[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

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    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
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    Have you tried 'citizens.blacksmith.use'?
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    The wiki says 'citizens.blacksmith.uses' however the general citizens permissions guide says 'citizens.use._type_' so I changed my permissions to 'citizens.use.blacksmith' and it resolved the issue.

    Reading more ... I got confused by the blacksmith guide - the uses is for how many more uses your tool/weapon has.
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    I know there not finished and not officially released, but I cant wait until you can kill guards and evil npcs. Would make an epic battle.
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    And would make for better quests aswell :)
    Especially if we get a way to make these NPCs spawn at specific locations when needed
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    [WARNING] Task of 'Citizens' generated an exception
    java.lang.NoSuchFieldError: initialised
    at com.fullwall.resources.redecouverte.NPClib.CraftNPC.applyGravity(Unknown Source)
    at com.fullwall.resources.redecouverte.NPClib.HumanNPC.updateMovement(Unknown Source)
    at com.fullwall.Citizens.TickTask.run(Unknown Source)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:138)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:389)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:312)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    Latest dev build cb 860

    i made an npc and this happened - also all my npc's are deleted
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    I have it loading without any errors on 860. My NPC vanished, however, though it still shows the NPC id 0 "Bob" loads. No clue here why he vanished.
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    O0 bl1tz O0

    10:55:30 [WARNING] Task of 'Citizens' generated an exception
    java.lang.ArrayIndexOutOfBoundsException: 1
    at com.fullwall.Citizens.Properties.Properties.BasicProperties.getName(B
    at com.fullwall.Citizens.NPCs.NPCManager.register(NPCManager.java:48)
    at com.fullwall.Citizens.Citizens.setupNPCs(Citizens.java:142)
    at com.fullwall.Citizens.Citizens.access$0(Citizens.java:134)
    at com.fullwall.Citizens.Citizens$1.run(Citizens.java:98)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:386)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:309)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    Im Using B860 and v.108 of Citizens
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    I want that the npc´s staying still... how is this possible? They can be moved by run them on :O
    And sometims there are NPC´s spawning with the name fullwal oder herobrine, what the hack is this?
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    Can it be, that the Iconomy(845 build) doesnt work with citizens? I mean i try all time make my trader sellable some items. But it didnt work.

    For example i follow the guide, but he always told me: no iconomy plugin enabled. Dont know why, iconomy is running and works...

    What i´m doing wrong? /npc trader sell coal:10 50 =>should work, but than the message about "no eco-plugin" usage detected, appers. hmm
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    @Bhikku - check economy.yml.
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    So whats the solution now?
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    O0 bl1tz O0

    Try edit Mobs.yml in Citizens directory and set spawn: 'false'
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    ahh thank you very much. but thats solves only 1 of my 2 problems :p
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    Y i checked,
        use-econplugin: 'true'
        use-economy: 'true'
    But why must beeing econplugin on true? trying first false and sec true, or first true ans sec false, not working, only if both = true.

    But now it works with money and it shows me that i´m using an eco-plugin(iconomy)
    Romh2 likes this.
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    Hey everyone!
    i have a small problem,
    sometimes when i restart the server it says loaded 1 NPCs, but in game the trader disapear.. after restarting sometimes he came back, but after one more restart he disapeard again -.- soo, is it anything i have change in the mod or is it a bug?

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    How would I type in the Item ID for red dye and things like that? Because I can't seem to be able to type exponents on my laptop....
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    Is the plugin Permissions necessary to use Citizens? My players got a message "not enough permissions" when using a feather with a wizard...
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    This is happening to me as well. If I select the NPC that disappeared with /npc select <number> then type /npc move it will tp to my location, but isnt there once the server restarts. Only one of my npc's doesnt disappear.
  20. I'd like to request a default prices config.
    If you type "/trader sell item" without any price, it would use the price specified in the default config.

    It's verry hard for me to keep track of all item's prices and if I want to change one I need to go through all traders in-game or in configs and replace price... but this way, it would use the default config and I can just change there, but allows custom prices aswell.

    Also, please fix /npc copy, it only copies it's name which is uselss, it should copy at least it's equipament but it would be better if it cloned it entirely.
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    My citizens dont talk, but i get no error?
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    "/npc talkwhenclose true" sollte das ändern.^^
    bothersome likes this.
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    Hope you can help, when I attempt to create an NPC with the /npc create command I get the following error:


    Im usin:
    iConomy v5.01
    Using the latest Dev Build
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    Hey... I have a problem. I'm able to create a trader easily enough (setting what it can buy and sell etc.) but when I try to trade with it, the dirt (im using dirt to test it) just drags and drops without any purchase taking place. I've already tried searching for a solution but havent been able to find one :/ So basicaly im just asking, does anyone know how you set it to just click the item to sell/buy it?

    Thanks in advance,
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    Owners of the shop cannot buy or sell from it. Change the shop's owner to something random [Eg: Notch] to use it.
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    I've tried this but it still doesnt work, I've also tried deoping myself, getting rid of my permissions (so im a default user), I've tried deoping and depermissioning at the same time and I've also tried using my brothers account (he has admin status).
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    If you want to look thru dev builds, evil npcs attack and can be killed. Guards can also attack once changed to bouncer, but no matter who I add to the whitelist my bouncer still kills me and everyone else who gets close. lol.\

    Build #240 or #241 i think. Once they started work on pirates, evil npcs started locking up.

    Edit: You can also change the drops for evil npcs. And they always drop the sword they're holding.
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    Don't use the latest dev build. Use build #240-241
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    i cant make my trader sell anything!
    i do as it says in the trader help.
    /trader sell [stone(64)] [cost(5)]| and all i get is invalid item id or name specified..
    is it anything i do or write wrong?
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    Hope you can help, when I attempt to create an NPC with the /npc create command I get the following error:


    Im usin:
    iConomy v5.01
    Using the latest Dev Build

    Thanks for the reccomendation, I have just tried #235 #240 #241 and #251 will the same error, I can list and the help commands work just not create.
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    sometimes when my people buy on the NPC, it duplicate the items, and also they can buy for free.. but when i restart my server, it will work ok..
    Romh2 likes this.

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