[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    You don't support 1.7, but you support CraftBukkit 935? Wut.
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    935 is 1.6, 953 is 1.7....lol
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    along with the flying citizens, I've also noticed a couple extra citizens that are not 'there' namely aPunch, floating, and standing there. I assume this is part of the .jar that's supposed to be hidden...
    also, didn't see this posted before, so

    java.lang.NoSuchMethodError: net.minecraft.server.World.m(III)F
    at com.fullwall.resources.redecouverte.NPClib.PathNPC.getBlockPathWeight(PathNPC.java:253)
    at com.fullwall.resources.redecouverte.NPClib.PathNPC.takeRandomPath(PathNPC.java:276)
    at com.fullwall.resources.redecouverte.NPClib.PathNPC.updateMove(PathNPC.java:53)
    at com.fullwall.resources.redecouverte.NPClib.Creatures.CreatureNPC.doTick(CreatureNPC.java:35)
    at com.fullwall.resources.redecouverte.NPClib.Creatures.EvilCreatureNPC.doTick(EvilCreatureNPC.java:39)
    at com.fullwall.Citizens.CreatureTask$CreatureTick.run(CreatureTask.java:177)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    is this the update for 1.7 , on 1.7 server they float away:(
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    Same here ...
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    Look, please, to everyone - read the main post. Yes, Citizens indeed does not work with 1.7. NPCs will fly. We are working on this. The latest commit has fixes for 1.7, but has in-development features, which is why we are hesitant to release it. We are busy on making it semi-stable so there is at least a working version that people can use. Please be patient.
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    If the dev site was up we could test and get a semi-functional version with no warranty.
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    We don't know what is wrong with the developmental build site. Constantly telling us it is down is not helping.
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    Bill Warner

    I for one like the flying away citizens. Can we have that as a feature? I want to build a grave yard with random npcs that appear and float away to the heavens!!
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    my npc fly when I created.

    What is ploblem?
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    This plugin need fixed for 1.7.2.
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    Kinda feel sorry for the plugin developers having to read some peoples comments, especially when the answer is like one or two comments above them or even on the same page, LEARN TO READ BACK THROUGH OTHER PEOPLES COMMENTS.

    Thank you! :D
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    I've asked a question on page 171, still waiting for a reply. :mad:
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    My NPCs Keep Floating Into The Air is it because im on 1.7.2
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    Right in the economy.yml file it should say blacksmith almost right at the beginning, keep going until you hit the 'toolrepair: item:'10'' change the 10 :)

    EDIT: I've never used the blacksmiths but by going off what you said this seems to be the solution :)
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    when is next update??
    i need this for my server :(
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    I have never heard of this bug. You should probably spam my PM box until I respond.
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    YEA finaly i whas w8ting for this answer for years (weeks lol) thx aPunch
    but when is soon if i can ask? :p
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    Pretty soon.
    Tang likes this.
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    I loled ;)

    Thanks for getting this read soon!
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    Since the update (1.7.2) my NPC's have been filled with hot air or gas.
    They all float against the ceiling (I dont know what happens if they're outside).
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    haha cute apunch dont rush it , even if it takes a week if the players really need the mod they will wait
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    Yes he's pretty aware of it now so many people have spammed the comments with it. Also READ PREVIOUS COMMENTS. The developers have already got a working 1.7 build and they're either testing it or uploading it right now. :)
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    So this update still doesn't work with 1.7.2? Cuz i see many floating people :3
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    aPunch likes this.
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    Walk up to window -> Jump out

    Rinse and repeat.
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    in new rb for 1.7.2 all the citizens goes to air like fly
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    my npcs are having some gravity issues. i updated to a 1.7.2 server and everything works other than them staying on the ground. If there is a ceiling above them it will hold them down but outside they fly up into the air out of site.
    nekomecchan likes this.
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    did u find a way to fix this?
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    Sorry, @fullwall and I did some searching through the code and found the cause of this problem. We were calling an ignorance method when we should have been calling an illiterate method.

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