EpicQuest - Moved to DevBukkit. Link in thread!

Discussion in 'WIP and Development Status' started by Randy Schouten, Jun 27, 2011.

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    i type /quest and become

    2:36:47 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'quest' in plugin EpicQuest v0.9
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:163)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:364)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:756)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:721)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:714)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:516)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
    at randy.eq.eq.onCommand(eq.java:137)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
    ... 12 more
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    [Request] Quest Type - Talk to NPC - Triggered on right click of an NPC with specific name.

    [Request] Quest Type - Kill NPC - Triggered death of NPC with specific name.

    [Request] Quest Type - Get To Location - Triggered on player arrival at a specific location.
    e.g. Make the player get to the top of a mountain. Set on specific block location and configurable radius.

    [Request] Quest Type - Place Block in Location - Triggered on placement of block at a specific location.
    e.g. Place a gold block at the top of the water fall to stop the water. You can only place one block to stop the flow. Choose you place wisely. Imagine large waterfall flowing from river.... you get the idea.

    [Request] Quest Type - Command Quest - Triggered player entering specific command from a number of options.
    e.g. Make a player choose a faction, (Red or Blue) on entering a command to join blue/red they complete the quest.

    [Request] Quest Type - Death - Triggered on specific type of death.
    e.g. (NPC) "You have never Base Jumped? You have a cape? Use your cape to slow your fall. Go ahead and give it a go..." Quest completed on fall to death.

    Just a couple...
    Sorry to be annoying.
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    Have you included McMMO support yet? or for that matter Citizens support?
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    Will there be any version of EpicQuest for Minecraft 1.0.0? We want it for our server, please :)

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    Randy Schouten

    Good news.
    I've started working on this plugin again.

    I've written the base down in one go without testing, and it had a few minor bugs, which means I've gotten quite a bit better haha.
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    Hay, im really looking forward to using this. Its the one last thing on my server before it goes live. If you want id love to test a beta of this before its released for 1.1 thanks!
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    I can't seem to get any quests to work. The plugin doesnt recognize their existance.
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    Randy Schouten

    Last edited by a moderator: May 17, 2016
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