CityScape was originally intended to be a very basic, very crude square-grid village generator. We quickly realized that method would be very lackluster. We were going to add NPC's anyway, so we decided to scrap our original idea and make something even better! We are now working on making a non-official Millénaire replica. Please note that we are not affiliated with the developer(s) of Millénaire, nor are we using any of their code. This plugin will be designed from the ground up as an NPC interaction plugin that intends to accomplish the following: NPC building (using NPC's to build structures from a list of World Edit schematics) NPC roles (including but not limited to; builders, civilian, miner, deliverer, and more) Resource donation (storing resources in a chest in the town hall, to be taken by builders) Economy support (paid for your donations) Automation (mines, tree farms, and more, used to collect resources automatically) (tentative) Spout integration, for NPC textures. I've always wanted to see Millénaire available for multiplayer, and after a year of waiting we decided to take it up ourselves and replicate it (without outright copying it) to the best of our abilities. As of right now, we are coding the core aspects of the plugin, and well into our work of automation. We are getting closer to releasing a beta! http://dev.bukkit.org/server-mods/city-scape/ I'm releasing an alpha version for you all to test. So far you can create NPC's with /npc create, tell them to move to a block byt pointing your cursor and typing /npc move [id], and you can make NPC's build blocks by simply placing a block. Please note that this test release is only for testing, and that you use it at your own risk. It shouldn't hurt or harm your server in any way, but it never hurts to warn, lol. Also, please note that this development build cancels the block placement event, so if you cant place blocks, that's why, lol. EDIT by Moderator: merged posts, please use the edit button instead of double posting.