[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    Hello guys.
    Pretty much this is an essential for my server,so i need it work perfectly.
    It adds all the NPC-s correctly,i can edit them too,but when i restart or reload the server they dissappear.
    Any ideas are welcomed :)
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    i need help, i have the jar downloaded, and it's in my folder along with permissions.
    as i type: /Npc Create Bob. it says: Error trying to use command
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    Hmm none of my permissions for anything cept me (I have all permissions) work I added all the right nodes but idk :/ im using permissions 2.7
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    how dp you kill them?
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    Apparently, that is going to be fixed in the next update which supports the use of guards even more without as many errors and glitches.

    Try setting your permissions according to this link: http://citizens.wikia.com/wiki/Permissions

    Hope I helped!

    Try typing in /citizens save after you create them or before reloading or shutting your server down. Please tell me if it works!

    As far as I know, you have to make the NPC a guard and then attack him until he dies. It could work or not and there might be other ways to do it as I am not sure. Hope I helped!
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    Please don't remove P3 support yet, I am yet to find a forum-to-game group plugin to support SuperPerms and I handle all subscriptions and ranks through the forums :(
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    ...and the superperms bridge plugin doesn't work for this?
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    Read the opening/first post. :D
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    1.0.9d or dev build?

    The permissions nodes are slightly different for 1.1esque citizens, what permissions do you have enabled for your lowest level of inheritance?
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    Going to need a little more info to help:
    If you could pastebin a copy of your console from start of the server to the last error reported by citizens in the console.
    Having your npc-profiles.yml, economy.yml, and citizens.yml pastebinned would also be a good next step.

    What folder have you placed the jar file in? ../minecraft/plugins ?

    Have you configured the appropriate permissions nodes?

    Are you using the 1.0.9d jar from the op post or the dev build from github?
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    Guards are on the "unsupported currently" list, they're being worked on, but they're known to be buggy in 1.0.9d.

    The commands aren't actually very tough to pick up. My only real gripe is with giving armor via the "torso" instead of chest, everything else is fine, and there's a great in-game help available via /citizens help and /npc help ( you can even do /trader help, or /healer help for example )

    More for guards coming in 1.1 from what I hear though.
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    Im not getting any errors the permissions nodes just are not working are they different in 1.0.9d? im using permissions 2.7 because I cant get superperms to work :p.
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    A plugin editing someones ingame group through a bridge to another entirely different system? I can't imagine that would work...
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    Superperms is pretty good at exactly that. Adding players to a group dynamically without restarting works on my server right now, in game, with superperms bridge and permissionsbukkit. Whether or not the phpbb (or whichever forum plugin you're using) will parse the changes is completely dependent on the forum plugin, not superperms... The superperms bridge plugin writes the same formatted yml's that you're managing now, what's the difference?

    Worst case back up your server, load the new plugins, test it out... If you don't like how it works (or if it doesn't work) roll back to the backup, and get on the forum plugin dev to support the standard.
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    A few did yes, but it looks like the post on the github was removed.

    EDIT: Found them, much easier when you have a full keyboard to type with...
    Of note especially is citizens.trader.use.trade
    for traders...

    Fullwall and the crew are putting up a new site, and I see mostly 1.1 info there, I'll take a look through my old posts, I know I posted a few of them a dozen or so pages back...

    That aught to do it.
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    Don't know if anyone else noticed this, but NPC mobs seem to ignore both invisibility and god mode.

    This is extremely annoying when I am trying to admin my server and I keep getting robbed of my worldedit wand :/
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    Yep, and don't forget worldguard sees them as players, in non-pvp area you can't damage them, but they can and will kill you, god mode or no. ;)
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    uhm, i used citizens.jar and im putting it in my plugins folder. and no im not using 1.0.9d.jar.
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    Thanks for the reply, however, I found the answer in the wiki comments. Use /trader buy(or sell) 44:64:2 1.00 having the name or item id as normal, then the quantity, then the "data" or damage value, a space (as usual), then the price. It worked for me. The display name is the same for all of the damage values but it works.
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    Nice, good find there. I'll make a note for the next time, very useful.
    meiamone likes this.
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    Bukkit now allows each plugin to have its own page with an issue tracker, download pages, and forums. Please get used to this as all plugins will be switching over to it in the near future and the Plugin Releases forum will be removed. I have already set up the Citizens page. Report any issues on the Tickets page, do not report bugs in the Citizens Discussion thread on our forum. The Citizens Discussion thread is for discussing Citizens, and the Ticket page is for reporting bugs/requesting features. Failure to follow this simple rule will get your post removed from the thread.

    It is important to get yourselves used to the format on dev.bukkit.org as that is where all of the plugins that you use will be hosted.
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    The superperms plugin, how does it help bridge the gap? Does it support both perms 2.7 and bukkitperms?
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    I have got to be blind. I use Permission 3.x and I have searched here and even google and can't seem to find this SuperPermsBridge. Can anyone please link me to it?
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    -_- Sadly I have to say I am absolutely dumbfounded by the lack of cohesive documentation for this plugin.

    I've read the OP
    Scoured the entire in game help system. (gives me commands and uses but not what the variables are for a bunch of them)
    I've read this: https://github.com/fullwall/Citizens/wiki (no link in OP, in readme at least)
    This too: http://citizens.wikia.com/wiki/Citizens_Wiki (no link for this either)
    Read through all the .yml files in the Citizens directory
    I finally even cracked open the plugin.yml

    After going to all these places I feel I'm finally getting the idea of how to make functional NPCs with this. But it's still pretty confusing. Are there plans for putting toggle some comprehensive info in a single place, rather than making people have to run all over the place?

    The single greatest source of information was actually the permission nodes list on the github Wiki combined with the in game help... but that still left me throwing random variables at a lot of commands to see what would stick.

    Learning the npc-profiles.yml structure is another case of simply applying random settings and seeing what changes.

    Honestly as long as this has been around and as many posts as this thread has seen I'm shocked there's no real solid source of information on it.
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    @Malific I am working on finishing up a brand new wiki that will go live around the release of 1.1. It will have permissions nodes documentation and command documentation all in one place, a guide on setting up NPCs, information on each NPC type, and more!
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    Doesn't worked,so i reinstalled all of our plugins and now its fine,thanks :)
    1 more question remaining: How can i define value after an ID.
    You know..Ex. when i want to make a trader to sell orange wool.
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    Good to hear it's in progress.
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    Really anxious about what the Alchemist do :p

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