[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    @fullwall , @NeonMaster, @thempc, @aPunch
    would it ever be possible to link NPC's to pressure pads or switches of any sort? Making it so if you stepped on a pressure pad, an NPC that could be kind of far away would yell something at you.

    On another note, it would it be possible to make NPC's text change? I'm making an adventure map and I want to make the NPC's say something, but we want the players to come back to that point, but it would be odd that they're saying the same thing every time. It's not a huge deal, but it would be an amazing feature. I don't know much about coding, but I was wondering if it would be possible to do something like that.

    Also... love the addition of Herobrine to the Evil NPC's. Scared the crap out of me when he appeared randomly in front of me while I was walking around.
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    I can't seem to scroll through the wizard's memorized locations. I changed the 'select-item' in citizens.yml to a stick, and right-clicking him with it takes me to the first memorized spot. Left-clicking does nothing, however. What am I doing wrong? '/wizard locations' confirms that he has memorized other spots...
  4. Can you get rid of the /toggle all on command or put that in the citizens.admin node, please? It's rather frustrating that my users are able to bypass the payments for NPC types by using that command.
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    @Everyone Join the IRC channel if you would like to test the new saving system. I completely overhauled it, so now NPC data is saved in one file, instead of tons of scattered files.
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    I take that back. Quite tired.

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    got a problem im trying to make a platform of npcs for people who have donated to my server but it wont let me do the oens with spaces



    /npc create nV_PLaYA hi i donated!

    npc name = nV

    is this fixable?
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    When I "copy" an NPC that already has gear, I only get a copy of the NPC with no gear.

    I simply

    "/npc select 1"
    "/npc copy"

    And it gives me a copy of whatever id... in its basic form. No gear.

    Any way to fix this?
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    What's up with the Herobrine NPCs and FullWall NPCs I've been seeing?
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    Tiny Suggestion:
    I don't know if you have heard this one before, but the /toggle command conflict with 2 of my other plugins.
    If you have any time to fix this, I would be very grateful!
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    What plugins? It doesn't conflict with any of sk89q's as that's //toggle
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    @Xemnas33 - it'd be xAuth. The solution is, /togg and /tog are already alternatives to /toggle.
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    I find a bug.
    When I want to make me(fiesta_tzet) as NPC,o it doesn't work.
    Then the NPC is named fiesta.
    I try to write fiesta-tzet, fiesta.tzet. It doesn't work too.
    So it doesn't work with special signs. Can you fix it.
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    Jonathan Thorpe

    @LeckerTeeOh - That bug has already been reported, several times. It's good practice to read the last few pages of a thread before posting, also be sure to read the first post.
    @TheChrisHill - Evil NPC's. Read the first post, like you should have done (and do with ANY plugin here) before posting.
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    Um why are 10 rogue aPunch's roaming my world unlisted and unkillable?
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    You can remove them in the mobs.yml file
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    Any idea when the questers are being finished? :)
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    I am french and it's not easy for me to read all messages of this thread. May be my problem is already asked.

    I am a server admin and I want to use Citizens plugin.
    Citizens work fine but when the serv is stopped and restarted, all NPC are removed.

    How can I fix it ?
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    My NPCs delete after a reload :/
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    If you are using less than 3 npc's it happend to me, try to put in more than 4 npc's.
    sorry if it dont work but it worked for me :)

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    the NPCs go under ground whenever there is a server restart. IT is a major hassle and inconvenience.
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    why is the only npc i see herobrine how can imake more "types"???
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    You don't its a bukkit problem ( i asked the same kind of question )
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    ok :( thanks
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    Why is there an NPC called 'aPunch' that I can't remove, attack, and it can't attack me, it just follows.
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    Future thought....way in the future...

    MultiWorld Support.
    Meaning, I can have different yml files for Citizens for each world. Why????
    1. Can spawn evil mobs on some maps, but not others.
    2. Different iecons on different maps.
    3. Different numbers for max npcs allowed.
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    Evil NPC and Pirates ROCK!!!!

    Making my survival map that much more fun....Nothing like a battle with Notch!
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    Wow! Really, Wow....That question gets asked and answered on this post 2 times a page. Its starting to fill up this whole posting section to the point that those of us that do read cant find the answers we are looking for.
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    You should make NPC skins :D! It would be cool!

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