Inactive [FUN] BoatMod v12 - Make large groups of blocks move! [1.4.5-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by jackpot51, May 29, 2011.

  1. Offline

    jackpot51

    BoatMod - Add large moving objects
    Version: v12

    This plugin adds the ability to make large structures like boats, submarines, and blimps move, along with the players aboard them. It currently allows the usage of the blocks listed below in boats and allows one boat per person on the server. Configuration can be done by editing the default.cfg file or creating a new .cfg file.

    Usage:
    In order to use this mod, you must first captain a boat by left clicking on a block in the boat while holding a boat item. You should click the block that you want the boat to rotate around while facing the front of the boat. You can rotate by facing the way you want the boat to rotate and left clicking while holding a map. You can then move by right clicking in the direction you want to move while holding a map. You can hold down right click to continuously move. You may change your speed (blocks/click) by using the /boatspeed command with a number argument (for example /boatspeed 1 would move the boat one block per right click). If you run into any other blocks, the boat will not move. If the boat is damaged, the blocks will remain damaged.

    Features:
    • Lets players create large moveable structures like boats.
    • Moves and rotates these structures.
    • Moves any entities that are standing on the structures.
    • Checks for collisions and damage.
    Permissions Support (open)
    Permissions:
    In order to implement permissions, look at the default.cfg in the plugins/BoatMod directory. Next to each value in the [CONFIG] section, you can add the permissions node that you want to use followed by a colon. The default permissions nodes are boatmod.admin and none (which is used by non-permissions players). For example, you could make the MaxSize for default players 0, which would make them unable to make boats. You could also add a node (perhaps boatmod.player for a player that can use boatmod) and then set the maximum values for that node. These permissions may also be applied to each script with the syntax node:name of script.
    Boatable Blocks (open)
    Boatable Blocks:
    These blocks may be changed by adding or removing materials to a config file beneath a [MATERIAL] tag, materials are defined in http://jd.bukkit.org/apidocs/org/bukkit/Material.html#enum_constant_detail

    Scripting (open)
    Scripting:
    The script engine exposes the boat that was setup with the script as an object named boat. Several public functions may be accessed that allow the control of this boat. A demo script named autoship moves a ship in a straight direction whenever the sun rises or sets.
    • getCaptain() returns the Player object that created the boat.
    • Message(String message) sends the captain a message.
    • setSpeed(int movespeed) sets the speed of movement in blocks per move.
    • Move(Vector direction) moves the boat in the direction specified by the vector. It returns true if there was not a collision.
    Screenshots (open)
    Screenshots:
    Setting up a boat:
    2011-05-29_16.59.45.png
    Hitting the block limit:
    2011-05-29_17.00.43.png
    Changing speed (Had to upload as a jpg because of size restrictions):
    2011-05-29_17.11.32.jpg
    Collision:
    2011-05-29_17.11.45.png
    The large boat I built to test size restrictions (jpg's again):
    2011-05-29_17.12.09.png
    2011-05-29_17.11.58.jpg
    2011-05-29_17.12.16.jpg
    The small boat I used for initial testing:
    2011-05-29_17.12.56.jpg
    Daisy helping with entity movement testing:
    2011-05-28_12.27.26.png
    Tutorials (open)
    Tutorial, Courtesy of InfctedMushr00m:
    Tutorial, Courtesy of lifesadream52:
    Tutorial, Courtesy of Goldkoron:

    Download BoatMod: Here
    Source: Here

    Credits:
    Authors:
    • jackpot51
    Testers:
    • BurnedKirby
    • Lacaranian
    • GoldKoron
    • superdupernova
    • Dr_fantasmo
    • Saberar
    • Sayerer27276
    • Parker237
    Upcoming:

    Next Version:
    • Checking some item dupes (beds, pistons)
    Some Future Version:
    • Multiple crafts per person
    • Detachable crafts (life boats, torpedoes, etc)
    Changelog:

