help Me!" question above. Will you add iConomy (or another economy plugin) support? With the addition of the 'tome' and 'scroll' spells, I currently have no plans to add special support for an economy plugin. You should be able to create tomes and scrolls and sell them using any plugin that allows you to sell items, thus allowing you to sell spells. I have a great spell idea! Will you add it? Please tell me about it by submitting a ticket! I can't guarantee that I'll make it, but if it's a feasible idea, I'll definitely consider it. I'm always looking for new spell ideas. Note that I may not respond directly to your idea, but I always read the suggestions. I've found a bug! What do I do? Please submit a ticket! Please include your CraftBukkit build number, any error in the console, the situation that caused the error (if known), and if you think it's applicable, the list of plugins you use. Change Log View full change log Donate: Always gotta have a donate link for those who love their plugin authors.