Ok I'm french, my english is not bad but ... When my TNT is triggered, I would like it to do damage to the players but not to the map. I do this public void EntityExplodeEvent(EntityExplodeEvent event) { event.setCancelled(true); Location loc = event.getLocation(); } but I don't have the end. I want create a fake explosion
@Ratsock https://hub.spigotmc.org/javadocs/s...ntity/EntityExplodeEvent.html#setYield(float) Set it to 0