    Version 12:
    • Update to newest Bukkit
    • Update to use SuperPerms
    Version 11:
    • Bugfixes with powered crafts and block handling
    • Signs and doors should be fixed in many circumstances, let me know specifics about when they fail if they do.
    • Beds also drop dupes, I blame bukkit
    Version 10:
    • Added fuel capabilities
    • Fix for boats breaking block limits no matter what the limits are
    • Fix for boatinfo only being runnable from the server console
    Version 9:
    • Naming of vehicles in the boatmod messages
    • Vertical toggle
    • Additional ticks parameter to automatic boat movement
    • User level permissions
    • Recursion no longer used for block searching
    Version 8:
    • Added note when author logs in to boatmod server
    • Fixed login, logout events
    • Added a boatinfo command that gives information about boatmod
    • Added support for new blocks (brewing stands, jukeboxes, redstone circuits)
    • Added boatauto command for autopilot
    Version 7:
    • Added support for the number of a material to be placed in the material configuration
    • Fixed doors and beds
    • Fixed limit on change speed command
    • Updated to work with newest bukkit
    Version 6:
    • Added rotation using left click with map!
    • Fixed levers and torches
    • Moved change speed to command /boatspeed [speed]
    • Removed support for multi-block items(beds, doors, open pistons) as they were broken from a bukkit update. Will re-add once issues fixed.
    Version 5:
    • Added lava support
    • Damage now does not stop the boat from moving-it simply notifies the player once that the boat's blocks have changed
    • Furnaces can now move while they are burning
    • Redstone, dispensers, and noteblocks can move while keeping state
    • Added script permissions
    Version 4:
    • Added permissions support
    Version 3:
    • Fixed up scripting support
    • Added example script
    Version 2:
    • Added config file support
    • Fixed signs, furnaces
    • Started on scripting support
    Version 1:
    • Released BoatMod
     
    Pavlov, DoomLord, GrimblyGorn and 7 others like this.
  2. Offline

    StarLiner

    Hello Gentlemen!

    I'm loving this, and so are my friends. I just wanted to ask, if I may: What is the largest size you can go without running into glitches? I'm building an airship that will probably hit the 12K range and wanted to make sure it won't fail horribly. Thank you for any information :)

    I believe that you can just add the block name to the config file in the boatmod zip you put into plugins.
     
  3. Offline

    vianilambo

    Wonderful plugin.
     
  4. Offline

    rafabro10

    Can I move my BIG pirate ship with this???

    I wanted to move my 1700 block boat not a 4 wood block square thing... Is it possible to move a 1700 block boat?

    THAT RUINED MY FREAKIN SHIP!!! IT JUST WRECKED APART!!!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  5. Offline

    Goldkoron

    Ummm eheheheh, I guess I am going to have to agree with you, but instead of a ship that was ruined, a castle was... So what happened is me and my friends made a large castle in a timelapse video, soon after we decided to build an airship dock... Anyway when we built the airship, the airship was somehow attached to the castle at the dock, prolly by a half slab. And well... I dont know why, I mean cobblestone etc is not in the boatable blocks txt. 80% of the castle got torn apart and rotated by the airship. Luckily we had a rollback, although we had to rebuild a lot of stuff...

    And I have had airships randomly wreck apart in middle of flight too, might want to look into it jackpot.
     
  6. Offline

    Rex5158

    i have a mac when i download it it opens into a folder is it ment to?
     
  7. Offline

    jackpot51

    If you know what the item codes are, then you can add them to the materials section of the config file.
     
  8. Offline

    Themicles

    I've been running your mod on my server for a few days now. Loving every minute of it.

    After reading posts here I see that you've recommend not using chests. I found a possible work around and a bit more info that may be helpful. The client crash only occurs if a chest is placed horizontally adjacent to another block (unfortunately this seems to mean double wide chests too). If you keep the chest isolated with a 1 block border all the way around, the crash does not occur. This also applies to furnaces in my experience.

    In addition, as a user with a screenshot earlier noted, stairs placed upside down do not keep their orientation *at all*. They flip right side up and then continually fail to hold orientation in relation to the boat unlike regularly placed stairs which work fine.

    And finally, doors still dupe, but I think you already know that. 18 pages is a lot to read and remember all I've read. ;) They only appear to do so if there is a block adjacent to their bottom component in the direction you'd pass through the door OR if the door is only attached to a single high block, rather than two high. Not sure which it was.

    Update:
    I can recreate the crash with two chests spaced with a 1 block border around each. Only if I am holding right click.

    The crash would appear to be the result of something, anything, occupying the same space as a chest. As if I space them out even more, I don't crash.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
    jackpot51 likes this.
  9. Offline

    jackpot51

    Thank you for the report. Based on this I think I will be able to fix chests, once I find some time.
     
