Inactive [ECON] RealShop - Shop using chests [1337-1561]

Discussion in 'Inactive/Unsupported Plugins' started by Baptiste Pillot, Feb 23, 2011.

  1. Offline


    SrJoben, sleite, Flipp and 6 others like this.
  2. Offline


    You found it at looking for "Spout".

    Or here :
    - official page :
    - direct download link of the Spout PLUGIN :

    With Spout players will immediately quit the shop when they close the shop-chest.

    Without Spout there is a delay before the transaction terminates when they quit the shop : the have to walk a little bit to have the "transaction complete" messages. So they did have the time to found some ways to cheat.

    This will be very more difficult for them to cheat with Spout installed, as they will not be abble to craft items on their inventory, or things like that : they will already be outside of the shop.

    Thanks a lot to Spout developers. I've been waiting for this from a very long time !

    If the shop is inifiniteBuy, it should get restocked automatically when they quit the shop. Or perhaps they are toing some nasty things ? Please test it by yourself, to validate if the "normal use of the shop" works well.

    Bad guys !
    I am developping version 2.0 of RealShop to get rid of this kind of griefs.

    Not a bad idea.
    Will think about it

    MySQL support will be usefull for someone of us. I will add it with version 2.0 of the plugin.
    But, sorry, please be patient.

    You're right. Please use the 0.70, it's only the same than 0.68 + optionnal use of the Spout plugin (highly recommended !)

    C'est vrai, je l'ai perdu en route. Merci de télécharger la 0.70, c'est la même que la 0.68 + utilisation du plugin Spout (très recommandé)

    Sure they can, there is no protection control on RealShop.
    You know the name of the shop owner, and of the guy who protected the chest, so it's not hard to punish the vilain :).

    Someday perhaps I will link to protection systems... but they are a lot (essentials, lockette, lwc, etc.) and it seems to be a too big work for me alone.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  3. Offline


    well the only one its happened with so far has been my brother, and I was even watching him one time. I had 3 stacks of cobblestone in the shop, he bought all three about 5 times or so and then he went back in to try and buy some more (he was building a huge building) and they hadnt restocked. I had to go and refill it myself before it would work again. and even then it happened a few other times till I made a whole new chest for cobblestone. it hasnt happened since.
  4. Offline


    You should fix it so when the customers log out when they put the item in there inventory the item doesn't stay with them and they steal it...

    BTW if this plugin gets to its 100% then it will easily be one of the best shop plugins out there because its so easy to use. It just needs to be grief free

    EDIT - Also you should think about making a way to see what player has what item in there shop and maybe a shop list to see all the shops. maybe like /realshop [Item Name] and it will tell you who's shops has that item in it. then like /realshop list to tell you all the shops that are out there...? idk just a suggestion to expand your plugin?
  5. Offline


    I want to translate the lang to spanish, how should i do that ?

    because i have some taxt here and then an = and then text, can you give me an example i have this line for instance:

    You don't have the permission to shop=You don't have the permission to shop

    No tenes suficiente permiso para comprar en este mercado=No tenes suficiente permiso para comprar en este mercado

    Or i just have to modify the second line ?

    Thanks, grat plugin!
  6. Offline


    hmmm here occures a gold duplication each time you open a chest.

    rs 0.7
    BOSEcon 0.7.1

    Here is what the Console says:

    [SEVERE] Could not pass event PLAYER_INTERACT to RealShop
    at fr.crafter.tickleman.RealShop.RealShopPlugin.selectChest(
    at fr.crafter.tickleman.RealShop.RealShopPlayerListener.onPlayerInteract(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(
    at net.minecraft.server.ItemInWorldManager.interact(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet15Place.a(SourceFile:57)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(
  7. Offline


    a weird bug for v0.70

    with boseconomy 7.1

    if a customer opens the shop and closes it their current money doubles

    if user holds 500 Coins etc then goes to shop and leaves their money goes to 1000

    then if they repeate they have 2000 etc etc soemthing is multiplying it by 2
  8. Offline


    Cant wait for the updates your doing =) Once 1.0 is finished with the griefing problems i will definitely put this on my server

    Do you know a estimated date on when the plugin will reach 1.0?
  9. Offline


    For both players and ops, the '/rshop price' commands don't seem to be working on my server. Nothing is added to realshop.log, no message is displayed, and the prices are not set, effectively meaning the commands aren't working. Permissions are set to allow " - 'realshop.price.*' " as per the wiki.

