Discussion in 'Archived: Plugin Releases' started by zolcos, Sep 30, 2011.
If that's true, I'll do it now. How do we know the new event system will break Register, though?
Some feature requests:
1. An option for the old money-duplication feature on shops with unlimited money.
2. A folder with individual log files for each shop, or even better,
3. A log for total goods moved by shop, with just single in and out numbers for each type of good, which increment to keep a small, easily-readable file
The biggest problem I currently have with CommandShops is collating all the data from the logs into useful information so I can get a better overall picture of how the economy is running. Currently I have to sift through the logs and add stuff up by hand, which is time-consuming, boring, and if the server gets popular enough, impossible. I'm sure #3 would be a pain, but #1 can't be too hard since it used to do that anyway. I used to set infinite-money shops to fictional owners, then I could check their account to see how much cash was flowing into the shop. Losing that feature is annoying.
Thanks for reading.
I'd like to ask all server admins who use CommandShops to try to independently verify the damage issue:
Getting to the bottom of it will speed development of this plugin, and your reports on that ticket will make it stand out more to the Bukkit team.
#2/3 is already in the works -- I've wanted to store better transaction logging since I started, mainly for the purpose of letting shop owners query it in-game. The move to SQL (which will happen first) will also give server admins a lot of power to wrangle this information.
As for #1 I want to avoid making the config file too intimidating. Given that you were only using this feature for informational purposes, the increased reporting capacity may eliminate the need for it. If there are other reasons to keep it, though, it's still a possibility.
I looked at the code for Vault and noticed that you avoided the Leaves problem by defining all the damage values as separate items, so #2 is "Birch Leaves Block" while #6 is just "Birch Leaves". So it looks like you copied the Bukkit values maybe without realizing they were different than vanilla. Unless I'm missing something and those are actually distinct items.
I do like how you switched from manually defining the Item IDs to using the Material.* constants. I wish Bukkit had a similar facility for the damage values, because if there was nothing left to manually define then we could just point to Bukkit regarding any inconsistencies (as right now, changing the list of valid values can break shops)
zolcos - not sure I wrote all of that in there. It could be just a patch-fix for oddities with Bukkit too because someone was having the same issue :-/
Because the latest Dev builds already have the new system in place. And it breaks Commandshops and Registar(also most of all the public plugins for that matter )
It looks like that is going to be the only real stable solution. A few duplicates are a small price to pay for preventing incompatibilities.
Ah! You're right. To be fair, though, I don't think any economy plugins have updated to work with it yet, so no econ-using plugins have a chance.
Can someone please update this to at lease 1.1R5?
Zolcos is still around and will be updating. Just be patient. You aren't required to run R5/R6.
OK I actually can't get Register working in the latest CB. Meanwhile, Essentials and Vault are updated for R6.
So tonight I'll pull myself away from Warband and get to work switching to Vault, SQL, and R6.
I am most likely going to donate after it gets updated
If you ever have time you should definitely move this to Dev. I loved LocalShops and Im glad to see your reviving it, an amazing plugin at that!
Cheers to you mate!
Do you think that you could put out a dev version? All my players are getting really mad at me :/
It's not that simple man give me a couple days
What mod of Warband ?
Register version: 1.6 and Iconomy version: 6.0.9b work on 1.2 (2036)
Hopefully MySq is not being forced on us to use it and the old system will still be in place.
Actually as bukkit has been slowing updating more older plugins for 1.1r6 are starting to kick in.
This is by far the best shop plugin since old heyo signshops, and has been on my server for a year easy.
MySQL will be optional. The old system is being eliminated in favor of SQLite which will be the new default and work basically the same as the old system (i.e. zero-configuration)
I still like vanilla tbh
Good, Sqlte is doable, I personally love mysql but many do not, and many people actually go out of the way to find sqlte and flatfile db's. Glad to hear your keeping alternatives instead of forcing mysql like so many have.
yeah Warband is a good game still
i spent like 480 hours on Mount and Blade Warbands
it gets nuts when you start your kingdom. anywho i tried to commision a shop plugin to replace this, since its broken. but it seems you are doing a dirty job and none of my coders with touch making a shops plugin.
so im going to wish you luck. we dont have anyshops right now, but if you can get me a patch super soon i will donate
going to 1.2 tonight, I hope this plugin isn't too far behind on the needed update. Happy to hear your moving to SQL too.
Yeah this is the last plugin i am waiting on as well, all the other shop plug ins are global or chest/sign.
Is there any estimate of when this will be updated?
When he's done.
Very soon. I've updated all the commands and the only thing left to fix is the notification system.
nice to hear this... can't wait.
Good to hear that you are keeping this up to date. It's a true life-saver between all those chest/sign copycats.
any more progress?
I'm completely done with coding all the new stuff and I'm in the debugging phase right now. Once I clear up the error I'm seeing, I will release a dev build on IRC for testing.
What is the URL of the irc?
Separate names with a comma.