  10. Offline

    spark_fire98

    i have a problem everytime i try to use the plugin it says boatmod [script name] so i type in boatmod.admin:autoship is there a new configuration i need to use or something? please help or inbox me a new config or something just please help if you can help me you will get a :) from me

    Seriously can someone answer me i really need to know
     
  11. Offline

    Epyk

    Still really love this plugin, thanks for all the updates.
    The only boat plugin for me. :D
     
    jackpot51 likes this.
  12. Offline

    Epyk

    I'm confused about how to create permissions, do you think you can provide have default permissions in the config file? Like allowing players to makes boat, cause I only want certain people.
    Thanks!
     
  13. Offline

    rossyduck

    Did you ever manage to find something with waypoints etc. happy just to have simple boats move around - stop at a pier for a few seconds and move to the next.
     
  14. Offline

    piemaster

    Compared to Movecraft, how much lag does this plugin cause?
     
  15. Offline

    Vietus97

    Update for 1.3.1?
     
  16. Offline

    Epyk

    I looked at other boat plugins, this is the only one that can have boats?...
    Weird, still need help with permissions. Needs some default ones maybe.
     
  17. Offline

    Tbone300

    Been trying this mod out and have been loving it until I tried to move from moving small structures to large structures, I've been trying to move this Zeppelin, it is made up of 1736 blocks and completely made up of Logs, Wooden Planks, Wool, and Stairs.

    What am I doing wrong?

    Here is some pictures of the Zeppelin.
    [​IMG]

    [​IMG]
     
  18. Offline

    inventorman101 Retired Staff

    What is the largest amount of blocks you can use and what blocks cant you use
     
  19. Offline

    horse2950

    someone PLZ UPDATE D:
     
  20. Offline

    janiev1997

    hello its a verry nice plugin and it worked verry good but sometimes when we use it, after some time it keeps crashing i was clicking with the map and then white screen and from then it keeps crashing i am trying now almost 30 minutes but after 5-10 sec again white screen... can you please help me?


    this is the crash report minecraft shows when it crashes :p


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Unexpected error
    This error has been saved to C:\Users\w7\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-27_19.15.45-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT f3f7568d --------
    Generated 27/08/12 19:15

