Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use for support with our projects going forward.
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    Disable chestlogging in LB config :D
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    Ok i have a question. Pepole are saying that they have to use the SpoutLauncher to get it to work properly. I'm using three launcher, SpoutLauncher, Minecraft Launcher with added in, a Cracked Client with added in ( its for testing only ). My question is am i missing some thing all my launchers work the same and the game play is the same.

    Yes I have BOUGHT the GAME and only use the cracked client for testing my permissions and other plugins.
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    is LB log block? If so I do not have that installed. The ones i have installed that have anything to do with spout are showcase and mcmmo. I figure that showcase is what keeps downloading narrowtux and then narrowtux is downloading spout?
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    Yes, Narrowtux does download it, set it as false in its config.
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    All of these threading changes probably means I should invest in a multicore CPU for my server. It's running on a single core Sempron 140 at the moment and these changes are still helping!
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    How can you install client mods with the spout launcher? We want to encourage our players to use Zan's Minimap mod.
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    lol found this - Logo source! -
    dark_hunter likes this.
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    Hi, no can do. You are advised not to mod the spout client.
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    None of the mods "should" work, but as Stales89 says here:

    Some mods will work, but it is a completely different program. They are designed for Minecraft, not Spoutcraft.
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    Your Advised not to but just mod it like you would with an original minecraft.jar but this will be in \AppData\Roaming\.spoutcraft\bin
    if it doesn't work then who knows
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    Doesn't work on my mac im updating my os now will test after that
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    True they work now, however, some stage down the line when spout adds features they will crash later down the road. Again you are told not to mod the client.
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    Ugh, me again. I'm probably doing something dumb but I'm not sure what, since this method worked for GenericLabels.
    InvisPlayers.put(currentHandledPlayer, new GenericTexture());
    Yes, the string validUrl is a valid URL, I'm positive. but for some reason this won't show up. And yeah, it's a little redundant.. I wanted to make sure I was doing it correctly.

    Edit: Figured it out. X and Y width must be set to a power of 2. Javadocs explains more but it's pretty vague if you don't know it doesn't inherit from the image width/height.

    Any ideas?
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    Is it possible to force a texture pack on users?
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    I believe Raphfrk implemented his CraftProxy code into Spout, so you shouldn't need it anymore.

    Through a plugin that utilizes Spout. I believe there are a couple. Just search for "spout texture" and you should find something.

    Spoutcraft is the client mod. Basically what BukkitContrib SP was before.
    Spoutcraft Launcher is the updater and launcher for the custom client.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 13, 2016
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    Sorry to chime and bother you but noticed your on the Spout Dev part.
    Were all getting this error upon logging on to our server:
    Code: Received string length longer than maximum allowed (2816 >
            at ki.a(
            at mf.a(SourceFile:34)
            at ki.a(
            at pf.e(SourceFile:197)
            at pf.c(SourceFile:17)
    The String changes numbers over time.
    Spout is on the latest DEV version (plugin) on the Server. Bukkit 1000, of course.
    As for the Launcher version, we are using the Link above.

    Let me know on what were possibly doing wrong, thanks.
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    That's because the server plugin is a newer build and and incompatible with the client version he is using. Should be that at least.

    What plugins are you using? Are you using that ore obfuscation plugin?

    You are correct. It's the same method as with BukkitContrib. The launcher just makes it easier to stay updated and adds a little extra eye candy to the game.

