I cannot, for the life of me, figure out how to spawn and manipulate falling blocks. Here's my code right now for attempting to make them shoot upwards: Code:java EntityFallingBlock sand = new EntityFallingBlock(cWorld,b.get(i).getX(),b.get(i).getY(),b.get(i).getZ(),id,b.get(i).getData());Entity e = sand.getBukkitEntity();e.teleport(e.getLocation().add(.5,1.5,.5));cWorld.addEntity(sand);Vector vel = e.getVelocity();vel.add(new Vector(0,10,0));e.setVelocity(vel); The variable b is a list of blocks for clarification purposes. Does anyone see any obvious flaws? I'm at a loss here. Edit: When trying to debug this, the server recognizes the entity as being of type FALLING_BLOCK, having the correct velocity/location, and so on. What's even worse is that this: System.out.println(w.getEntities().contains(e)); returns true. Even though the entity seems to be 100% sound, it won't budge. I don't normally bump my own threads, but when I do, I'm lost beyond all reason. EDIT by Moderator: merged posts, please use the edit button instead of double posting.