Hi, I'm trying to find a way to execute a code when there's an explosion. I know that there's the EntityExplodeEvent but that event wouln't be effective if I spawned an explosion (World#createExplosion()) Any ideas? Thanks!
Create own class which extend Event. And add some checks there... BlockBreakEvent cause of explosion maybe
Yeah, I think that this could be the only solution, but I don't know how to get the involved blocks in the explosion created :/