Minecraft version: 1.14.4+ Suggested name: FoodHungerEdit What I want: I want a plugin that just adjusts how fast you loose hunger and the hunger gained by eating food/consuming non edible foods. Food should "rot" after 3 minecraft days. It should turn into Rotten Flesh named the following Name: &4Crow Food Lore: &7[&cRotten&7] If eaten the player should be given nausea for 10 seconds and remove 4 hunger bars Food should change status once every minecraft day and should change regardless of where it has been placed. inventory/chest/shulker box/backpack/etc [If placed in an enderchest, if possible, deny rotting until it is removed again] Fresh, stale, and musty food should not be allowed to stack with eachother, but food items that are fresh can stack with fresh and etc. Added lore on all non rotten food items should show how old the food is. Day one should be "&7[&bFresh&7]" Day two should be "&7[&9Stale&7]" Day three should be "&7[&1Musty&7]" EXAMPLE ITEM NAME: &aFrog LORE1: &7[&aCommon&7] LORE2: &7[&9Stale&7] [We have custom named items with custom lore. Im unsure if theres a way to set a second line of lore to items? This plugin should not take the first line of lore but the second] One hunger bar removed every 2 minutes. Running/walking/etc should not bring down hunger. Fighting a user for more than 8 seconds should bring your hunger down by 2. Making your hunger bar full by eating should give you strength 1 for 30 seconds. but should give you slowness 1 for 10 seconds as a "you are full" effect. Having 0 hunger and eating so your bar is full in under 30 seconds should give you nausea for 5 seconds. [Optional. its not needed but would be cool!] F O O D I T E M S [All Food Items should restore 5 Hunger][Poison effects from Spider Eye should be removed] [All other consumable food items not listed should give 1 hunger bar and slowness 1] Mutton Potato Cooked_Mutton Beetroot Black_Dye [Give only half a hunger bar] [You can just make the item disappear and give a hunger bar since dye isn't consumable] Dried_Kelp Spider_Eye Glistering_Melon_Slice [Same effects as suspicious stew. Randomized effect given when eaten if possible] [Only gives 3 hunger bars] Cooked_Chicken Cooked_Beef [Gives only 2 Hunger but gives strength 2 for 1 minute] Raw_Porkchop [Gives 1 hunger bar and nausea for 5 seconds] Raw_Rabbit Raw_Chicken Raw_Beef Raw_Cod Raw_Salmon Prismarine_Shard [Gives 1 hunger bar and gives dolphins grace for 5 seconds] Cooked_Porkchop Melon_Slice [Gives only 2 Hunger but gives strength 2 for 1 minute] Ideas for commands: /FoodRot Pause [Pauses all food from rotting in its current phase until resumed] /FoodRot Resume [Resumes food rotting] Ideas for permissions: All players affected by this. Food.PauseResume [Allows user with permission to use the two commands. Users without the permission cannot run the commands] When I'd like it by: January 13th at the absolute latest.