SlimeChunk Version: 1.0 Official Website (updated first) : SlimeChunk This plugin makes it easy to find slime-spawning chunks without any client-side mods. This is only working on worlds, that are generated by the default world-generator, or on worlds generated by generators using the same slime-chunk definition. You'll get a message when you enter and leave a slime-chunk and can request it again with the slimechunk-command. Since version 1.1 you can adjust the spawnrate and chunks where slimes can spawn. In addition to that slimechunk-images will be created in the plugin/SlimeChunk/-folder (adjustable) to have a look where the chunks are. There is also a support for different ways for permissions. In all plugins of mine using devbukkit 770+ will have a property called permissions with four different options : CONFIG - Only use the plugin's configuration-file BUKKIT - Use bukkit's build-in permission-system PLUGIN - Use the permissions plugin OP - Only operators can use the plugin To change the messages and the required item(default is slimeball) edit the '/plugins/SlimeChunk/config.yml'. Original file: Show Original Configuration Hide Original Configuration Code: permissions: OP # way to check permissions all_get_message: true # whether all recieve a message when they enter/leave a slimechunk all_can_command: true # whether all can use the commands (permissions = CONFIG only) all_need_item: true # whether you need an item to use the functions (permissions = CONFIG only) itemid: 341 # the must-have item # all config-items starting with "trans_" are translations for the messages # change them if you like. if there are params there are all given (and obvious what the mean) trans_chunkenter: You entered a slime-spawning chunk trans_chunkleave: You left a slime-spawning chunk. trans_falseitem: You don't got the specified item (%i%). trans_spawns: This chunk spawns slimes. trans_spawnsnot: This chunk doesn't spawn slimes. trans_noperms: You don't got any permissions to use this command. #added in 1.1 image: # image section directory: ./plugins/SlimeChunk/ # directory where to save the slimechunkmaps type: png # file-ending/encoding type. the possible encodings are depending on your java worlds: # the world lists <worldname>: # the world name and the explored areas in chunks minx: -10 maxx: 10 minz: -10 maxz: 10 chance: 1 # chance is explained in the video unaffected_types: # monster types which are not affected by the morphing into a slime - CREEPER - GHAST - PIG_ZOMBIE afftected_worlds: # list of worlds which get affected by the above configuration - <worldname> Watch the video for version 1.1. Show Video Hide Video Show Permission Nodes Hide Permission Nodes slimechunk.message - Ability to get the message instantly slimechunk.needitem - Ability to need a special item to use the instant-message and command slimechunk.command - Ability to use the command Version 1.1 (Download) Added natural slimechunk expanding Added mob-morphing (explained in the video) Compiled with references on devBukkit 770 and Permissions 3.1 for Craftbukkit 1000 Version 1 (Download) Permission-Nodes added Any item as tool to detect slime-chunks Added file for messages and other configurations Compiled with references on devBukkit 770 and Permissions 3.1 for Craftbukkit 1000 I compared this with the client-side mod and an online tool, but I never digged out a cave and watched out for slimes. Maybe you can make a short video or screenshot to prove it EDIT by Moderator: merged posts, please use the edit button instead of double posting.