Note: It seems that i can't edit the title at the moment. It IS compatible with build 1185! Ioncannon Version: v1.4 Since I had some free time, i decided to port this amazing hMod plugin to Bukkit. This amazing plugin fires a sort of lazer, which will explode. (This is called an Ion Cannon) Requirements: Permissions. Players need to have the permission 'ioncannon.fire' to be able to load and fire the cannon. If you don't have Permissions, then you must have OP rights in order to be able to fire the cannon. How to use it: Use /ioncannon to load your cannon, then use your left mouse button to select a block and fire the cannon. You specify the width by using: /ioncannon <width> Make sure that another plugin doesn't stop TNT from exploding. It will fail. You can reload the config with /ionreload. The configfile is located at /plugins/IonCannon/config.yml. On the first load of this plugin, it'll make a config file itself, so there's no need to do that yourself. The configfile looks like this: ioncannon: bordertype: 57 logBlockType: false Bordertype is the type of block which is used to cover the ioncannon. Currently, it's diamond, like in this sample. logBlockType logs the current borderType to the player if they do /ioncannon. That output will look like this: "Warning: Ion Cannon Primed. [....] Ioncannon fires with borderblock [borderType]" If you set this to true, then it'll display this line. It's default off. Features: Fires an Ioncannon Download the Ioncannon Plugin: Zip (Normal click) | Jar (Note: Right mouseclick -> Save as. If you don't do that, then you'll get a lot of crap) Changelog: Version '1.4' Introduced the config file with nodes: ioncannon.borderType and ioncannon.logBlockType Made sure that it's compatible with build 1185 Version '1.3.1' Made it possible to use the cannon without Permissions (fallback) Cleanup of the code You get a nice "Access Denied" message when you don't have access to the command. Version '1.3' Renamed the permission to 'ioncannon.fire' Updated the plugin to build 953 Version '1.2' Added the creation of a fire block inside the TNT portion of the beam. This means the "beam" will explode. Changed the " :: WARNING :: ION CANNON LOADED" and the like to nice colourful messages. Also, I made these messages broadcast to the entire server, not just you. Compiled against a bundle of newer versions of things, if that even does anything. Nothing else. Thanks to Crazyoldman Version 1.1 Fixed long constructor Removed some debug code Version 1.0 Public Release To Do: Make diamond disappear after it blew up. <-- Now you can setup the borderType (block id). This can also help this, but it still needs to be done.
Oh... oh crap. Run away... RUN AWAY! Does anyone remember at what radius the Ion Cannon crashes the server? (Thanks for porting this over!)
It should already work with build 458, so there is no need to at the moment. I will update the plugin myself it it is needed .
I don't know if it is working, I am updating my Craftbukkit to build 456, as that is the highest, and I will tell you if it is okay. Yea, I am sorry to sat this, but the plugin needs to be updated. Accually, I think the build might be bad. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
I will look at my serverversion tomorrow. A typo can be easily made. I'm sorry if it causes confusion.
I get this error when trying to load it. Code: 2011-02-27 01:43:22 [SEVERE] Could not load plugins/ioncannon.jar in plugins: null org.bukkit.plugin.InvalidPluginException at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:80) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:129) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:94) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:59) at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:199) at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:189) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:77) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:177) at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:649) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:612) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:606) at net.minecraft.server.Packet3Chat.a(SourceFile:24) at net.minecraft.server.NetworkManager.a(SourceFile:230) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75) at net.minecraft.server.NetworkListenThread.a(SourceFile:100) at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:357) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272) at net.minecraft.server.ThreadServerApplication.run(SourceFile:366) Caused by: java.lang.NoSuchMethodException: nl.xesxen.IonCannon.IonCannon.<init>() at java.lang.Class.getConstructor0(Class.java:2723) at java.lang.Class.getConstructor(Class.java:1674) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:75) ... 17 more
i want this...i shouldnt want this ....i shouldnt use this...but i want this... .. hmmm maybe i can justerfy it as an admin only ummm peacekeeping weapon for errr making mine shafts for players (might have to change the moon graphic to a square deathstar and only use at night....
2011-02-27 14:15:07 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'ioncannon' in plugin IonCannon v1.1 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:21) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:77) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:176) at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:638) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:601) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:595) at net.minecraft.server.Packet3Chat.a(SourceFile:24) at net.minecraft.server.NetworkManager.a(SourceFile:230) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:70) at net.minecraft.server.NetworkListenThread.a(SourceFile:100) at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:338) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:253) at net.minecraft.server.ThreadServerApplication.run(SourceFile:366) Caused by: java.lang.NullPointerException at nl.xesxen.IonCannon.IonCannon.onCommand(IonCannon.java:117) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:19) ... 12 more
It's an Ion Cannon. The 'big tower' which comes out of the sky, explodes, so is creates a 'laser'. Result: Big craters and MASSIVE Destruction
you need place active tnt not just tnt... because it does not explode... also... this Conflicts with WorldGuard - tnt protection
It places active tnt. When it's places, it explodes. Make sure that you don't place it near water. Of coure it conflicts with worldguard. But, who has premission to use IonCannon, when they don't have the right to place TNT? (Ioncannon is far more destructive than TNT)
Can you please make this plugin work with recommed builds instead of latest builds? Like 90% of the plugins are broken on the newest ones but do fine with the latest recommed one.
Hello, the cannon doesn't auto detonate the TNT. I even went to the opening of the beam and checked. Christian usually put a block of fire on the very top to activate it.
OMG men this plugin is cool, but heres what you need to add: 1. Re-do of the effect, i tryed this at my house and theres a hole now to the bedrock, my hole gardens and so on are gone. i thought it would only make a hole in the roof with some damage around it. 2. Warn the ppl before using this plugin to their server, like me Now my creation of 1 week is gone coz i didnt know how powerfull the cannon was..... 3. You should fix the bug so it would detonate itself and not by me.
Lazy people are lazy: --- merged: Mar 1, 2011 7:40 PM --- Dumb people are dumb too Lastly, the bug with auto-detonation's still there
@M1sT3rM4n : while the screenshots are appreciated, there is no need to be a sarcastic jerk about it. overdone meme is overdone.