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.6.0_31, Sun Microsystems Inc.
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    - Memory: 352331760 bytes (336 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - LWJGL: 2.4.2
    - OpenGL: AMD Radeon HD 6900M Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Probably not
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - World MpServer Entities: 44 total; [atg['janiev1997'/346434, l='MpServer', x=113,02, y=129,73, z=315,18], aur['Gostmaster_7'/346097, l='MpServer', x=113,69, y=115,02, z=339,56], mp['Cow'/346110, l='MpServer', x=61,94, y=72,00, z=346,09], oa['Zombie'/346181, l='MpServer', x=160,50, y=29,00, z=294,50], oa['Zombie'/346236, l='MpServer', x=97,50, y=70,00, z=367,50], mo['Chicken'/346113, l='MpServer', x=79,81, y=71,00, z=287,53], nj['item.item.bootsDiamond'/346115, l='MpServer', x=77,59, y=79,13, z=333,94], nj['item.tile.stonebricksmooth.chiseled'/346114, l='MpServer', x=78,34, y=78,13, z=335,84], nj['item.item.boat'/346117, l='MpServer', x=76,81, y=82,13, z=335,94], nj['item.item.arrow'/346116, l='MpServer', x=78,47, y=77,13, z=333,97], nj['item.item.diode'/346119, l='MpServer', x=79,28, y=78,13, z=337,56], nj['item.item.hatchetWood'/346118, l='MpServer', x=79,56, y=78,13, z=336,91], nj['item.item.leggingsDiamond'/346125, l='MpServer', x=82,19, y=75,13, z=335,34], nj['item.item.bootsDiamond'/346127, l='MpServer', x=83,53, y=74,13, z=335,38], nj['item.item.leggingsDiamond'/346126, l='MpServer', x=82,22, y=75,13, z=335,03], nj['item.item.hatchetWood'/346128, l='MpServer', x=81,34, y=75,13, z=335,47], nj['item.item.helmetDiamond'/346129, l='MpServer', x=82,31, y=75,13, z=335,03], nj['item.item.bow'/346130, l='MpServer', x=80,22, y=76,13, z=335,25], nj['item.item.leather'/346131, l='MpServer', x=83,38, y=74,13, z=335,03], nj['item.item.beefCooked'/346132, l='MpServer', x=80,91, y=75,13, z=333,78], nj['item.tile.cloth.gray'/346133, l='MpServer', x=82,19, y=73,13, z=334,19], nj['item.item.painting'/346134, l='MpServer', x=80,75, y=78,13, z=336,81], nj['item.item.compass'/346135, l='MpServer', x=80,56, y=78,13, z=338,47], nj['item.item.arrow'/346136, l='MpServer', x=83,41, y=75,13, z=337,69], nj['item.item.arrow'/346137, l='MpServer', x=83,09, y=76,13, z=337,66], nj['item.item.arrow'/346138, l='MpServer', x=83,25, y=75,13, z=336,63], om['entity.SmallFireball.name'/346139, l='MpServer', x=102,59, y=120,55, z=339,44], om['entity.SmallFireball.name'/346151, l='MpServer', x=110,88, y=118,27, z=343,59], om['entity.SmallFireball.name'/346155, l='MpServer', x=102,25, y=111,20, z=362,34], om['entity.SmallFireball.name'/346153, l='MpServer', x=103,34, y=119,11, z=339,44], om['entity.SmallFireball.name'/346152, l='MpServer', x=109,34, y=118,52, z=341,66], om['entity.SmallFireball.name'/346159, l='MpServer', x=101,81, y=122,36, z=352,72], om['entity.SmallFireball.name'/346158, l='MpServer', x=101,56, y=99,67, z=365,44], om['entity.SmallFireball.name'/346157, l='MpServer', x=101,72, y=99,95, z=352,25], om['entity.SmallFireball.name'/346156, l='MpServer', x=101,94, y=111,73, z=355,16], om['entity.SmallFireball.name'/346160, l='MpServer', x=101,44, y=125,42, z=355,69], no['Creeper'/346309, l='MpServer', x=99,50, y=70,00, z=289,50], no['Creeper'/346305, l='MpServer', x=91,50, y=70,00, z=289,50], oa['Zombie'/346413, l='MpServer', x=174,50, y=70,00, z=314,50], no['Creeper'/346176, l='MpServer', x=139,50, y=20,00, z=270,50], no['Creeper'/346174, l='MpServer', x=137,50, y=20,00, z=269,50], no['Creeper'/346175, l='MpServer', x=138,50, y=20,00, z=269,50], om['entity.SmallFireball.name'/346161, l='MpServer', x=102,81, y=95,61, z=373,59], mu['Sheep'/346109, l='MpServer', x=51,06, y=70,00, z=314,44]]
    - World MpServer Players: 2 total; [atg['janiev1997'/346434, l='MpServer', x=113,02, y=129,73, z=315,18], aur['Gostmaster_7'/346097, l='MpServer', x=113,69, y=115,02, z=339,56]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 121
