[FUN/ECON] iConomyDeath v0.7 - Take money from players when they die [818]

Discussion in 'Inactive/Unsupported Plugins' started by halvors, Mar 27, 2011.

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    Version: 0.7

    License: GPLv3

    iConomyDeath give you the ability to take money from players then they die. You can take a specified amount or by percentage.

    Source Code

    IMPORTANT: You'll have to delete the configuration files and let iConomyDeath regenerate it, or update it manually. This is because of changes, if you not do this, you may get a lot of issues.

    • Take a percentage/amount of money from players when they die.
    • Permissions support.
    • Die :D
    1. Copy the iConomyDeath.jar file into your plugins folder.
    2. Restart/reload server.
    3. If you want to, edit the config.yml file in plugins/iConomyDeath and the world configuration files in the worlds folder.
    Permissions nodes:
    Show Spoiler

    iConomyDeath.* - Give access to anything.
    iConomyDeath.use - Needed for use iConomyDeath

    Version 0.7
    • Compatible with CraftBukkit 818.
    • Support all major economy plugins.
    Show Spoiler

    Version 0.6.1
    • Compatible with CraftBukkit 766.
    Version 0.6
    • Compatible with CraftBukkit 740.
    • Compatible with iConomy 5.0.
    Version 0.5
    • Added new ConfigManager.
    • Cleanup.
    Version 0.4.2
    • Added support for percentage, and use this by default.
    Version 0.4.1
    • Compatible with Craftbukkit #617.
    Version 0.4
    • Added support for custom messages in config file.
    Version 0.3
    • Fixed issue with config.yml file.
    • Cleanup in ingame messages and code.
    Version 0.2
    • Added configuration file.
    • Cleanup.
    Version 0.1
    • Initial release.
  2. You should link the right plugin :p
    I don't want to download WeatherControl here.
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    ^^ Bad link
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    Can you make it so that the money that they loose is given to the person that killed them?
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    That's more like PVPReward.
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    oh ok, didnt know there was already a plugin for it. Thanks.
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    Love the mod. Would it be possible to set/reload the death cost without bouncing the server? I'd find it useful to be able to adjust the cost on the fly to support server events.
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    What do you mean? Please explain :)
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    "IMPORTANT: You'll have to delete the configuration files and let iConomyDeath regenerate it, or update it manually. This is because of changes, if you not do this, you may get a lot of issues."

    Does this apply to every update??
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    Actually just 0.6
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    Basically, I'd like the ability to issue a command (perhaps: /icdeath -reload) which would reread the configuration file for changes. I'd like to have a standard death penalty, but be able to increase/decrease it without restarting the entire server.

    We occasionally have PvP and PvE events where I'd like to temporarily increase the cost of dying to encourage players to stay alive, and doing this without bouncing the server would be useful.

    I also realize I may be the only person in the world that would find this useful :rolleyes:
    JoeJJohnsonII likes this.
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    I'm curious about this as well. I'm trying to encourage people to start using the bank system as part of a RPing setup and this would really help out. Can anyone verify this?
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    Just the money the player has on him.
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    Awesome, this will go a long ways to helping me out. Thanks for the great plugin.
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    Whenever someone who is supposed to lose money dies, I get this :
    error (open)
    [SEVERE] Could not pass event PLAYER_RESPAWN to iConomyDeath
    java.lang.IllegalArgumentException: Illegal group reference
    at java.util.regex.Matcher.appendReplacement(Matcher.java:725)
    at java.util.regex.Matcher.replaceAll(Matcher.java:823)
    at java.lang.String.replaceAll(String.java:2201)
    at com.halvors.iConomyDeath.iConomyDeathPlayerListener.onPlayerRespawn(iConomyDeathPlayerListener.java:55)
    at org.bukkit.plugin.java.JavaPluginLoader$3.execute(JavaPluginLoader.java:257)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:310)
    at net.minecraft.server.ServerConfigurationManager.d(ServerConfigurationManager.java:216)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:854)
    at net.minecraft.server.Packet9Respawn.a(SourceFile:10)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:377)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:292)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)

    Running the latest of iCoDeath (0.6.1), iCo 5, and CB803.
    Any idea?
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    Will look into it...
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    Before you think your head off, I'll have to check my permissions and such, because i have a similar problem with another plugin. Illegal group reference might be referring to Permissions, but I have several other plugins using permissions and they work fine... I'll have to check, but that will not be before a few days.
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    Ok. Based on the error seems to be somthing in CraftBukkit or permissions... I know Permissions is buggy.
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    If i use percentage, what do i put in value its 1.0 right now
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    So the killer gets the money?
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    craftbukkit #819 please? :) #818 obviously would be great too :) - very useful plugin. Thank you for maintaining it!
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    iConomyDeath 0.7 released.
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    So... is this compatible with iConomy 5.0.1?
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    from the first post. Yes, it does. I think it's using Register (correct me if I'm wrong), so it supports both ico4 & 5
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    Very cool plugin. However, I cannot get it to configure to take 'set' amounts of money from players. No matter which value I select in the config file for UsePercentage: True/False....... it still charges only 10%.

    I want to set it to a flat-rate.

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    This plugin is amazing but I seem to be having a problem with world traveling.
    Whenever a user travels to/from the nether they get money taken from them as if they died.
    is there a setting to change this?
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    Great plugin! :)
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    Here's a nice suggestion for this plugin: How about allowing the option where if we set the charge to a flat rate, as long as the player has the money to cover their death, they don't lose their items. However, if they have less than that amount, the lose all their items like a regular death.
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    does this work with 860 ?:)
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    How about you test it and tell us?

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