    From what I understand, these commands are supposed to set prices for all a player's shops independent of the market price.

    Also, can confirm the currency duplication with BOSEconomy. Switched to iConomy, no issues.
  10. Offline



    take full stack from shop - split each stack by 2
    so u end with 1x32 1x16 1x8 etc -- chuck last 2 on floor == free stacks
  11. Offline


    The Gold bug first Ruined all our Economy and now it seems Tickleman is away at the Moment :/
  12. Offline


    I love this plugin but I'd like to ask for a feature. Would it be possible to set how many chest shops can each group have? I want everyone to be able to have one but the "Merchant" group to have unlimited chests. I don't suppose that would be very hard to do.
  13. Offline


    An idea: It would be good if u could freeze the items in a shop so its infinite. Would be very useful for admin shops.
  14. Offline


    Excellent plugin, it's one of my favorites now with how easy it is for newcomers to buy and sell to.

    I'm having trouble with getting rid of old shops though, I had a guy pack up and move to another settlement in my server and noone can destroy his old shops. I was thinking probably the best way to do this would be to add a destroy permission separate from the admin and a listener task that checks to make sure the chest was gone after a split second. That way if any other plugin stops the chest from breaking(worldguard, towny), then the shop won't get deleted.

    Otherwise thanks for the awesome mod!
  15. Offline


    first..this is a really nice shopsystem... without this uggly looking signs in front or beside a chest with kryptic letters and numbers.. but i found one big error and i dont know how to fix it.
    Server and Plugins are:
    Craftbukkit version git-Bukkit-0.0.0-980-g4ed23b1-b1060jnks (MC: 1.7.3)

    [Permissions] version [3.1.6] (Yeti)
    BOSEconomy v0.7.2
    CraftBukkitUpToDate version 2.6.4
    [NarrowtuxLib] v0.6.1
    [RealShop] load dependency : BOSEconomy ok
    [RealShop] version [0.70] (tickleman)
    DropChest version 0.8.1
    WorldEdit 4.6
    WorldGuard 5.2.2
    iChat (v2.3.3-p3)
    [AdminCmd] (version 5.7.15)

    Now to my error.
    I tryed the shop with RealEconomy and it wors fine but i need BOSEconomy because i have diffrent wages for
    groups and players.
    When i use BOSEconomy ..thats what happens.
    I got 100$ and buy 10 stones 5$ each.. i should have 50 $ left and 10 stones in my inventory... but..
    i got 150 $ plus the 10 stones in my inventory.
    Now i sell the 10 stones for 5 $ each and i should have then 200$ in my account...but..
    i got 300$ in my account and no stones left in my inventory.
    The stones working fine but not the money...
    No if i only open the chest and close it i double my money as well..without buying anything or selling anything..
    I dont know why that happens..someone got a awnser for that??

    @ this plugin... this plugin plus Showcase is a great way to use shops.. u can see visual what u get in a shop (if u use only 1 item per shop) and there are no signs arround the shop with kryptical numbers and letters..
    I like this idea but it would not work for me if i cant get this right with the money..