    Same as you would with any other client mod. I believe there are plenty of tutorials around on Google.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Sep 9, 2018
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    Name of project (Spout/SpoutAPI/Spoutcraft): Spout/Spoutcraft
    Nature of bug (Unexpected result, crash, etc.):Crash/InternalError
    2011-08-06 20:04:30 [SEVERE] java.lang.NullPointerException
    2011-08-06 20:04:30 [SEVERE] at org.getspout.spout.SpoutNetServerHandler.sendPacket3(
    2011-08-06 20:04:30 [SEVERE] at org.getspout.spout.SpoutNetServerHandler.sendPacket2(
    2011-08-06 20:04:30 [SEVERE] at org.getspout.spout.MapChunkThread.sendToNetworkQueue(
    2011-08-06 20:04:30 [SEVERE] at org.getspout.spout.MapChunkThread.handle(
    2011-08-06 20:04:30 [SEVERE] at
    2011-08-06 20:04:30 [SEVERE] at Source)
    2011-08-06 20:05:17 [SEVERE] Could not pass event CHUNK_UNLOAD to MyWolf
    at de.Keyle.MyWolf.MyWolf.removeWolf(
    at de.Keyle.MyWolf.Listeners.MyWolfWorldListener.onChunkUnload(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.ChunkProviderServer.unloadChunks(
    at net.minecraft.server.World.doTick(
    at net.minecraft.server.MinecraftServer.h(
    2011-08-06 20:05:24 [SEVERE] java.lang.NullPointerException
    2011-08-06 20:05:24 [SEVERE] at org.getspout.spout.SpoutNetServerHandler.sendPacket3(
    2011-08-06 20:05:24 [SEVERE] at org.getspout.spout.SpoutNetServerHandler.sendPacket2(
    2011-08-06 20:05:24 [SEVERE] at org.getspout.spout.SpoutNetServerHandler.sendPacket(
    2011-08-06 20:05:24 [SEVERE] at net.minecraft.server.EntityTrackerEntry.a(
    2011-08-06 20:05:24 [SEVERE] at net.minecraft.server.EntityTrackerEntry.track(
    2011-08-06 20:05:24 [SEVERE] at net.minecraft.server.EntityTracker.updatePlayers(
    2011-08-06 20:05:24 [SEVERE] at net.minecraft.server.MinecraftServer.h(
    2011-08-06 20:05:24 [SEVERE] at
    2011-08-06 20:05:24 [SEVERE] at
    2011-08-06 20:05:24 [SEVERE] Unexpected exception
    at org.getspout.spout.SpoutNetServerHandler.sendPacket3(
    at org.getspout.spout.SpoutNetServerHandler.sendPacket2(
    at org.getspout.spout.SpoutNetServerHandler.sendPacket(
    at net.minecraft.server.EntityTrackerEntry.a(
    at net.minecraft.server.EntityTrackerEntry.track(
    at net.minecraft.server.EntityTracker.updatePlayers(
    at net.minecraft.server.MinecraftServer.h(
    Steps to reproduce
    No idea how to reproduce, happens at points that make no since, also does a huge massive rollback.
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    It depends mainly on if there are any conflicting classes and functions that have been removed that those mods may need. It's recommended to not use any other client mods with Spoutcraft.

    Zan's Minimap will most likely be either integrated or available as a plugin later for Spoutcraft. We recommend waiting to avoid problems.

    Congrats on the find. ;)

    If you are using a dev version of Spout, then you need to use the latest dev version of Spoutcraft as well. This would mean a manual install of the Spoutcraft client into the jar as of right now.

    Please use or in the future or insert it as a spoiler on here.
    It looks like you are using a version of the Spout server plugin that does not work with MyWolf. Check which versions they support and use what they support only.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 13, 2016
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    Thanks Wulfspider, I appreciate the help. I figured it was something like that :)

    How would we go about doing that type of install?
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    In the options for the launcher tick update to dev versions.
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    Thanks, that was kind of bothering me. ( I'm testing for my server and wanted to make sure my players could do it and not just me )
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    Its against the minecraft terms and conditions
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    That only updates to the latest promoted/recommended builds, not the latest and greatest dev builds. I've suggested a name change for it under the options.

    Edit: I guess it is the latest dev build after all.
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    I would really like to request Rei's minimap instead / as an alternate. I find it not only to look way better than Zan's but to also run a lot faster. The thing keeping me from switching my client over to Spout is the lack of the client mods that I use (TooManyItems, Zombe, Rei's minimap, Improved chat and WorldEdit Client side).
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    Tell him to delete the .spoutcraft directory and redownload the launcher
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    Suggest it on our issue tracker:
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    Okay, thanks. So I should install spoutcraft like installing a normal minecraft mod, then launch the launcher like launching minecraft.exe?
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    The Spoutcraft Launcher will do it all for you. If you didn't want to use our launcher, then you would do it manually like any other mod.
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    So from my understanding, on the jenkins for the dev builds, I can either choose manual install (spoutcraft) or automatic installation using the launcher (spoutcraft launcher). What I don't get is why are the updates different on the jenkins and which is superior?
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