[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    hmm, two of my four citizens disappeared, they are still in the game, but you can't see them/interact with them.
    #740, cit v1.07i, iconomy 5.0
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    Are you using TimeShift, by any chance?
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    I have Errors when i 2nd launch the Server.bat.The error is that

    Attached Files:

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    Tfs Halo

    Please wait for update! all of these errors are fixed and the error is because citizens isn't updated for iconomy 5 but it is fixed in next version so wait.
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    As said above it will be fixed next update :)
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    Hello again :)
    I've been following the plugin for a while now, eagerly awaiting for the next update so that I can finally implement it on my server, but I decided to cave and download the current unstable version 1.07i to get familiar with some of the commands. However, upon starting the server, I got this error message:
    (iConomy 5.0, Bukkit 740)

    11:27:26 [SEVERE] Could not pass event PLUGIN_ENABLE to Citizens
    java.lang.NoClassDefFoundError: com/nijiko/coelho/iConomy/iConomy
        at com.fullwall.Citizens.Listeners.PluginListen.onPluginEnable(PluginListen.java:28)
        at org.bukkit.plugin.java.JavaPluginLoader$34.execute(JavaPluginLoader.java:408)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:257)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:633)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:217)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:204)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:144)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:259)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Caused by: java.lang.ClassNotFoundException: com.nijiko.coelho.iConomy.iConomy
        at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
        ... 13 more
    My first thought was the error perhaps coming from my server running iConomy 5.0, which some plugins are still catching up to, but I just wanted to be sure. Afterwards, I tried the /npc create [name] command in-game to receive this:

    11:25:30 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'npc' in plugin Citizens v1.07
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:85)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:255)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:677)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:640)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:634)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:32)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Caused by: java.lang.NullPointerException
        at com.fullwall.Citizens.Economy.ItemInterface.hasEnough(ItemInterface.java:25)
        at com.fullwall.Citizens.Economy.EconomyHandler.canBuy(EconomyHandler.java:38)
        at com.fullwall.Citizens.CommandExecutors.BasicExecutor.onCommand(BasicExecutor.java:48)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        ... 12 more
    Once again, great plugin, but I just wanted to make sure this was simply a compatibility issue and not an installation one. (I did read the wiki) :)

    Thanks again!
  8. Well both are known bugs (major) that occur atm, and in the case of iconomy, it doesnt support V5 yet, however! both bugs will be fixed in the oncomming 1.08 version (which is this week i believe?)
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    Excellent :)
    Thank you for the quick response and I'll be crossing my fingers for the end of the week perhaps in time for my server launch, though I'd always rather have a less buggy, more complete plugin than a fast, pressured release one.

    Thanks again!
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    Lets hope to see 1.08 out by Friday!
    Pim1234 likes this.
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    mbsuperstar1 likes this.
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    Made a statue of aPunch :D
    It was the real aPunch who is standing there in front :D Thanks again for visiting us !

    aPunch, fullwall, IIGoldII and 3 others like this.
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    not exactly timeshift, but a similar plugin. i'm going to deactivate it and check again
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    here it is again.

    btw, i am aware that people have reported npcs being like players in terms of sleeping, but i havnt seen mentioned mobs attacking players and stuff (i only briefly read though though, SOOO MANY PAGES SINCE I LOOKED A FEW DAYS AGO XDDDDD
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    iConomy 5 update? :D
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    This bug is fixed.

  17. F**k it.
    /chugs a bottle of vodka like Chuck Greene
    PoorPinkus likes this.
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    The bugs are all fixed, you just have to wait till next year when minecraft is out of beta...... for this plugin to be released. give these guys a break!!!
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    hey, i Looked around on you're site, i still can't figure out how to add "wandering guards."
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    Hello developers of Citizens I desire a certain feature that no other plugin has. There was a good ol' feature within Craftizens(hMod) long ago that allowed you to change groups or "promote" by paying an npc money and/or items. I would greatly appreciate a feature that allowed an npc to promote a player into a different permissions for a payment of an item and money.

    So why would I want this? It would be a very beneficial feature that allowed players to rank themselves up without admin interaction thus allowing admins to do other things and allow players to rank up when no admins are online!

    I'm sure many servers would enjoy this :)

    Thanks :)
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    I had a strange experience that was actually kinda cool. One npc had a pet spider that literally protected him. I would go up to the npc and strike the spider. It would follow me trying to attack me, but then quickly ran back to the npc. It was hilarious. Then I had a creeper sitting in a tree within 5-10 block of an npc and it would just sit there. I would go up to this creeper and he would only look at me. He never tried to attack or blow up. Neither mob despawned even after a server restart.

    The reason I believe they were linked to the npc's is because once I removed the npc's, one of the mobs despawned, the spider I killed by accident. Luckily I caught this on video here: http://www.youtube.com/watch?v=gn-Ghp79z74

    There were two npc's inside the building directly facing the creeper. This is hilarious!!! Thanks again for a great plugin.
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    You can't.

    We plan on possibly adding this as a reward for when you complete a quest with a Quester NPC. Either that or we will add a separate NPC type that exists solely for the purpose of ranking players up.
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    For the people with the disappearing npcs:
    I also have that problem. Performing a reload on the server fixes this. (temporary)
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    got my npcs working and this had probably already been answered but im short on time so cant really look, will there be a way to add skins on to the npc no matter what the name, thanks dude
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    The skins are loaded client-side and has nothing to do with the server. The only way to change skins, is a client mod.
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    ohh okay any ideas for the client mod?
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    I have only heard rumor of a client side mod being made. I have not heard of an actual release. I don't remember who was kicking around the idea of making one.
  28. Added another statue, this time of fullwall, since he visited us as well :)

    aPunch, Jiggy and fullwall like this.
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    also just remembered that i use mcmyadmin as i run through servercraft and so i dont have any control over the .config so when i go to select an npc (with a stick) it doesnt work, ive tried lots of other options like apaper and books but i cant find it out? any help
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    .................*waits for the update that fixes everything, takes 3 more drinks*
    Almost laughed myseeelff to teeeeearrss~ conjuring her deepest feeearrs~~~~
    *sings randomly sounding creepy*
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    help anyone?

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