[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
  2. euhmm possible? yes, anytime soon? dont think so :p
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    I got only 5 NPC on my server...
    And if i realy understand, when the Trading, Guest and Guard system will be add, this will make more lags???
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    Yea seriously dude you need to just let them fly, every time I go near my main building which is only 30x30 blocks, I lag like hell. And its happened ever since I put about 30 Npc's in the same area.

    The most concerning thing is they have all been removed.
  5. Hmm seems like a bug that definatly needs checking, im runnning my own server wiht about 50 npc's in a small area and it doesnt lagg, could you check your Citizens.locations file for me and tell me how many id's there are listed?
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    Sorry to bother, but I was using Citizens mod on my server and it worked PERFECTLY for about a day. When I logged on the next day after getting it, though, the citizens stopped following players and wouldn't speak at all. Furthermore, no new NPC on the server is reskinning to the skin they should (yes, I'm being Caps sensitive) when I name them after other players on our server. Is there possibly a known compatibility issue with this mod? (And I have checked my config file. It reads true on NPC following and on NPC speak when near. I have also tried changing these variables in game via the command prompt, but have had no reaction).
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    Hmm, I haven't been back to my main building since yesterday and the lag seems to be gone. Yesterday I filled the entire area in MCEdit with Blocks to make it easier to build in. So I think the guy earlier who said do they leave chunks might be onto something.

    I certainly cant help now tho. The location file only has the 3 I added today. However If you say its fine on your server then I guess it should be ok.
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    Hey, I don't know whether this is a bug or not, and whether or not it's already been posted. If it's been posted already, please let me know.

    I was there looking at my npc. ... holding a block of tnt. ... What was the next logical step? Boom. Big... Boom. To my surprise, the npc died, and the game crashed. I tried logging into the server, but every time I would freeze. I eventually deleted my player file in the server's documents, and it worked, until I looked at the npc, who was now perfectly fine. The moment I looked at them the game froze once more.

    This has happened to me more than once, and I'll be really surprised if I'm the first one to try tnt on a an npc.

    Also, no error messages other than

    redeemingdusk lost connection: disconnect.endOfStream

    I have many plugins running, but the first time it happened, removing the other plugins didn't help. It doesn't seem to be a plugin conflict, but the citizens plugin itself. Of course though, I could be wrong.

    This is the longest error message I have ever typed. Thank you for your time, and wonderful, wonderful plugin ^^
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    Oddly enough, I had this same error. I couldn't get around it other than to erase all the locations of the NPC's and respawn them. Just backup the text of course and other settings, and spawn them under the same names.

    Lemme ask you, did you have a space in the NPCs name? or any other indicators?
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    I believe it was called: Cirno?

    With the question mark included. The other one that this happened with had a question mark as well, now that you mention it. I'll go test it on a normal npc.

    Edit: Wow! Works just fine! I wonder why the question mark would break it? So I probably should just rename them, and remember not to put symbols or spaces.
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    Download essentials, use /nick (your name) Notch hide from people, it will say in chat your name is Notch and it will say Notch is online, not over your head however so stay away from people!
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    Excuse the thing in the background lol. Some idiot on the server made it, bad timing for a screenshot.
    But anyone interested in this skin thing? I have a server and/or client version available. I'll probably start a new thread as to not jack up this one in any way.

    but yes, these are NPCs with randomly selected skins.
    As you can tell from the previous screenshot, skins can also be appointed.

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    If you can get this to work without having to require a client-side mod, I am most definitely interested. As with other plugins that pull external files from the web (HelpCenter can call html/txt and Copycat can call jpg/gif/png), I see no reason as to why this plugin can't do it with NPCs. There HAS to be a way, even if it is a workaround. As it stands, the present state of this plugin is boring and unimaginative; the default Minecraft skin looks terrible.
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    Where can I see all the skins and their names?
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    how do i put them in a certain spot?
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    it wont let me spawn any
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    Edit your posts instead of spamming with new ones por favor. Are you sure you have 'permission' to create new NPC's? Give a few more details to what your problem is, are you getting any errors or is just nothing happening?
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    You can't.
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    I know what you're saying, if implemented with Copycat - it may work well. Mine right now is, yes, an alteration of the client-side a very tiny bit and the rest is server-side handling at the moment.
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    Whenever I create an NPC the server crashes and everyone gets timed out, It takes 1gb of the RAM memory, why does this happen just for 1 npc? I am using craftbukkit build 677
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    As long as it works, you my friend are good! :O
    Nuinbot likes this.
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    Factions would be ideal =)

    Also, when you guys implement guards, will they be melee only or will they be able to act as archers as well?
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    Please dont do this, AI is op unless your really good at designing them and if that good design fails then they get probe rushed.
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    When the guard come ?! :p
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    Exact, but for neutral city or village, safe and commercial zone it's great !
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    Can't wait for 1.08 :)
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    You don't have anything of questing in your wiki page :(
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    Pontus Lantz

    Hmm i was thinking about the names and skin problem. And came up with something that might atleast make it possible to choose wich players skin it should load without having to name them that.

    This plugin: http://forums.bukkit.org/threads/chat-basic-name-changer-677.6969/
    Have succeded in changing the name plate over a person. So if this was implented into Citizens there could be 2 settings. Visualname and Skinname. Hope this works and thanks for a great plugin!

    // Minetopia.net
    chartsngraphs likes this.
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    i want traders and quests!!! :)
    Mrjibidi likes this.
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    I fully support and second this notion! It would great to be able to set nicknames on NPCs. Perhaps with:
    " /npc nickname <currentname> <newname> "

    This would be a HUGE improvement for any RP servers with this plugin. Who wants to see guards and citizens named xXbabygurl111Xx just because he/she happens to have a great skin.... ridiculous.
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    Expanding on the names vein, it would be great to be able to set an option to hide the nameplate. I'm interested in making hidden NPC's but the name thing makes it a bit obvious. :p

    Regardless, great plugin and I have great fun freaking out some of the players on the server I admin on. :p

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