Thank you so much. I am happy that people like my lib! Hey, I already though about this and I think that you shouldn't use this library when there are 200 or more players in the radius of packet-recieving. If you think about some players having hundreds of torches on their hubs, it also influences the performance. Here is an example for the text. I use the firework-sparks every 40 ticks to send them to all players. As you see there are 246 particles on this effect and the result is worth it, I think. It is theoratically(!) 6,15 packets per tick per player. I consider also caching those packets. Maybe it is senseful not to send all packets in the same tick, but split the effect for players so the effect is send over the next 5 ticks to all players, in case of a big repetition period. Or maybe a producer / consumer pattern that handles X packets per tick, to ensure a consistent impact on performance. I'll have to do some checks about this.. Maybe I can increase performance then.. I wonder how much packets are sent from the server while in idle? :O codename_B Do you know how much packets are send per tick from you hub on Hypixel? I don't know how many packets are too many. :O EDIT by Moderator: merged posts, please use the edit button instead of double posting.