    Thx for reading and maybe resply to help me with this problem. Nice work mate
  16. Offline


    Just read the wiki. There is a way to create an "infiniteSell"- or "infiniteBuy"-Shop.
    fneyret likes this.
  17. "/rshop price" does'nt work for me... CB 1000, RealShop 0.70

    Edit : "rshop price" works with and admin account, but not with the rshop.price.* permission...
  18. Offline


    How do i change the global price of things? I edited de prices files in the folder but nothing happened, help?
  19. Offline

    Simon Welker

    I just wanted to set up sell-only shops for a project, so people get paid if they bring their resources. But every time someone puts something in, it makes it available to buy!! Why is there no sell-only setting? -FEATURE REQUEST-
  20. Offline


    Is it possible for me to add more items to the market.txt or will this affect the server
  21. Offline


    You can :)

    reload the configuration with /rs reload

    I think you can do /rs buy +0

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  22. Offline


    specially made a account for this, I have the solution for problems with WorldGuard:
    You have to set "/region flag <region> chest-access allow", to have players have access to the realshop-chests.
  23. Offline


    Is this an iConomy or RealShop-related error? Using iConomy v6:

    2011-09-03 17:47:42 [SEVERE] Could not pass event PLAYER_INTERACT to RealShop
    java.lang.NoClassDefFoundError: com/iConomy/iConomy
            at fr.crafter.tickleman.RealEconomy.iConomyLink.getBalance(
            at fr.crafter.tickleman.RealEconomy.RealEconomy.getBalance(
            at fr.crafter.tickleman.RealEconomy.RealEconomy.getBalance(
            at fr.crafter.tickleman.RealShop.RealShopPlugin.enterChest(
            at fr.crafter.tickleman.RealShop.RealShopPlayerListener.onPlayerInteract(
            at org.bukkit.plugin.RegisteredListener.callEvent(
            at org.bukkit.plugin.SimplePluginManager.callEvent(
            at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(
            at net.minecraft.server.ItemInWorldManager.interact(
            at net.minecraft.server.NetServerHandler.a(
            at net.minecraft.server.Packet15Place.a(SourceFile:57)
            at net.minecraft.server.NetworkManager.b(
            at net.minecraft.server.NetServerHandler.a(
            at org.getspout.spout.SpoutNetServerHandler.a(
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(
    Caused by: java.lang.ClassNotFoundException: com.iConomy.iConomy
            at$ Source)
            at$ Source)
            at Method)
            at Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 19 more
  24. Offline


    I have problems with Spout. When a player places an item in a chest that does not buy, the object is duplicated. It seems that the problem does not occur when Spout is disabled.
  25. Offline

    Simon Welker

    Actually I can, but it will redo that for any item someone puts in. So if the shop has nothing to be bought off, but someone sells cobble to it, it will then also offer cobble for being bought...
  26. Offline


    Ah ok, I misunderstood :oops:.
    Have you tried to put it in infinitebuy ?
  27. Offline

    Simon Welker

    Is not what we want, because it will just buy the items off the user, but they'll disappear immediately after that. And we want to keep the materials, it's a huge project :)
  28. Offline


    I found an item duplication bug. When you try to sell something to a shop that isn't set to accept it, and you loose connection before completing the transaction, the item duplicates. When you log back in, its still in your inventory and in the chest shop as well. Taking the duplicate out of the shop causes you to buy it however.
  29. Offline


    if i add an item ive given myself with /give or if a player sells a block that was worldedited into the world then it comes up with STOLEN BLOCK the player is given money! and the item disappears! would be great if this could be fixed as id love to have a server run shop that sells glowstone netherrack and soulsand in my survival world that has no attached nether

  30. Offline


    I can't turn infinite buy/sell off. It's on by default for me as OP and using the commands returns as "on" every time.
    I'm using PermissionsBukkit/SuperPermsBridge and I've tried adding and removing the 'realshop.infinitebuy/sell' nodes to no avail. I've also set 'infinitebuy/sell = false' in the 'config.txt'.

    EDIT: Oh! Fuck Me! Nevermind... i forgot to upload the files to the server... My bad :/
  31. Offline


    Hi is there a way i could sell dye? I cant seem to use the hex. Please help with this, thanks :D

Share This Page