Minecart Permanence - A plugin to keep the chunks minecarts are in always loaded. Version: 1.1 I built this plugin for a sever I'm in where we're building a very extensive railway system. Since we want it autonomous, and sections of tracks are frequently kilometers long, minecarts would unload when they get too far from a player and the trains would just stop. While this kind of displayed a quantum mechanics idea, it was really obnoxious for us. This plugin fixes that. While there are other plugins that do this same thing, they're few and far between from what I saw, and many provide a lot more features. We wanted to keep the server mostly vanilla, which is why the only thing this plugin fixes is Minecarts. Features: This plugin simply keeps track of any vehicle move event and chunk unload event. If a vehicle moves and its a minecart, it forces chunks around the minecart to load. If it's a chunk unload event and there is a minecart in a nearby chunk, it'll prevent that chunk from unloading. Changelog: 6-18 - v1.0: Release 10-30 - v1.1: -Added a configuration file with a few options -Added the ability for a server to load all minecarts upon start-up -Added the ability for minecarts to ignore collisions with players and entities -Added the [experimental] ability for minecarts to knock something up/back upon collision -Fixed the permanency for more recent versions of Bukkit Download: <Edit by Moderator: Redacted mediafire url> Github (still 1.0, working on that) I have posted this on BukkitDev, but the formatting is a little weird and the site is new to me.