    - Forced Entities: 66 total; [atg['janiev1997'/346434, l='MpServer', x=113,02, y=129,73, z=315,18], oa['Zombie'/346181, l='MpServer', x=160,50, y=29,00, z=294,50], aur['Gostmaster_7'/346097, l='MpServer', x=113,69, y=115,02, z=339,56], no['Creeper'/346176, l='MpServer', x=139,50, y=20,00, z=270,50], no['Creeper'/346309, l='MpServer', x=99,50, y=70,00, z=289,50], nj['item.item.bootsDiamond'/346115, l='MpServer', x=77,59, y=79,13, z=333,94], no['Creeper'/346305, l='MpServer', x=91,50, y=70,00, z=289,50], nj['item.tile.stonebricksmooth.chiseled'/346114, l='MpServer', x=78,34, y=78,13, z=335,84], nj['item.item.boat'/346117, l='MpServer', x=76,81, y=82,13, z=335,94], nj['item.item.arrow'/346116, l='MpServer', x=78,47, y=77,13, z=333,97], nj['item.item.hatchetWood'/346118, l='MpServer', x=79,56, y=78,13, z=336,91], nj['item.item.diode'/346119, l='MpServer', x=79,28, y=78,13, z=337,56], nj['item.item.leggingsDiamond'/346125, l='MpServer', x=82,19, y=75,13, z=335,34], nj['item.item.bootsDiamond'/346127, l='MpServer', x=83,53, y=74,13, z=335,38], nj['item.item.hatchetWood'/346128, l='MpServer', x=81,34, y=75,13, z=335,47], nj['item.item.leggingsDiamond'/346126, l='MpServer', x=82,22, y=75,13, z=335,03], nj['item.item.bow'/346130, l='MpServer', x=80,22, y=76,13, z=335,25], nj['item.item.helmetDiamond'/346129, l='MpServer', x=82,31, y=75,13, z=335,03], nj['item.item.beefCooked'/346132, l='MpServer', x=80,91, y=75,13, z=333,78], nj['item.item.leather'/346131, l='MpServer', x=83,38, y=74,13, z=335,03], nj['item.item.painting'/346134, l='MpServer', x=80,75, y=78,13, z=336,81], nj['item.tile.cloth.gray'/346133, l='MpServer', x=82,19, y=73,13, z=334,19], nj['item.item.arrow'/346137, l='MpServer', x=83,09, y=76,13, z=337,66], nj['item.item.arrow'/346138, l='MpServer', x=83,25, y=75,13, z=336,63], nj['item.item.compass'/346135, l='MpServer', x=80,56, y=78,13, z=338,47], nj['item.item.arrow'/346136, l='MpServer', x=83,41, y=75,13, z=337,69], oa['Zombie'/346236, l='MpServer', x=97,50, y=70,00, z=367,50], mo['Chicken'/346113, l='MpServer', x=79,81, y=71,00, z=287,53], nj['item.item.bootsDiamond'/346115, l='MpServer', x=77,59, y=79,13, z=333,94], nj['item.tile.stonebricksmooth.chiseled'/346114, l='MpServer', x=78,34, y=78,13, z=335,84], nj['item.item.boat'/346117, l='MpServer', x=76,81, y=82,13, z=335,94], nj['item.item.arrow'/346116, l='MpServer', x=78,47, y=77,13, z=333,97], nj['item.item.diode'/346119, l='MpServer', x=79,28, y=78,13, z=337,56], nj['item.item.hatchetWood'/346118, l='MpServer', x=79,56, y=78,13, z=336,91], nj['item.item.leggingsDiamond'/346125, l='MpServer', x=82,19, y=75,13, z=335,34], nj['item.item.bootsDiamond'/346127, l='MpServer', x=83,53, y=74,13, z=335,38], nj['item.item.leggingsDiamond'/346126, l='MpServer', x=82,22, y=75,13, z=335,03], aur['Gostmaster_7'/346097, l='MpServer', x=113,69, y=115,02, z=339,56], nj['item.item.hatchetWood'/346128, l='MpServer', x=81,34, y=75,13, z=335,47], nj['item.item.helmetDiamond'/346129, l='MpServer', x=82,31, y=75,13, z=335,03], nj['item.item.bow'/346130, l='MpServer', x=80,22, y=76,13, z=335,25], nj['item.item.leather'/346131, l='MpServer', x=83,38, y=74,13, z=335,03], nj['item.item.beefCooked'/346132, l='MpServer', x=80,91, y=75,13, z=333,78], nj['item.tile.cloth.gray'/346133, l='MpServer', x=82,19, y=73,13, z=334,19], nj['item.item.painting'/346134, l='MpServer', x=80,75, y=78,13, z=336,81], nj['item.item.compass'/346135, l='MpServer', x=80,56, y=78,13, z=338,47], nj['item.item.arrow'/346136, l='MpServer', x=83,41, y=75,13, z=337,69], nj['item.item.arrow'/346137, l='MpServer', x=83,09, y=76,13, z=337,66], nj['item.item.arrow'/346138, l='MpServer', x=83,25, y=75,13, z=336,63], om['entity.SmallFireball.name'/346139, l='MpServer', x=102,59, y=120,55, z=339,44], mu['Sheep'/346109, l='MpServer', x=51,06, y=70,00, z=314,44], mp['Cow'/346110, l='MpServer', x=61,94, y=72,00, z=346,09], om['entity.SmallFireball.name'/346151, l='MpServer', x=110,88, y=118,27, z=343,59], om['entity.SmallFireball.name'/346155, l='MpServer', x=102,25, y=111,20, z=362,34], om['entity.SmallFireball.name'/346153, l='MpServer', x=103,34, y=119,11, z=339,44], om['entity.SmallFireball.name'/346152, l='MpServer', x=109,34, y=118,52, z=341,66], om['entity.SmallFireball.name'/346159, l='MpServer', x=101,81, y=122,36, z=352,72], om['entity.SmallFireball.name'/346158, l='MpServer', x=101,56, y=99,67, z=365,44], om['entity.SmallFireball.name'/346157, l='MpServer', x=101,72, y=99,95, z=352,25], nj['item.item.rottenFlesh'/346581, l='MpServer', x=69,31, y=74,13, z=247,50], om['entity.SmallFireball.name'/346156, l='MpServer', x=101,94, y=111,73, z=355,16], om['entity.SmallFireball.name'/346160, l='MpServer', x=101,44, y=125,42, z=355,69], om['entity.SmallFireball.name'/346161, l='MpServer', x=102,81, y=95,61, z=373,59], no['Creeper'/346174, l='MpServer', x=137,50, y=20,00, z=269,50], oa['Zombie'/346413, l='MpServer', x=174,50, y=70,00, z=314,50], no['Creeper'/346175, l='MpServer', x=138,50, y=20,00, z=269,50]]
    - Retry Entities: 0 total; []

