[EDIT/FUN/SEC] VoxelSniper v5.019 - Flexible Long-Range In-Game Map Editor [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Voxel Box, Jan 23, 2011.

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    Voxel Box

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    Voxel Box

    Maybe another day or two. major cleanup on reliability today and the clone stamp is working even better.
    OrtwinS likes this.
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    doesnt work for me -_-
    my build is 493, the voxel sniper version is the newest and my os is windows 7 error.png
    Could anyone give me a build it works with?
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    I have a batch file specifically to run craftbucket build 447 so that I can use this for big builds. Can't wait for sniper 2.8 ;)
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    Loose Nut

    last working build that sniper can work in is #448
    i wont update till sniper get updated
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    Please add support for CraftBukkitUpToDate!
    You just have to provide direct links for the jar and give them to the Plugin author!
    Vaupell likes this.
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    Voxel Box

    Sniper 3.1a is out, get it while it's hot!

    The clone stamp brush documentation I'm still finalizing, but here are the basics for people to mess with in the changelog in the OP. Enjoy!
    Ixbidie and vortal like this.
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    I seem to have a problem. It loads perfectly fine on Craftbukkit 493 but when I type /v 1 it just gives the usage over and over same with any of the /v commands. Any help?

    Edit: Sorry my bad I should of read the instructions more carefully added my name to the list of "snipers" and it works perfectly. Thanks a lot for this been waiting for a while.
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    Working great on build 493 :D
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    Ty for update, works great/fine with my 493 now..
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    This VoxelSniper plugin is great !
    I was thinking about 2 new brushes :
    * /b ed -- would create an ellipse (sniper defines half-width and half-depth: /b <h-w>,<h-d>)
    * /b eb -- would create an ellipsoid (sniper defines same as in ellipse + half-height: /b <h-w>,<h-d>,<h-h>)
    If ellipsoid's any half-* value would be 0, then the ellipsoid would be an ellipse, but could be horizontal as well as vertical.
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    Thanks for the update.

    Had an idea for another terraforming brush. I've been leveling large areas of mountains for building. It would be great if i could point at an area and have it reduced down to sea level (and maybe surfaced with grass/dirt). Another option would be to raise/lower an area to keep subtle undulations in the land but less extreme than a mountainous ;)

    Just a thought - not sure how practical it is...
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    Funny you say, because I'm working on a Soft Selection brush as we speak.

    Something like this :
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    Lunar Delta

    I was all pumped to use the Oceanator on a new map I have generated for my server, only to be dismayed when I learned that it assumes sea level is always the default. There goes trying to use it on my Biome Terrain Mod modified map. D':
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    Awesome - I've been after a way to level out areas a bit more (and maybe build them up) but for it to look more natural than just flat land.
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    i cant get it to add new snipers i add a new name to the text restart server. everything specified. only makes me a sniper. halp please
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    Just some friendly feedback from b493.:)

    I believe there's a memory leak somewhere. Using the "oceanator" brush to create an island will quickly max out the ram usage and it won't unload after logging out. (Garbage collector is running as well) Also, it seems the replace brush is being ignore completely. I'll set /vr 2 and /v gravel but it'll still spew out onto other blocks. Finally, the oceanator brush is doing some funky stuff. Here's a screenshot so you know what I'm talkin' about:

    The brush has removed only one layer of the chunk and replaced with water, everything above and below remains. Any further attempts to use the oc brush on it result in nothing happening. For now I cuboid select via WorldEdit and replace the top with air and then under water I do the same thing, replacing with water.

    One suggestion to make this plugin even more awesome would be a smoothing brush: you click a chunk, it looks at the surrounding chunks and smooths it out to make it look more natural. It'd greatly help the boxy borders that form around islands that are made flow a little bit more naturally into the deep ocean that the oc brush has created. For now I'm using WorldEdit's smoothing tool to achieve the same effect.
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    Loose Nut

    tried #484 and #493 , both fresh installs (for testing voxelsniper 3.1b)
    nothing else in plugin folder (well other than snipers.txt and _MACOSX

    it works when it wants to, I click on a block with default sniper tool
    it (may) remove the block or it (may) remove the block under or behind the targeted block

    the arrow tool will sometimes act as the gunpowder tool,
    it will add a block on top of the targeted block instead of changing the targeted block

    thought it might be because of using it in a converted world (pre 1.3 beta)
    but samething happens in a new world
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    Sounds to me like you've got yourself one fu**** up server. Without any errors there is nothing I can do, neither does it happen to anyone else especially us.
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    2011-03-09 15:45:23 [SEVERE] Could not load plugins/VoxelSniper.jar in plugins: null
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:113)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:159)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:107)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:59)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:204)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:191)
    at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:131)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:246)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    Caused by: java.lang.NoSuchMethodException: com.thevoxelbox.VoxelSniper.VoxelSniper.<init>()
    at java.lang.Class.getConstructor0(Class.java:2723)
    at java.lang.Class.getConstructor(Class.java:1674)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:108)
    ... 8 more

    With CB 522
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    i know this coding wouldnt take too long and i would really appreciate it but if we could have a vertical disk brush or a verticle voxel square brush i would highly appreciate it. making walls would be cake.... thank you so much if you could add this?!!?!
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    Voxel Box

    coming next:

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    Looks so awesome. Keep up the good work. When would you say the ETA was?
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    thanks for this terrific tool! is it possible to clone paste the WorldEdit clipboard? sometimes i find the WorldEdit way of making a selection to be easier.
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    edit - well nothing important... post below tho if curious :=) btw it's working on CB#531
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    cant you at least try this plugin before nagging the developer for an update?
    I'm running CB#531 and VoxelSniper performs JUST FINE.
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    Well I accidentally posted this, was in the process of testing atm. but thanks for verifieing. :)
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    Hah, was about to say the same, but I wasn't sure whether the old version worked or not...

    Almost was ready to post up my version of Sniper, but I guess now I don't have to :p
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    Well again sorry :), I just wrote the comment before I tested but accidently hit enter before I went testing it :). Testing flyridge atm.

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