[FIX/ADMN/MECH] EntitySuppressor v3.0- Limit Mobs, Reduce Lag! [1.4.7-R1.0]

Discussion in 'Archived: Plugin Releases' started by Fishrock123, Oct 3, 2011.

  1. Offline

    Fishrock123

    [​IMG]

    Moved to BukkitDev

    Features!
    Downloads [CB 1.2.5-R1.0]
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    strontkever and FlamingArmor like this.
  2. Offline

    Adrenaline

    mhm..looks good but I have tested plugin NoLagg, PerformanceTweaks and at this plugins dont work limit monsters.. ;S

    it looks like this..i see far away monsters.. i running to him and this monster/s DISAPPEAR :( wtf?
     
  3. Offline

    Fishrock123

    I do know that NoLagg can have issues similar to this (At the time of writing, now fixed.)(monsters appearing and disappearing), are you saying mine does as well?
     
  4. Offline

    Fishrock123

    Updated to v1.2:
    * Added player command: /es count all - Counts all worlds
    * Added config nonLimitedWorlds - Allows you to exempt worlds from the monster limiter.
    * General code improvements.
     
  5. Offline

    Tolerance

    No biggie, but I'd fix [ADMIN] to [ADMN]
    Good plugin though!
     
    Fishrock123 likes this.
  6. Offline

    Mrchasez

    Ptweaks does this.
    You can enable and disable Mobs or Animals in game.
    Or have a minimum or maximum limit.
    Well, if a server does not run Ptweaks then this is great:)
     
  7. Offline

    Fishrock123

    No, Ptweaks does *not* do this.
    Mine is more efficient than Ptweaks or NoLagg, plus, mine combines both techniques.
    EDIT: Plus, mine has some other more world-specific features.

    Please, make sure you know what your talking about before you go saying yours is better, because it isn't.

    Optimum would to be use my monster limiter and the other stuff from ptweaks/NoLagg.
     
  8. Offline

    Mrchasez

    I never said better D:
     
  9. Offline

    Fishrock123

    Be careful with your wording. Mine is great even if you are running ptweaks.

    (Though I would suggest turning ptweak's limiter off when using mine, if that is even possible)
     
  10. Offline

    Mrchasez

    Well, You can just set it to a higher integer then it wont do anything
     
  11. Offline

    Fishrock123

  12. Offline

    MonsieurApple

  13. Offline

    paully104

    Currently is not working for me, i set all monsters to 0 in all my worlds. The spread count shows over 400.
     
  14. Offline

    Fishrock123

    Animals are counted; also, if you wish to disable monsters entirely, it is better to use bukkit's allow_monster: false config.
    However, it might see things weird at 0 (because of how the spawn flags checking works and other stuff).
    I'll see if I run into similar things on my test server.
     
  15. Offline

    paully104

    Kk i have spawn mobs set to 0 in config. Im running a huge mutliworld server similar to Mario 64. So the only mobs that are spawning should be in mob arena. Also i had skeletons spawning in areas set to 0, should i set it to 1 or something?
     
  16. Offline

    Fishrock123

    Is the mob arena a world or a place?

    ES currently doesn't have area (cuboid or elsewise) or monster type support, if that's what you are wondering; did you check the config guide? Because, I'm not entirely sure what you're asking for?
     
  17. Offline

    paully104

    Mo
    Mob arena is a plugin that designates a cuboid for the monsters to spawn in when the plugin is running. I was just explaining my setup a bit. I have a main world that has portal to around 10-15 other levels. Monsters are spawning in my multiworlds and not my main. The issue i am having is monsters spawning in my mutliworlds even with the configuration set to 0.
     
  18. Offline

    Fishrock123

    Well, with any luck v1.4 will add some stuff to fix whatever is happening.
     
  19. Offline

    dmcone

    Would it be possible for you to add a feature that basically does the exact opposite, and let's you increase spawn rates of certain mobs?
     
  20. Offline

    Fishrock123

    First off, v1.4 will be released as soon as I cleanup the command code to something that makes decent sense.

    Will contain Improvements to the multiworld limiter, and a new /remove command, and possibly other subtle changes I have forgotten about.

    You could, I guess by making something add extra mobs, but that won't be added to this plugin.
     
  21. Offline

    Fishrock123

    Updated to v1.4!

    Note: You will need to update your config if using the now removed "nonLimitedWorlds" config node!
     
  22. Offline

    Lice

    hmmm
    this plugin disable the monsters in my settings
     
  23. Offline

    Fishrock123

    This is true; however it will (Or, should..) re-enable them when the number of monsters drops below 1/8th of your maximum (unless you have checkDifference set elsewise).

    If you wish to disable this feature, use "UseSpawnFlags: false"
     
  24. Offline

    Lice

    i use the standart config.yml from your plugin. Animals will spawn but no monsters.
    In the setting of the server i have enable the monsters but the will on start of the server disable.
     
  25. Offline

    Fishrock123

    Use /es count; do you have more than 58 animals?
     
  26. Offline

    Lice

    i have testet /es count says (198) 81 Monsters 115 animals with 2 player on world.
     
  27. Offline

    Fishrock123

    Not really sure what the problem is; What Bukkit build are your running? What other plugins?
     
  28. Offline

    Lice

    bukkit 1337 ,
    Authme, Chestshop, Choptree, dynmap, iconomy, inventorysave, Lockette, Nolagg, Worldedit , Worldguard.

    and myhome

    The monsters are very irregular since. And also too far away.
     
  29. Offline

    Fishrock123

    If you are also limiting monsters via nolagg, remove them from it's config.
    Are you using nolagg to keep chunks in memory? (Or any other way of keeping chunks loaded?)
    Are you using worldguard to control mobs in any way?

    You could try clearing all (es remove all) (which will remove all animals).

    Edit: Generally, as stated in the OP, ES will cause the average monsters per chunk to decrease, not just far way ones, you may just need to raise the limit.
     
  30. Offline

    Lice

    here my config from nolagg:
    Code:
    bufferItems: true
    bufferTNT: true
    useSpawnLimits: true
    useChunkUnloadDelay: true
    tntDetonationInterval: 1
    tntDetonationRate: 10
    explosionRate: 5
    maxItemsPerChunk: 40
    formItemStacks: true
    chunkUnloadDelay: 10000
    autoSaveInterval: 40
    updateInterval: 20
    stackRadius: 1.0
    stackThreshold: 2
    
    My Worldguard config Mob:
    Code:
    mobs:
        anti-wolf-dumbness: false
        block-creature-spawn: []
        block-fireball-explosions: false
        block-fireball-block-damage: false
        block-creeper-block-damage: true
        disable-enderman-griefing: false
        block-creeper-explosions: false
    
    you mean the spawnlimits set to false ?!
     

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