    java.lang.ClassCastException: agn cannot be cast to afe
    at axl.a(SourceFile:25)
    at axl.a(SourceFile:10)
    at axs.a(SourceFile:100)
    at axs.a(SourceFile:93)
    at avb.a(SourceFile:310)
    at auw.a(SourceFile:798)
    at auw.b(SourceFile:685)
    at net.minecraft.client.Minecraft.J(SourceFile:607)
    at net.minecraft.client.Minecraft.run(SourceFile:535)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 6fa17a77 ----------
     
  21. Offline

    WALRENT

    You should update this to 1.3.1 Craft bukkit so i can use it (WAY BETTER THAN MOVECRAFT)

    plus you should make it so beds can move and fix the thing where doors always make a drop Other than that :)
     
  22. Offline

    LunisequiouS

    Hey there! First and foremost, let me congratulate for a truly amazing plugin!

    That said, although I can get the basic functionality to work (moving and reorienting ships), I just can't get the autopilot or script functions to work at all. If you could please enlighten me as to what I'm doing wrong it would be greatly appreciated.

    I made a small, 18-block boat for testing in a clean 1.2.5 R1.0 bukkit setup with no other plugins. I try and start autopilot with /boatauto start, but nothing happens... Is it supposed to move in a straight line by itself with autopilot on?

    Next, I call the included autoship script with /boatscript autoship. It tells me to click a boat to apply the script. I tried left clicking my boat with a number of items or none at all, including the map and the boat, but I never get the script started message, even after I set the time to 00:00 or 12:00. Strangely, after I click the boat with the boat item it says the script will no longer be applied, eventhough it didn't seem to be in the first place.

    Lastly, I would like to set a script of my own to have a ship follow a predefined path automatically? Would you be able to supply a sample script that moves the boat 10 blocks straight then turns and repeats, thereby going around in a circle, just so I know how to write it so the boat turns? Not quite sure what values I should give to the vector variable to make it turn around.

    Thanks a bunch, and if the plugin creator could reply it would be great!
     
  23. Offline

    STARFERRET

    CAN YOU PLZ PLZ PLZ UPDATE i hate autocraft and i love this plugin
     
  24. Offline

    rossyduck

    How are you going for time. Reports on this look good but also loath to invest the time getting it running if it is going to go the way of somany other great looking plugins - developer loses interest. Do you think you will continue with it ?
     
  25. Offline

    Prominer228

    When I tried to move my boat, it just expload or something... I used so long time on it and it just was gone :( I think it doesn't work with more than 1000 blocks
     
  26. Offline

    KillerKrabs

    I actually have a capability question for the modder of boatmod. Is it possible to make the boats/etc move smoothly, like they do in the old Zeppelin mod? It would be incredible if you could do this. Or, at least, have it run more smoothly than it does now.
     
  27. Offline

    Moff Kalast

    You can add beds in the config file, BTW THE UPDATE ISN'T NECESARY I USE THIS ON MY 1.3.1. Bukkit server. Just for eveyone to know.
     
  28. Offline

    Codygreen363

    I love this plugin its so fun!
     
  29. Offline

    2851999

    Great plugin!
    I have this on my server but i have a problem. When i select an object for the first time on a world and try and turn it, it works fine. But if i reselect it i cant turn the boat. Ive tryed logging on a different computer but it still dosnt work.

    Have you got any suggestions on what i am doing wrong?
    Thank you.
     
  30. Offline

    Moff Kalast

    I have no idea what might be the problem but happens to me rarely - just rejoin the server and its solved. BTW I have tested this on the 1.4.2. R0 Beta and STILL WORKS LIKE A CHARM. Extremly good coding you got there.
     
  31. Offline

    Arktosa

    Great plugins : Wish we could do docking bay without the boat saving the block near it though... Might be good to add a piston script that when raised they dont count the blocks on them to makes ships on a carrier leave faster. :)
     

Share This Page