NoOrbs - Remove orbs on death Version: v1.0.1 NoOrbs will not completely disable orbs like most other plugins. It instead gets rid of orbs on death (if configuration property Remove-On-Death is set to true (default)) and scans the world every so often as defined in the config (Delay in config). This makes it compatible with the new mob that jeb is adding to the game that requires experience to kill. Please reply with any suggestions you may have. Download Development Build This dev build contains the region flagging feature as suggested by @Relick . It is experimental, but i would like some feedback. In Progress: Region delayed orb removal Changelog: Version 1.0.1: Compiled against Recommended Build Version 1.0: Released plugin
How does it sweep the land for them? I can imagine that would get annoying once that mob is in. They would be killing a cow, and just before they got the orbs, the sweep occurs and deletes them D: So your mission, is to get your plugin to ignore a chunk if there was either a recent entity kill, or if not, then if there is a player in it. He already said that this plugin is not like that one.
@Plague I compiled it against the recommended build. Do you mind if i use that method? I was thinking of adding a new hashset entry for each orb, but that seems to be more efficient. Ill credit you in the post for the idea
Added a dev build to the post. This build includes the feature as suggested by @Relick . It is experimental, but it should work. Let me know if it does or doesn't, please and thank you.
Since this is outdated AND the download is down, you can use my orb remover plugin, NoOrbsPlease, instead of this.