First Minecraft 1.0.0 Bukkit Build Released----Keep Discussion Here

Discussion in 'Bukkit Discussion' started by Teh Kitteh, Nov 20, 2011.

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    I'm guessing you're thinking of door issues, but we just had our first real problem (started using devbuilds of 1.0 Bukkit on 1497, were using 1503 when this happened and are now at 1518). One player tried Lockette:ing (v1.4.4) a chest and the server went into a busy loop. Had to kill the process.

    He tried again after the 1503->1518 upgrade and then it worked, but it might be completely unrelated to the new devbuild of course.

    Side note: I just posted a description of how we upgraded an existing beta world to 1.0, if anyone's interested.
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    I love how half this thread is filled with posts about how to start craftbukkit...
    Seriously guys, seriously.
    fffizzz likes this.
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    Hi guys, I'm a mac user and when I try to double click the jar file, first time run, I dont get any of the server files like plugins or permmissions.yml it just does nothing. Can anyone help me?
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    Any word on random worlds no loading?
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    Did you read this:
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    This isn't the first. Build 1467 I think is.
    Lol, I have 1467. It supports MC 1.0.0.
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    Bukkit has no one-click installing.
    You actually need to read the manual.
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    Wow, calm down. Give him a link and send him on his way, no need to insult him. You forget that a lot of minecraft/bukkit users are young, and have are still learning/developing. Have some patience.
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    I see your point, and yes I was frustrated, but there's also an educational opportunity here. If someone wants to run a server, it's going to be more complex than installing Spotify or something.

    People asking these questions should learn to open the readme first. We should especially learn this while they're young, so they don't just click on something again and expect the program to automatically send over a butler/technician/superhero to install and configure everything.

    I also edited my post to make it sound more friendly.
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    Is the potions API implementet?
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    I just wanted to ask how you were going to implement animal breeding. If it wasn't much trouble, could you give child birth a separate event, rather than just a new SpawnReason, which would bear the information about parents? You see, I have a plan for rather simple plugin, that would implement Mendel's laws of inheritance for sheep colors. Right now, the only way to do this is detect sheep spawns and then replace spawned sheep with my own custom entity, which is quite complicated for this kind of plugin (this kind = if you don't look for it, you might not notice it's even there :))
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    Your joking right?

    Really going to take that long to sort all this out? They seemed so fast on the other versions. I'm know jack about coding, so if this comes across rude i'm sorry, but it just seems a long time, when they were fast before.
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    Server -was- working fine, but now this is happening... I didn't change anything[/quote]

    Well You See Map Is Limited To Your Memory Of Computer And Net Speed/Connection When You Go Over The Limit Map Crashes So It Makes It Unusable So The Thing You Need(can) Do Is To Make NEw ONe Reviving The Old One Is Not Possible (Well IT IS But Its Too Hard So Easy Way Is To make New One)

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    Hmm...While there's been tons of discussion for the latest 1.0-compatible Bukkit builds, no one seems to be talking about the plugin development.

    To plugin authors, are you guys waiting as well for an RB to update your plugins? I'm just curious as, unlike in the past, I don't see a lot of plugins up to date with the 14xx and 15xx builds.
    Just an observation. I'm sure everyone on here will feel much better once an RB or two gets out the door.

    And apologies for my earlier outburst. However, I think in the wiki pages for Installing Bukkit, one of the prerequisites should be at least basic batch/shell scripting. :)
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    You need to be more specific lol Is there a tutorial or something? What do I open in text editor etc? And what do I change?
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    No i am not joking
    I really think the RB 1.0.0 is coming next year
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    Noo's!!! (Smashes head against keyboard.... lol)
    Dam, thats a shame, ah well, will have to keep the server in creative mode.... for now.
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    I don't think it's going to be next year.
    Not this month though.
    But 1522 seems stable enough.
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    i'm trying to launch the latest craftbukkit (Build #1529) on a mac getting a npe even when i let it create a complete new world.
    17:28:50 [INFO] Unable to find spawn biome
    17:28:50 [SCHWERWIEGEND] java.lang.NullPointerException
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.WorldServer.c(
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.World.addEntity(
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.World.addEntity(
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.BiomeDecoratorSpikes.a(SourceFile:30)
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.BiomeDecorator.a(SourceFile:28)
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.BiomeBase.a(SourceFile:190)
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.ChunkProviderSky.getChunkAt(SourceFile:336)
    17:28:50 [SCHWERWIEGEND]     at org.bukkit.craftbukkit.generator.NormalChunkGenerator.getChunkAt(
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.ChunkProviderServer.getChunkAt(
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.Chunk.a(
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.ChunkProviderServer.getChunkAt(
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.ChunkProviderServer.getOrCreateChunk(
    17:28:50 [SCHWERWIEGEND]     at net.minecraft.server.World.getChunkAt(
    I'm using the following command to launch the server:
    java -Xmx1024M -Xms1024M -jar craftbukkit.jar 
    (i've renamed the jar.file ;-) )

    Any hints?

    BTW: all plugins are removed.

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    I like how, in the same status, they both "commit" to this month's release (" It'll be very soon, I promise!") but then also mention that they "hope" to have it out this month. :(

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    Everyone on my server are saying Blaze Rods are not dropping. Bukkit 1529. Anyone else have this issue?
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    They think they should be done this month. It's likely they expect to be. If you read back they expected it would be done by the end of the weekend past, but the issue with bug fixing is that you can't be sure how long it will take, or what else will be discovered.

    If they "committed" and gave any even slightly definite guess then this place would be fill with idiots whining if they missed it. Do you not remember Minecraft 1.8 when Jeb_ gave a "best guess" of a certain date, and then when he couldn't make that date people started claiming that they had been lied to? Some of those same idiots are here.
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    I aint asking for a certain date. Just trying to find out a idea of how long its going to take.
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    The point that has been made is "no one knows and no one will know until it hits".
    Just keep checking the front page like I do.
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    I think the problem is, there is no information. They should be able to at least say if they feel they are close to a release... telling people constantly "it'll be out when it's done" is annoying... that could mean anything... it could mean a year from now... my big nag is this... with all this waiting, by the time a 1.0 recommended build is release, and the plugins just start to update, MC 1.1 will come out, and we'll go through another huge wait, while all the clients update, and all the servers are either out-dated or forced to run vanilla.

    Pretty soon, CraftBukkit may get the reputation of "the version behind mod". It seems they didn't keep the code up with 1.9, and if Notch doesn't feel like doing a modding for Minecraft, then he should just give it over to Bukkit and allow them as much early access to the code, as possible, before an update.
    Emiya Shirou and mrgreaper like this.
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    They have said they feel close to release. They implied last week they were aiming for the weekend, and now have said hopefully this month (the last day of which is tomorrow). They have said they feel close, that there are only a few things left. They just don't want to make false promises, because then some of us will day things like "by the end of the week" to our users and be yelled at if they are wrong. I don't see how they could do any more.

    As for the speed. Point me to a server project (or any of this scale) that updates faster. They have access to the unobscficated source (still as far as I know the only ones not in Mojang that do), and did have dev-builds for 1.9. But every time a new version comes out the obscfication by it's nature changes, so they have to remap it, and then find and fix bugs from that, and the new features.

    We chose to have this problem when we decided to have Mods, and use Bukkit. This isn't the first, or even the worst, delay we have had. Grin and bare it, or use vanilla. From the tone of their recent tweets I suspect the bukkit team are more irritated that they haven't nailed it yet than we are.
    Porydan2 likes this.
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    WOOOOHOOOO! Just saw this, and thank you!
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    Nope, works fine, also on 1529.
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